HEISENBERGVSWORLD Posted January 5, 2014 Share Posted January 5, 2014 (edited) Objective reactor is now titled as a "bad map" because the humans usually win and its a point farm for snipers. My idea is to stop the spawn camping aspect of the game. I think that we should put up sort of a shield or a blockage that would prevent zombies from getting killed so easily with a sniper but that would also allow the zombies to take some damage. The shield should be put around half of the upper part of the map where the zombies are usually spawn camped. This would make the map more of an objective rather than a camping/exploitation map. My idea of how the zombie shield should be made: Also after round 2 the roof and top floor of control rooms should break and create holes so no human would be able to camp in that area forcing them to do the objective. Edited January 5, 2014 by HEISENBERGVSWORLD Link to comment Share on other sites More sharing options...
Webflashing Posted January 5, 2014 Share Posted January 5, 2014 Even if you put shields there that wont stop the massive human camping (around 40 humans camping and only 5 or so doing objs), which is the main problem with that map. 1 Link to comment Share on other sites More sharing options...
HEISENBERGVSWORLD Posted January 5, 2014 Author Share Posted January 5, 2014 (edited) True but It would force the humans to actually cade in the first part of the map Edited January 5, 2014 by HEISENBERGVSWORLD Link to comment Share on other sites More sharing options...
Webflashing Posted January 5, 2014 Share Posted January 5, 2014 True but It would force the humans to actually cade in the first part of the map No one does it anyways, problem is humans camping, if no one camps = map will be great Link to comment Share on other sites More sharing options...
John_Conner Posted January 5, 2014 Share Posted January 5, 2014 Isn't this map being taken off the vote list? or was i hearing things again... Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 5, 2014 Share Posted January 5, 2014 If it doesn't come from a dA+ it's a rumor and likely isn't true. I have my own ways of altering the map to make it fair. It's going to favor zombies a whole lot more. Think enervation/ vertigo level difficulty. 1 Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 5, 2014 Share Posted January 5, 2014 I think that a trigger_hurt should be in the first human spawn when the 2nd round starts. Link to comment Share on other sites More sharing options...
camperfriend Posted January 6, 2014 Share Posted January 6, 2014 And even if we put shields for the zombies, all the snipers will be able to do is shoot the zombie in the leg, which will allow the zombies to get to us, because all we managed t do were leg shots, and it just kills all the humans much faster Link to comment Share on other sites More sharing options...
ThunderPotato Posted January 6, 2014 Share Posted January 6, 2014 I think that a trigger_hurt should be in the first human spawn when the 2nd round starts. I like it. Seems reasonable considering the amount of camping humans do do on that map.. Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 6, 2014 Share Posted January 6, 2014 The map is currently being fixed my tomomo. I don't believe this thread is needed any longer. The edited map will completely prevent people from saying behind or progressing through the map ahead of the main group. Link to comment Share on other sites More sharing options...
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