Dirty Posted August 17, 2012 Share Posted August 17, 2012 (edited) Mmhmm. Changes your player model into a robot from Mann vs. Machine, and adds a touch of metal to your voice. Nothing else changes. Anyone can say !robot to toggle it on themselves. Admins can do !robot [target] to toggle it on players. This MOD is on all HG servers. Known issues: UPDATE* 10/4/13 Zombie-robot Spies are sometimes coloured the opposite team's colour. Sometimes, a line is drawn from a robot player that goes to some place. Clients' consoles are flooded with "Cannot update control point" errors. Robots are reset back to humans on mapchange. Most taunts don't work right (e.g. Rainblower, Scorch Shot, Caber) as Valve hasn't set them up properly/at all for the robot models. Spy issues. All voice lines are delayed for some reason, and BLU Spies appear RED (or something like that) due to missing "disguised" sub-models. UPDATE* 10/4/13 You can now be robot as Engineer The plugin will now make players who want to be robots into robots as soon as they qualify, instead of just telling them they can't for some unknown reason Fixed several issues, mostly involving mapchanges UPDATE* 11/4/12 Fixed possible crash bug Fixed robot Medics playing footstep sounds (they roll on wheels) Fixed non-robot-at-the-time Engineers playing robot footstep sounds UPDATE* 9/12/12 Footstep sounds! !betherobot and !berobot shortcuts Switched use_valve_fs to true for the FileExists check Fixed a server crash involving taunts that Sreaper reported Edited October 4, 2013 by Dirty Link to comment Share on other sites More sharing options...
RedDevil6193 Posted August 17, 2012 Share Posted August 17, 2012 Oh yeah so more spots so i can play yeyeyey Link to comment Share on other sites More sharing options...
Mikeo Posted August 18, 2012 Share Posted August 18, 2012 Was trying this out in orange server.. alot of fun but pointing at robots messes up my aim >_< Link to comment Share on other sites More sharing options...
bean- Posted August 26, 2012 Share Posted August 26, 2012 Hi, It takes a while to get used to. Then, IMO no difference in getting kills. I have put off !Robot'ing players as it almost feels like Admin abuse. bean$ Link to comment Share on other sites More sharing options...
Dirty Posted September 12, 2012 Author Share Posted September 12, 2012 UPDATE* 9/12/12 Footstep sounds! !betherobot and !berobot shortcuts Switched use_valve_fs to true for the FileExists check Fixed a server crash involving taunts that Sreaper reported Link to comment Share on other sites More sharing options...
Dirty Posted November 4, 2012 Author Share Posted November 4, 2012 UPDATE* 11/4/12 Fixed possible crash bug Fixed robot Medics playing footstep sounds (they roll on wheels) Fixed non-robot-at-the-time Engineers playing robot footstep sounds Link to comment Share on other sites More sharing options...
timz1125 Posted November 4, 2012 Share Posted November 4, 2012 yus the only reason i like to be a robot is cuz it seems that robots seem smaller to hit for some reason Link to comment Share on other sites More sharing options...
Dirty Posted November 13, 2012 Author Share Posted November 13, 2012 Fixed working again Link to comment Share on other sites More sharing options...
Dirty Posted November 26, 2012 Author Share Posted November 26, 2012 fixed fixed. now working in all TF2 servers Link to comment Share on other sites More sharing options...
Dirty Posted October 4, 2013 Author Share Posted October 4, 2013 UPDATE* 10/4/13 You can now be robot as Engineer The plugin will now make players who want to be robots into robots as soon as they qualify, instead of just telling them they can't for some unknown reason Fixed several issues, mostly involving mapchanges Known issues: Zombie-robot Spies are sometimes coloured the opposite team's colour. Sometimes, a line is drawn from a robot player that goes to some place. Clients' consoles are flooded with "Cannot update control point" errors. Robots are reset back to humans on mapchange. Most taunts don't work right (e.g. Rainblower, Scorch Shot, Caber) as Valve hasn't set them up properly/at all for the robot models. Spy issues. All voice lines are delayed for some reason, and BLU Spies appear RED (or something like that) due to missing "disguised" sub-models. Link to comment Share on other sites More sharing options...
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