Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Ace Of Spades Update Released


Dirty
 Share

Recommended Posts

Title: Game Update 8th February 2013

 

Build: 2180

 

Crashes/Freezes

  • Improvements have been made to client and server synchronisation.

Some stability changes have been made to stop some crashes.

Balancing/Gameplay

  • Diamond Mine messaging changed to avoid repeatedly displaying the same message.

Rocketeer has been given the pickaxe as an option on the Choose Class screen.

CTF now has a score limit is now 5 rather than 50

CTF captures are worth 1 point now instead of 10

The mysterious sound of placing a block no longer happens when you don't have any blocks to place

The achievement Dead Drop now unlocks correctly

Reticule no longer turns red when hitting a friendly character.

Reticule no longer turns red when firing at the area of a dead character.

Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.

Graphical/HUD

 

  • Winter Valley skybox has been better aligned with sea level.

Class icons added to in game scoreboard.

Names and icons turn red on the in game scoreboard if the player has been killed.

Multiple ammo boxes will no longer spawn on the same point at the same time.

Flare blocks correctly displayed when placed on water.

Improvements to indicator showing whether a block can be placed or not.

Tilde key function has been removed

Lighting is correctly removed when a Flare Block is destroyed

User Interface

  • The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word

All buttons in the menus increase in brightness when the mouse hovers over.

Language Specific

 

French

  • Spelling mistake in French version, Soyez le dernier joueur à poser une bombe avec succès, puis remportez la manche. is now fixed

Classic Mode

  • Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.

The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!

]CTF now has a score limit is now 5 rather than 50

CTF captures are worth 1 point now instead of 10

 

View the full article

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share