Dirty Posted July 22, 2013 Share Posted July 22, 2013 General • Adjusted melee encounter animations • Various AI Improvements o Adjusted Xeno behavior to only allow for tail attacks when theyre on ceilings o Fixed an issue that could cause Xenos to walk upright on ceilings o Adjusted Lurker AI to retreat a bit after a close encounter o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter o Fixed a bug where AI would still be targetable by Xenos while incapacitated • Changed the close encounter lighting to fade out instead of abruptly turning off • Addressed an issue where player weapons would possibly continue to fire during melee encounters • Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer • Adjusted the attack angle for the Xeno tail stab to prevent stretching • Addressed an issue where Xeno gore effects would occasionally play twice • Addressed an issue with the Eat This! achievement from not being unlocked when using the double-barreled flush gun • Addressed a rare crash bug when using interactive objects • Addressed an issue where the motion tracker ping would play when you didnt have a motion tracker available • Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly. Campaign • Adjusted Recruit difficulty to be easier. (Other difficulty options have not changed) Versus • Adjusted a broken Extermination Point in Excavation • Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate • Addressed an issue that wouldnt let you select spectator cameras when joining games in progress View the full article Quote Link to comment Share on other sites More sharing options...
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