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-Update- Dayz Namalsk 1.7.5.1


Pilpest
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So the creator (DayZ side), is finishing up his work in hopes to release his Namalsk 0.74. The new Namalsk will be compatible with the release and such, and they have edited a few things that DayZ decided to do, but Mr.Sumrak (Namalsk Coder) decided he didn't like.

 

So far here are the updates of his 0.74 Namalsk Map.

 

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[DayZ: Namalsk v0.74]

Client-side

Added: A portable solder to 'IndustrialNamalsk' loot table (low spawn chance)

Added: Ability to repair broken NVG, radios and GPS (you need toolbox + solder + 2 pieces of broken equipment)

Added: Models for broken GPS, radio and NVG (so you can recognize them lying on the ground - exemplary picture >dzn_broken_equipment.jpg

 

Added: New weapon VSS Vintorez (class name 'VSS_vintorez_DZN') into 'MilitarySpecialNamalsk', 'MilitarySpecialNamalskWinter', 'MilitarySpecialNAC', 'MilitarySpecialNACER7' loot tables + correct ammo into 'militaryNamalsk' and 'militaryNAC' (note: this weapon is not available in no-sniper rifle loot scheme

 

Changed: Some weapon classes to counter DayZMod's newest banning ('MakarovSD' -> 'MakarovSD_DZN';'AKS_GOLD' -> 'AKS_GOLD_DZN';'AK_107_GL_pso' -> 'AK_107_GL_pso_DZN';'AKS_74_UN_kobra' -> 'AKS_74_UN_kobra_DZN';'RPK_74' -> 'RPK_74_DZN';'Saiga12K' -> 'Saiga12K_DZN';'G36_C_SD_eotech' -> 'G36_C_SD_eotech_DZN';'MG36' -> 'MG36_DZN';'BAF_L85A2_UGL_ACOG' -> 'BAF_L85A2_UGL_ACOG_DZN')

Changed: Lowered count of items in 'MedBox0' (5-2-2-2-5), medical box is now represented on Namalsk by the new class called 'MedBox0_DZN'

Changed: Increased chance for dropping 'ItemBloodbag' from killing a bloodsucker

Changed: Tweaked (once again) spawning mechanism of bloodsuckers (because 1.7.5.1 changed somehow spawns of the infected), they should be once again a bit rarer than they used to be (this is of course still configurable using mission parameters)

Changed: Existing files in ns_dayz\code to support newest DayZMod's update changes (1.7.5.1)

Changed: Working GPS and NVGs are no longer lootable (only broken ones are, working pieces removed from existing loot tables)

Changed: Temperature script change - flying in a helicopter above water, riding a boat, etc. no longer affects negatively your temperature with water factor (only swimming does)

 

Fixed: 'BrokenNVGoggles' no longer has binoculars model

 

Removed: 'huntingrifle' (CZ550) from the no-sniper rifles loot scheme

Removed: 'ItemWire' from 'IndustrialNamalsk' loot table

 

Server-side

Added: New parameter in mission init.sqf, which can affect times between each EVR (more info in the mission file > init.sqf)

Edited by Pilpest
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