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Zs_Abandoned_Subway_V1


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Lets try to stop with the arguments. Reaper you can do whatever you would like with your map as it is your creation. I am not saying do every little fix that these guys have suggested, but take them into mind. From my overview all I suggest is fixing the vents so zombies can move quicker cause they are way to OP at the rate they move. Also, find more alternates to replace in some of the ticket atms, not saying to replace all of them, but there are way to many and it gets repetitive. And my last suggestion would be to re-texture some areas and make it have that more "abandoned" style to it. Other than that your map shows strength.

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I've tested this map a few times with a group on my own server as well as following the workshop item; there are a few things that need to be fixed up but otherwise it's a fun map to play on. Would be decent for the server once some things are changed.

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Void leak http://prntscr.com/2ilc9c also have to jump crouch to get up. Not an issue on the left but jumping and crouching to get up is irritating.

Still think it should be wider to reduce power in the room. http://prntscr.com/2ilcsg

 

It looks nicer having more things on the rails but that divider is annoying. http://prntscr.com/2ildr0

 

Not once does the divider break. Having possibly two sections broken along the map would add detail and a better feel toward the map being in the "zombie apocalypse"

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Void leak http://prntscr.com/2ilc9c also have to jump crouch to get up. Not an issue on the left but jumping and crouching to get up is irritating.

Still think it should be wider to reduce power in the room. http://prntscr.com/2ilcsg

 

It looks nicer having more things on the rails but that divider is annoying. http://prntscr.com/2ildr0

 

Not once does the divider break. Having possibly two sections broken along the map would add detail and a better feel toward the map being in the "zombie apocalypse"

Alright, while I now understand why you needed to increase the diagonal vent height because of quicker movement, jumping to get to the upper vent is not a problem. With crouching in the diagonal vent, what would once take 10 seconds by crouch is reduced to 5 with the increased height, jumping to the next vent is a minimal difference, like 1 second difference, so that's not planned gonna be fixed.

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I don't know what you guys are talking about, this map is good and should be added right away! If you wanna nit pick this map why don't you nit pick maps like reactor and the other maps that should be removed.

If you want the reason Pm me on the forums. I'm not posting it here but for everyone else viewing do know that there are several very good reasons for the way we have things.

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Okay I have read all the posts and hate and I thought I would finally check out the map.

 

When i spawned i thought WOW THIS LOOKS LIKE A BOSS MAP http://steamcommunity.com/sharedfiles/filedetails/?id=220843128

 

When I went into the bathroom I REALLY liked the mirrors http://steamcommunity.com/sharedfiles/filedetails/?id=22084248

,when they worked... http://steamcommunity.com/sharedfiles/filedetails/?id=220842544

.

 

Are they supposed to do that? http://steamcommunity.com/sharedfiles/filedetails/?id=220842598

 

These were really cool... until people die from worldspawn in there http://steamcommunity.com/sharedfiles/filedetails/?id=220842673

 

Why are there so many zombie spawns?

http://steamcommunity.com/sharedfiles/filedetails/?id=220842710

http://steamcommunity.com/sharedfiles/filedetails/?id=220842807

http://steamcommunity.com/sharedfiles/filedetails/?id=220843180

http://steamcommunity.com/sharedfiles/filedetails/?id=220842997

 

Why are these here?

http://steamcommunity.com/sharedfiles/filedetails/?id=220843227

http://steamcommunity.com/sharedfiles/filedetails/?id=220842747

 

This room was cool, but why was the ceiling made out of floor tile? http://steamcommunity.com/sharedfiles/filedetails/?id=220842929

 

The entire map is the same texture, that doesn't bother me but it will bother others. http://steamcommunity.com/sharedfiles/filedetails/?id=220842853

 

How do you get into the vents? i had to noclip in. http://steamcommunity.com/sharedfiles/filedetails/?id=220843065

 

This is OH PEEEE, just get a baracade kit or bring props in there and gg humans win http://steamcommunity.com/sharedfiles/filedetails/?id=220843317

 

Especially sence they have to jump over this http://steamcommunity.com/sharedfiles/filedetails/?id=220843273

 

This room is nice looking http://steamcommunity.com/sharedfiles/filedetails/?id=220843365

 

GG humans win cuz this is OHHH PEEEEEE http://steamcommunity.com/sharedfiles/filedetails/?id=220843405

 

I had major lag when looking this direction http://steamcommunity.com/sharedfiles/filedetails/?id=220843462

 

The tv was cool http://steamcommunity.com/sharedfiles/filedetails/?id=220843512

 

This place was fine http://steamcommunity.com/sharedfiles/filedetails/?id=220843583

 

Again really loved the mirrors http://steamcommunity.com/sharedfiles/filedetails/?id=220843629

 

In conclusion this map was pretty good, BUT it was really boring how both sides were exact copies of each other connected by a giant hallway. The only place that was good was the vents. They had diversity and i was not bored in them. This was what i thought of the map, there were no visible void leaks or anything like that. The map was pretty good overall

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This is OH PEEEE, just get a baracade kit or bring props in there and gg humans win http://steamcommunit...s/?id=220843317

 

Theres 3 ways to get in that vent, wont be OP that much like mall.

 

There is a second station which has the walls, floor and ceiling made out of the same texture(it is similar to the one in first pic fuzzy posted), you should try using different textures for walls and ceiling, maybe add some blood decals around the map to give a more experience of "abandoned".

 

It will be boring as a zombie to walk all that distance from one station to the other, maybe reduce the distance?

 

Map will be good for the server if it has more details like decals around the map or diferent textures

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