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Aliens: Colonial Marines Update Released


Dirty
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General

• Adjusted melee encounter animations

• Various AI Improvements

   o Adjusted Xeno behavior to only allow for tail attacks when theyre on ceilings

   o Fixed an issue that could cause Xenos to walk upright on ceilings

   o Adjusted Lurker AI to retreat a bit after a close encounter

   o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter

   o Fixed a bug where AI would still be targetable by Xenos while incapacitated

• Changed the close encounter lighting to fade out instead of abruptly turning off

• Addressed an issue where player weapons would possibly continue to fire during melee encounters

• Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer

• Adjusted the attack angle for the Xeno tail stab to prevent stretching

• Addressed an issue where Xeno gore effects would occasionally play twice

• Addressed an issue with the Eat This! achievement from not being unlocked when using the double-barreled flush gun

• Addressed a rare crash bug when using interactive objects

• Addressed an issue where the motion tracker ping would play when you didnt have a motion tracker available

• Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.

 

Campaign

• Adjusted Recruit difficulty to be easier. (Other difficulty options have not changed)

 

Versus

• Adjusted a broken Extermination Point in Excavation

• Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate

• Addressed an issue that wouldnt let you select spectator cameras when joining games in progress

 

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