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Why Would You Ban Communities?


cure
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Seriously. Why? Unless you ban a whole community because exactly ALL of them started doing bad shit, why? Is it to increase your community popularity? Is it to force people in communities you hate for absolutely no good reason to leave them so that the communities will die? Are you really dedicated to trying to rank "1st place" in all the communities? You even ban a Gmod-Exclusive Community from all the other non-Gmod related servers you hosted, especially the ones you got from that banned community. For the use of this post, list ALL the GOOD reasons why you decided to ban communities. Not reasons like "But that owner is a faget" "He fuking said our servers suks!" "But he's a anti-brony and we don't appreciate that!" -cure

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The problem with the group you mentioned is that the owner used his steam group to organize a raid on our servers asking people to say in chat/voice that the server sucks, advertise his server, and then to disconnect. If he had issued an apology for his actions his community wouldn't still be banned, but if he expects that he can do anything he wants without any consequences then he is sorely mistaken.

 

All our other group bans are as a result of a significant portion of users from that group causing problems in our servers without any preventative measures taken by the group's administration. We have a large player base because we support mature, friendly, and fun servers, anything that detracts from that experience adversely affects our users and so appropriate action is taken to resolve the conflict.

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Meaning that if a group of people representing a community causes your server problems, You decided that you would ban everyone in that community, even the ones who didn't even bother to join? There are other players joining the banned community servers telling them how "superior" your servers are. Plus, the reason why they raided is to point out that your point-carry-over System on your ZS server is really unbalancing and unfair, and that there are other zs servers they could try rather than watching the other people getting adonises before wave 1 via the Points-Carry-Over. Servers usually get raided because of how bad they are, so don't think your servers are perfect. They're not.

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Meaning that if a group of people representing a community causes your server problems, You decided that you would ban everyone in that community, even the ones who didn't even bother to join? There are other players joining the banned community servers telling them how "superior" your servers are. Plus, the reason why they raided is to point out that your point-carry-over System on your ZS server is really unbalancing and unfair, and that there are other zs servers they could try rather than watching the other people getting adonises before wave 1 via the Points-Carry-Over. Servers usually get raided because of how bad they are, so don't think your servers are perfect. They're not.

I'd argue that the only reason why a community would need to raid a server to advertise their own would be because they are failing to accumulate a population, if people don't like the systems in place right now they could either not play, or give suggestions on how to better it.

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Locking

We ban communities because they have done some sort of attack on our community and servers. Not just for a couple of people from the community trolling, but because the guilty community itself approved such an attack and made no action to prevent it. We don't ban communities to become "number one", we ban because they attacked first or done some sort of wrong against us.

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Players that get cuaght up in these bans have every right to protest their bans after they leave said banned communities. We have been doing this since group bans came into existence. I hope this clears things up, as we do not like punishing good people who choose to stop repping banned groups.

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Wanna know the serious reason? Convenience. It shouldn't be too hard to grasp that when a community organizes and raids us it is much simpler and effective to do a community ban then go through member lists and look for the trouble makers and match ips and yadda yadda and deal with ban appeals with no proof. With a community ban we get rid of the whole problem and leave it to individual members to ask for an unban provided they leave the hostile community, we're not asking them to join us but to simply leave a community that has attacked our servers in one way or another. Sounds logical no?

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