Magic Posted January 6, 2014 Share Posted January 6, 2014 Lets try to stop with the arguments. Reaper you can do whatever you would like with your map as it is your creation. I am not saying do every little fix that these guys have suggested, but take them into mind. From my overview all I suggest is fixing the vents so zombies can move quicker cause they are way to OP at the rate they move. Also, find more alternates to replace in some of the ticket atms, not saying to replace all of them, but there are way to many and it gets repetitive. And my last suggestion would be to re-texture some areas and make it have that more "abandoned" style to it. Other than that your map shows strength. 2 Quote Link to comment Share on other sites More sharing options...
Matt Marche Posted January 7, 2014 Share Posted January 7, 2014 The problem with having to crouch through the vents is that they can't be a zombie spawn point. Quote Link to comment Share on other sites More sharing options...
redusty Posted January 9, 2014 Share Posted January 9, 2014 I've tested this map a few times with a group on my own server as well as following the workshop item; there are a few things that need to be fixed up but otherwise it's a fun map to play on. Would be decent for the server once some things are changed. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 9, 2014 Share Posted January 9, 2014 On a side note, rather impressed. Still would like to see those changes to the vents, doorways and really long tracks. Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 12, 2014 Author Share Posted January 12, 2014 Alright so I've updated the map (via workshop) with the vent fix and some new zombie spawns and scenery. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 12, 2014 Share Posted January 12, 2014 Void leak http://prntscr.com/2ilc9c also have to jump crouch to get up. Not an issue on the left but jumping and crouching to get up is irritating. Still think it should be wider to reduce power in the room. http://prntscr.com/2ilcsg It looks nicer having more things on the rails but that divider is annoying. http://prntscr.com/2ildr0 Not once does the divider break. Having possibly two sections broken along the map would add detail and a better feel toward the map being in the "zombie apocalypse" Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 12, 2014 Author Share Posted January 12, 2014 Void leak http://prntscr.com/2ilc9c also have to jump crouch to get up. Not an issue on the left but jumping and crouching to get up is irritating. Still think it should be wider to reduce power in the room. http://prntscr.com/2ilcsg It looks nicer having more things on the rails but that divider is annoying. http://prntscr.com/2ildr0 Not once does the divider break. Having possibly two sections broken along the map would add detail and a better feel toward the map being in the "zombie apocalypse" Alright, while I now understand why you needed to increase the diagonal vent height because of quicker movement, jumping to get to the upper vent is not a problem. With crouching in the diagonal vent, what would once take 10 seconds by crouch is reduced to 5 with the increased height, jumping to the next vent is a minimal difference, like 1 second difference, so that's not planned gonna be fixed. Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 13, 2014 Author Share Posted January 13, 2014 Workshop has been updated, this shall hopefully be the final version, as I fixed the void leak, removed the dividers, added a new dynamic prop near a zombie spawn, made the wall near the vent wider to reduce power, and yeah. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 13, 2014 Share Posted January 13, 2014 This is THE perfect width. It not only requires the humans to use both props but if they try to use one the zombies can simply walk through the other side. http://prntscr.com/2iw8jd An improvement over the original. It will be considered. 1 Quote Link to comment Share on other sites More sharing options...
HEISENBERGVSWORLD Posted January 13, 2014 Share Posted January 13, 2014 I don't know what you guys are talking about, this map is good and should be added right away! If you wanna nit pick this map why don't you nit pick maps like reactor and the other maps that should be removed. Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 13, 2014 Share Posted January 13, 2014 I don't know what you guys are talking about, this map is good and should be added right away! If you wanna nit pick this map why don't you nit pick maps like reactor and the other maps that should be removed. If you want the reason Pm me on the forums. I'm not posting it here but for everyone else viewing do know that there are several very good reasons for the way we have things. Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 20, 2014 Author Share Posted January 20, 2014 Is my map approved for the server yet or? Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 21, 2014 Share Posted January 21, 2014 When guidelines are in place for community maps. Quote Link to comment Share on other sites More sharing options...
Fuzzy Dice Posted January 26, 2014 Share Posted January 26, 2014 Okay I have read all the posts and hate and I thought I would finally check out the map. When i spawned i thought WOW THIS LOOKS LIKE A BOSS MAP http://steamcommunity.com/sharedfiles/filedetails/?id=220843128 When I went into the bathroom I REALLY liked the mirrors http://steamcommunity.com/sharedfiles/filedetails/?id=22084248 ,when they worked... http://steamcommunity.com/sharedfiles/filedetails/?id=220842544 . Are they supposed to do that? http://steamcommunity.com/sharedfiles/filedetails/?id=220842598 These were really cool... until people die from worldspawn in there http://steamcommunity.com/sharedfiles/filedetails/?id=220842673 Why are there so many zombie spawns? http://steamcommunity.com/sharedfiles/filedetails/?id=220842710 http://steamcommunity.com/sharedfiles/filedetails/?id=220842807 http://steamcommunity.com/sharedfiles/filedetails/?id=220843180 http://steamcommunity.com/sharedfiles/filedetails/?id=220842997 Why are these here? http://steamcommunity.com/sharedfiles/filedetails/?id=220843227 http://steamcommunity.com/sharedfiles/filedetails/?id=220842747 This room was cool, but why was the ceiling made out of floor tile? http://steamcommunity.com/sharedfiles/filedetails/?id=220842929 The entire map is the same texture, that doesn't bother me but it will bother others. http://steamcommunity.com/sharedfiles/filedetails/?id=220842853 How do you get into the vents? i had to noclip in. http://steamcommunity.com/sharedfiles/filedetails/?id=220843065 This is OH PEEEE, just get a baracade kit or bring props in there and gg humans win http://steamcommunity.com/sharedfiles/filedetails/?id=220843317 Especially sence they have to jump over this http://steamcommunity.com/sharedfiles/filedetails/?id=220843273 This room is nice looking http://steamcommunity.com/sharedfiles/filedetails/?id=220843365 GG humans win cuz this is OHHH PEEEEEE http://steamcommunity.com/sharedfiles/filedetails/?id=220843405 I had major lag when looking this direction http://steamcommunity.com/sharedfiles/filedetails/?id=220843462 The tv was cool http://steamcommunity.com/sharedfiles/filedetails/?id=220843512 This place was fine http://steamcommunity.com/sharedfiles/filedetails/?id=220843583 Again really loved the mirrors http://steamcommunity.com/sharedfiles/filedetails/?id=220843629 In conclusion this map was pretty good, BUT it was really boring how both sides were exact copies of each other connected by a giant hallway. The only place that was good was the vents. They had diversity and i was not bored in them. This was what i thought of the map, there were no visible void leaks or anything like that. The map was pretty good overall 1 Quote Link to comment Share on other sites More sharing options...
Webflashing Posted January 26, 2014 Share Posted January 26, 2014 This is OH PEEEE, just get a baracade kit or bring props in there and gg humans win http://steamcommunit...s/?id=220843317 Theres 3 ways to get in that vent, wont be OP that much like mall. There is a second station which has the walls, floor and ceiling made out of the same texture(it is similar to the one in first pic fuzzy posted), you should try using different textures for walls and ceiling, maybe add some blood decals around the map to give a more experience of "abandoned". It will be boring as a zombie to walk all that distance from one station to the other, maybe reduce the distance? Map will be good for the server if it has more details like decals around the map or diferent textures 2 Quote Link to comment Share on other sites More sharing options...
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