Vexiant Posted December 19, 2011 Share Posted December 19, 2011 I hope this is the correct place. Anyhow, I was wondering if you administrators would be kind enough to make it where once a new person joins a TF2 server (i.e. completely new to whatever TF2 server they're playing on) they must get 50 kills until they can start taking points from players; I saw this the other day on a 2fort server. Thank you for taking the time to read this, administrators. Link to comment Share on other sites More sharing options...
mccaincracker Posted December 19, 2011 Share Posted December 19, 2011 I hope this is the correct place. Anyhow, I was wondering if you administrators would be kind enough to make it where once a new person joins a TF2 server (i.e. completely new to whatever TF2 server they're playing on) they must get 50 kills until they can start taking points from players; I saw this the other day on a 2fort server. Thank you for taking the time to read this, administrators. I think this is how it is on our CSS servers, and i see how it could be irritating getting points stolen by randoms that only play for 15 minutes Link to comment Share on other sites More sharing options...
Vexiant Posted December 19, 2011 Author Share Posted December 19, 2011 Thank you for seeing my point of view, mccaincracker. I'm currently in third place on the 2fort/turbine server, and as you probably know, it's pretty active. And I hate losing 25 points every time I die. I mean, if the CS:S servers are like that, the TF2 ones should be the same, I think. Link to comment Share on other sites More sharing options...
Scott Posted December 19, 2011 Share Posted December 19, 2011 good idea, ill pass it on Link to comment Share on other sites More sharing options...
Vexiant Posted December 19, 2011 Author Share Posted December 19, 2011 good idea, ill pass it on Thank you a lot, Scott. Link to comment Share on other sites More sharing options...
fRacture Posted December 19, 2011 Share Posted December 19, 2011 Why does it matter? If you are getting killed by someone before they start receiving points, its not like you're going to start killing them after they start receiving points. Link to comment Share on other sites More sharing options...
Scott Posted December 19, 2011 Share Posted December 19, 2011 Why does it matter? If you are getting killed by someone before they start receiving points, its not like you're going to start killing them after they start receiving points. thats true too. maybe lower the kills required to like 15-25 or so lol Link to comment Share on other sites More sharing options...
fRacture Posted December 20, 2011 Share Posted December 20, 2011 thats true too. maybe lower the kills required to like 15-25 or so lol Your suggestion does not make sense since it still refers back to what I said. Link to comment Share on other sites More sharing options...
Scott Posted December 20, 2011 Share Posted December 20, 2011 Your suggestion does not make sense since it still refers back to what I said. im right in between your idea of not having the requirement and vexiants idea of having it to be 50 kills Link to comment Share on other sites More sharing options...
fRacture Posted December 20, 2011 Share Posted December 20, 2011 im right in between your idea of not having the requirement and vexiants idea of having it to be 50 kills Please reread the following quote, it applies to all situations mentioned. If you are getting killed by someone before they start receiving points, its not like you're going to start killing them after they start receiving points. Link to comment Share on other sites More sharing options...
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