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[Zombie Survival] Change Logs - Newest Updates Go Live Wednesdays!


DirtyDNA
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Update:

11/7/2017

  • Updated obj rescape change aegis to 4 and resistance spawn camp to 0.1 dmg scale.
  • Changed zombie variants codebase to be simplier
  • Added killscore for NPCs
  • Fixed zombie class trigger
  • Updated GLMVS to handle blacklists differently
  • Improved randomizer for bonuses
  • Fixed lag prediction issues with gluon
  • Removed speed loss in water
  • Added log to Neutron on who started an event
  • Added New Tier 4/5 Pistols.
  • Added Claymore and Auto Repair Nail (7HP as per second.)
  • Added Harpoon Throw.
  • Replaced PPSH-41 To ACW-R.
  • Replaced Kriss(Vector) to Scorpion Evo SMG.
  • Buffed AA-12 Damage and increase num from 6 to 7.
  • Buffed Sweepershotgun damage from 29 to 35.
  • Buffed/Nerfed some guns from the cards system.
  • Buffed Every pistols or smgs weapons walk speed to Fast.
  • Nerfed Adonis Pulse damage from 37 to 35.

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  • 2 weeks later...

Update

11/21/2017

  • Added 20 minutes timelimit and AddEndGameEvent for ze_skill_escape.
  • Made boss is more harder and nerfed zombie knockbacks for ze_tyranny.
  • Re-add Admin room buttons but KILL ALL is now an Extreme III Button for ze_mako_reactor_v5_3.
  • Fixed Filter reason the players didn't get hurt and teleporter or something happens.

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Update

11/26/17

  • Disabled Wardrobe due to a hack
  • Added the ability to show multi-colored messages anywhere on the hud
  • Added win condition for the armory to !maprate
  • Added the ability to change the health/time bar on deployables to a number
  • Added cvar to show arsenalcrate anywhere at all times
  • Fixed the KF2 HUD and added a popup when points are taken/earned
  • Added a nice fadeout texture to the gamestate popup (Needs to be enabled from the Options menu)
  • Optimized some damage events
  • Wallspy on deployables now always work no matter how far away the player is
  • Adjusted the green gradient of the health bar hud
  • Made the gamestate parent to the hud so that it disappears when in film mode
  • Resupply now tells you how much ammo you received from it

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Update

12/3/17

  • Buffed amount of points barricader get
  • Fixed script error with nails
  • Changed so live server shows event name on server name
  • Added triple points event
  • Added santa hats to xmas event and random present spawns
  • Made deployables use a common base code
  • fixed some issues with spare ammo for deployables
  • Fixed giveammo to work with deployables
  • Added new weapon selection menu
  • Added new hud called SH TTT
  • Made admins unable to give 'base' weapon classes
  • Fixed redeemer not being able to pass through forcefield.
  • Fixed so pre-redeemer dont get x-mas launcher
  • Fixed final boss player to stop redeemer ghost mode.
  • Fixed so a dead player cant become final boss.
  • Updated menu key detection method
  • Added better networking for xmas presents
  • Added super xmas launcher for super admins
  • Player priority for boss over bots
  • Terrible Tuesdays: 1.5x points
  • Nerf ghoul damage to cades (currently 25)
  • Moderator stick ONLY can remove nails

Edited by ForrestMarkX
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