bigearbennett Posted October 2, 2013 Share Posted October 2, 2013 (edited) 64 Tick is bad, due to the fact that when you shoot someone and you can see your shots hit them, but the registration is just horrid.. But, this video pretty much explains it all basically. http://www.youtube.c...6u26YTpIF0#t=83 Edited October 2, 2013 by Ryeezyyy Quote Link to comment
Papa John Posted October 2, 2013 Share Posted October 2, 2013 The hit registration is naturally inferior, but considering Valve has a wide player base (largely comprised of casual players) it is ludicrous to believe they need to supply high performance 100 Tick servers to the entire community. Even more so considering there is a variety of networks to choose from if you would like to play on high performance servers and Valve freely gives all tools to create your own. 1 Quote Link to comment
Dode Posted October 5, 2013 Share Posted October 5, 2013 (edited) I have personally never had any hit reg issues,nor have I seen anyone having any. I think 64 tick servers are good cause then ppl with bad aim can blame it on the server. Half the time ppl say that their hits aren't registering it's cause well maybe they missed!! Why do ppl always assume bad hit reg everyone misses get over it. Edit: Scratch that I have now experienced the shitty hit reg of 64Tick.. Edited November 17, 2013 by Dode Quote Link to comment
Laggy_Joe Posted October 8, 2013 Share Posted October 8, 2013 Yea id have to agree with dode in saying that i have never had hit detection issue in the 64 tick servers. The only time that you would want or really even need 100 tick servers is if your playing for money (championships, tournaments) and even then those are almost always LAN party's. Quote Link to comment
mccaincracker Posted October 8, 2013 Share Posted October 8, 2013 You'd all be surprised how much of a difference 128 tick servers make . As someone who frequently plays both esea and matchmaking it's definitely a noticeable change. 3 Quote Link to comment
BentWiener Posted October 8, 2013 Share Posted October 8, 2013 You'd all be surprised how much of a difference 128 tick servers make . As someone who frequently plays both esea and matchmaking it's definitely a noticeable change. yup 1 Quote Link to comment
darkside1016 Posted October 15, 2013 Share Posted October 15, 2013 128 tic is not even that great I have videos with scout and awp blood even in 128 tic; the games networking is flawed because it was based on source and source engine has major netcode flaws that have been known since it first came out. Games now days should not even have a ticrate to begin with. Why build a game that has limitation built into the code you ask? The problem is that ISP's and server companies lobby game producers in order to make games not take up so much bandwidth so they can charge you high prices for player slots and make money by you getting screwed over bandwidth wise even if you have your own dedicated box with 10/100/1000 the game is limited in itself in order to protect entities that are for profit. Quote Link to comment
Sarcastic Lemon Posted October 15, 2013 Share Posted October 15, 2013 128 tick would not make that much of a difference to the average player. People who play competitive seriously would benefit but its not worth the money in Valves eyes just to appease the 10% of the player base that cares. It would be nice though. Quote Link to comment
MetalLobster Posted October 23, 2013 Share Posted October 23, 2013 I don't see Valve upgrading to 128 or even 100 anytime soon, simply because of cost. Lets hope more third-party clients like ESEA emerge. Quote Link to comment
skoty Posted October 23, 2013 Share Posted October 23, 2013 You'd all be surprised how much of a difference 128 tick servers make . As someone who frequently plays both esea and matchmaking it's definitely a noticeable change. agree with this Quote Link to comment
Laggy_Joe Posted October 29, 2013 Share Posted October 29, 2013 Yea don't get me wrong if they did upgrade to the higher tick servers i would be extremely happy, its just that they are needed for how costly they are. Quote Link to comment
Jake Posted October 29, 2013 Share Posted October 29, 2013 Plays 128 tick server, still complains about reg. Quote Link to comment
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