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Ban Details
Ban CategoryRegular Ban
  View Steam Community Profile for 1:112739832Subject Steam ID  Lookup other bans for 1:1127398321:112739832
Subject Name  Lookup other bans for MARSHMARSH
By  Lookup other bans by 23973 Eton145
Server (And Mod)  WebWeb
Datetime Added  (89mon 3wk 6d 12h 55m ago)2017-11-12 07:11 AM
DurationPermanent
89mon 3wk 6d 12h 55m ago | 2017-11-12 07:11 AM Click to get direct link to this postPost by Eton145
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HGCE Staff



CS:GO - Received complaints about him being a bad CT so I watch him. There would be a few rounds where he would put his face on VIP glass and rush it as soon as cell doors opened but he usually only did it when VIP was empty which I found strange. Later during a warday, he is hitting shots with his scout where his scope is completely steady but his cross hair is about 3 inchs away from any Ts and he still gets a head-shot. I check his mdx and he has a wall of 2s and a perf that jumps from .002 to .43 within a few hops. It never went over .5 perf. I refer him to the !dm command. Once he is in death-match, he starts running deagle only and getting some ridiculous shots. On next round it is HnS and he is a CT hunting.

https://www.mediafire.com/file/4e5mtm7iqus6s92/amarsh.dem

Demo starts late but it starts with him doing the Deagle thing in Death-match. It is kinda fishy but I do not know if enough proof. Once next round starts FF to tic 7000. It is HnS. During the HnS day, he opens up Solitary and hits a weird running HS on Xenon. Later during the HnS day he stops in-front of a cell and calls out the T in the cell by their name. He only saw the T through the cell bars, and the last time I checked, you can NOT see T names through the cell bars. Tic 13000 - he runs across top of cells and randomly decided to backtrack and call out that he is checking cells (Not very sus). When he checks the lower cells he stops on VC's head, calls him out by name, and blasts him. Jump to Tic 22000, once he gets on top of Catwalk, slow the video down. On my screen he starts flicking really hard across his screen and his deagle bullets (at least 2 of them) WOULD be hitting the Ts in the head if not for the wall that can't be wall-banged. When you set speed to 1/4th, once he jumps down from the catwalk, you can see a deagle bullet in the side wall of first cell, and it has the outline of a T's head on the other side of it. Jump to Tic 32000 - he is on catwalk and then jumps off of catwalk to intercept a rebelling T. Falling hit (low sus), 2nd shot goes just above the Ts head, and 3rd shot nails the T right in the head. Keep watching in slow-mo. The other T runs out of the smoke and the Deagle bullet hits him right in the head when on my screen, the Deagle bullet should have had 0% chance of hitting the Ts head and again on MY SCREEN, the deagle bullet NAILS the T, right in his left arm. He doesn't even see Papa in the background trying to snipe him. If his skill was legit then he would've easily seen and maybe of even killed Papa before Papa even got a shot off on him. Tic 38000 - Start doing 1/4 speed. It is First Reaction / Last Reaction - T to the far left is the one who dies. The T jumps right over MARSH's cross-hair but the Deagle bullet hits him anyways. MARSH shoots again and SHOCKER, it nails the T in the head.

Tic 42500 - T chooses to do No scope SSG with MARSH. On my screen his gun disappears and there is no cross-hair for the scout anyways. His first hit looked legit but his 2nd hit was a running no scope HS.
89mon 3wk 6d 50m ago | 2017-11-12 07:17 PM Click to get direct link to this postPost by bobbythed
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HG Veteran



We don't allow hacks of any form on our servers.

Thanks Eton!
89mon 3wk 6d 34m ago | 2017-11-12 07:32 PM bobbythed approved ban
89mon 3wk 6d 34m ago | 2017-11-12 07:32 PM bobbythed changed ban duration from 2h [7200 seconds] to permanent [0 seconds]

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