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Zs_Fuzzys_Plaza_V1


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Ohhhh ehmmmm geee did fuzzy finally figure out how to make cubemaps work? post-20487-0-39290700-1397486537_thumb.jpg OMG HE DID HE REALLY DID. Well now that thats out of the way lets go like shooooopppping post-20487-0-16864800-1397486606_thumb.jpg honey did u need some cheerios?post-20487-0-38553100-1397486706_thumb.jpg what about some reeses? post-20487-0-23100600-1397486741_thumb.jpg O.M.G we like gots ta stop at like macy's post-20487-0-88346700-1397486783_thumb.jpg oh i love these post-20487-0-99638300-1397486803_thumb.jpg OMG IS THAT CALVIN KLEIN? post-20487-0-36214200-1397486887_thumb.jpg kids do you want to go to gamestop? post-20487-0-31084800-1397486857_thumb.jpg lets go see a movie! post-20487-0-40494100-1397486941_thumb.jpg omg this one was like so gud!

 

 

HEY U GUYS SHUD LIKE TOTS DL DIS MAP ITS LIEK SEEEWWW GUD https://www.dropbox.com/s/tifmwd706vnn7wr/zs_fuzzys_plaza_v1.zip

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I took a extensive look through the map and there's a bunch of issues to be fixed.

 

The most important one; Optimization, the map has no optimization and the game is making everything render at the same time; the fog isn't helping in that aspect, either.

 

http://puu.sh/88G1q

 

You can see the budget showing a considerable use of resources in rendering all of the area, with the fog there is, these shouldn't be drawn.

 

http://puu.sh/88FZ0

 

Another example of all visleaves being shown; you will need a heavy use of hint brushes, areaportals and occluders to make this open area work adequately; i'm getting 25-30 fps in the map, at med settings; this, on the high popuilation server would turn into 7-10 fps.

 

http://puu.sh/88G4m

 

Even inside the cinema, things are rendering.

 

 

Other things of interest:

 

http://puu.sh/88FEd

 

Adjust your brush geometry to the props (or use brush handrails), not the props to geometry, this looks kinda awkward.

 

http://puu.sh/88FxY

 

These look awkward, too; you are not supposed to be able to see through their sides, they're supposed to be embedded into the ceiling; i know it takes a lot of work to create holes in the brushwork for these to fit in but its still a really nice detail when done right.

 

http://puu.sh/88Fx4

 

I think there's a brush missing here.

 

Other than that, good job i guess.

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