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Zs_Stadium


Tomomo
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Spent the last 2 days trying to finalise this map.

 

-Cubemaps fixed to enable reflection

-Skybox overhaul

-Added outdoor room

-Vents to Upstairs office area

-Fixed all stairs

-Increased window size to upstairs office area (prevents rubberbanding)

-More optimization

-Most importantly removed the damage filter from the basketball so it can now be broken but after taking a bit of damage. (Prevent exploiting with invincible prop)

 

If there are no more problems with the map this will be its final form.

Edited by Tomomo
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Ok after viewing the updated version everything seems to be a whole lot better, except for the vent. The only suggestion I have is to make it so you do not have to jump through the vent to get into the office because it really stands as a one way vent right now.

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I went to see about the vent being too small. The bench on the inside room is a func_detail and in order to change its height I would have to move it back to a brush. The problem atm is it is grouped with a lot of other func_details so It would literally take me ages to return every single brush to a func_detail if I move them to world. I am pretty sure you cant ungroup groups of func_details.

 

I hope that made some sense.

 

I am happy with it just being a head crab hole if everyone else is :D

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