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So About Those Turrets...


Papa John
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Take into account that this costs a shit ton of points and the placer of the turrets will not make those points back from them. If you also take into account that very few people can actually afford mass sentries and fewer do this setup with less than one instance per week I think it's fine the way it is. As I've said before to destroy them you go head crab and destroy the turrets in the back first not to mention the boss zombie can go shade and get all the turrets to shoot him (doesn't take bullet damage) wasting their ammo. Now I'm not the one that decides in the end but unless someone can prove a setup that works every time and effectively prevents the zombies from attacking the human team at all it should stay the way it is. Not to mention how would you implement something to restrict the amount of turrets?

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  • 2 weeks later...

If you limit this I swear to God. You people are striping away everything that makes HG unique. First no Jihad spam at the end of the round (bullshit rule that makes no sense and doesn't hurt anyone), and now limiting the amount of sentries you can place (taking away a ability only the most devoted of HG players can do). Just stop this shit please.

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props vanishing and crash imminent

 

and, gmod window will completely vanish sending you to desktop randomly when you excessively click

 

ugg, cant ever finish 1 round

 

This is an issue with your hardware and the map-maker not optimizing the map.

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  • Executive Council

That kind of crash, JJK, is due to a effect buffer overflow.

 

Direct all bitching towards Garry. Thanks. :)

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Back on topic, considering how most gamers who play gmod don't have high end computers and turrets tend to lag with their special laser light show I suggest a limitation to 5-10 turrets per person. Another solution would be to raise the price for a single turret while leaving the total turret allowance alone. Maybe to 60 or 75 points to put off spammers.

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