Fuzzy Dice Posted January 19, 2014 Share Posted January 19, 2014 https://www.dropbox....afehouse_v2.bsp (*updated* kitchen tables dont move, zombie spawn lighting and gasses improved, pipes added, door size improved.) it is a fallback map like underpass,bunker,or insurance. it is smaller but balanced for humans and zombies. i hope to see this on the server Quote Link to comment Share on other sites More sharing options...
ChrisNoobSlayer Posted January 24, 2014 Share Posted January 24, 2014 Ok so these are some of my suggestions: *my opinion The transitioning of textures from wall to wall is out of place, perhaps add an arch of some sort between them? *It's one thing when you have a single weapon on the map, but its another when you have Annabelle rifles and grenades spawning on the map. A single zombie spawn would make this map leaning in human favor. I'd suggest adding more zombie spawns, or even making a larger zombie spawn. *Maybe reduce the amount of melee weapons that are on the map? *Make it seem more of a realistic safehouse/bunker. THE NEXT ONE IS STRONGLY MY OPINION, BE AWARE *Honestly, fallback maps are really just point farm maps. May I suggest making a map with multiple rooms of possibilities, like abandoned mall or even deadblock? Quote Link to comment Share on other sites More sharing options...
Webflashing Posted January 24, 2014 Share Posted January 24, 2014 The doorways in the rooms are still too large and will be OP for humans, maybe nerf them? @reaper a lot of people are just for pt farming, this map really wont be a lot of pt farm like underpass or so. 1 Quote Link to comment Share on other sites More sharing options...
sharp_shooter Posted January 25, 2014 Share Posted January 25, 2014 The doorways in the rooms are still too large and will be OP for humans, They are only OP if it's small. The larger they are the more props the humans have to use and it's still the same amount the zombies have to break through. Honestly the map is ready for the server in its current state. Any other updates will need to be determined through playing the map. Quote Link to comment Share on other sites More sharing options...
Webflashing Posted January 25, 2014 Share Posted January 25, 2014 Maybe add lightning in the second hallway with boxes? when staking, screen goes black and it wont help that much the zombies. Quote Link to comment Share on other sites More sharing options...
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