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Electric chair PD too often


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Umm, I dont think so. Its not that I don't want a risk, it's that there are sometimes up to three people in the chair and I've heard of someone getting it 3 times in a row. It's just plain annoying how often it happens. Maybe other penalties would be nice? That way it's not just the same thing over and over.

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The whole PD thing is based around risk vs reward. You risk getting tele'd to electric chair in order to maybe win admin room or a bomb. If you don't wanna take that chance, don't type !pd.

 

The current state of !pd is fine as it is now.

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lmao, stop complaining.

 

There is a 9.1% chance to get into electric chair. There is a .0753571% chance that someone will get electric chair 3 times in a row.

 

There is a 0.7884825126451% chance that 3 people will be in electric chair in one round. (100 * (((5C3 * (0.091 ^ 3)) + (5C4 * (0.091 ^ 4)) + (5C5 * (0.091 ^ 5))))

 

So please, tell me how that is too much.

 

 

And on the flip side, the percentages for dice

 

Bad

  • Electric Chair - 9.1%
  • Rebel - 11%

 

Total - 20.1%

 

Good

  • Admin room - 0.4%
  • Flashbang - 10.5%
  • Smoke - 10%
  • First Cell - 4%
  • Bomb - 11%
  • Rep - 15%
  • Instant Kill Knife - 5%

 

Total - 55.9%

 

On the fence

  • Invisible - 4%
  • Do nothing - 20%

 

Total - 24%

 

 

So again. 20.1% bad, 55.9% good, 24% on the fence.

 

Based on this irrefutible evidence, this thread has convinced me to INCREASE the percentage of BAD !pd rolls.

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lmao, stop complaining.

 

There is a 9.1% chance to get into electric chair. There is a .0753571% chance that someone will get electric chair 3 times in a row.

 

There is a 0.7884825126451% chance that 3 people will be in electric chair in one round. (100 * (((5C3 * (0.091 ^ 3)) + (5C4 * (0.091 ^ 4)) + (5C5 * (0.091 ^ 5))))

 

So please, tell me how that is too much.

 

 

And on the flip side, the percentages for dice

 

Bad

  • Electric Chair - 9.1%
  • Rebel - 11%

 

Total - 20.1%

 

Good

  • Admin room - 0.4%
  • Flashbang - 10.5%
  • Smoke - 10%
  • First Cell - 4%
  • Bomb - 11%
  • Rep - 15%
  • Instant Kill Knife - 5%

 

Total - 55.9%

 

On the fence

  • Invisible - 4%
  • Do nothing - 20%

 

Total - 24%

 

 

So again. 20.1% bad, 55.9% good, 24% on the fence.

 

Based on this irrefutible evidence, this thread has convinced me to INCREASE the percentage of BAD !pd rolls.

 

Bonbon have spoken

 

[video=youtube;XDYjSSiQdkU]

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