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Showing content with the highest reputation on 03/09/23 in all areas

  1. Hey gamers! This weeks patch snuck up on me, but I got you covered! Here is the long and short of it! As always , hope to see you in the rift! LILU “RIOT RIRU” CABREROS PATCH HIGHLIGHTS Broken Covenant Cho'Gath, Broken Covenant Miss Fortune, Broken Covenant Nocturne, Broken Covenant Rakan, Broken Covenant Riven, Broken Covenant Vladimir, Broken Covenant Xayah, and Prestige Broken Covenant Miss Fortune will be available March 9, 2023. CHAMPIONS YUUMI Yuumi rework, all abilities adjusted. BASE STATS Health Growth: 84 ⇒ 69 Base Mana: 400 ⇒ 440 PASSIVE - FELINE FRIENDSHIP NEWBase Armor: When Yuumi's spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs. NEWMaking Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects. Cooldown: 20-10 seconds (levels 1-11) Heal Amount: 25-110 (+15% AP) (levels 1-18) Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50 Q - PROWLING PROJECTILE Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount. Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally's Critical Strike Chance. Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds Mana Cost: 50/55/60/65/70/75 Damage: 60/90/120/150/180/210 (+20% AP) Slow: 20% for 1 second Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP) Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20% Projectile Missile Width: 65 ⇒ 60 NEWEyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealthed enemies.) W - YOU AND ME! REMOVEDAdaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats REMOVEDWas UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi's heal and shield power. E - ZOOMIES NEWTrading Heals for Shields: Now shields allies instead of healing Cooldown: 12/11.5/11/10.5/10 seconds Mana Cost: 80/90/100/110/120 Shield Strength: 90/120/150/180/210 (+30% AP) Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds) Attack Speed Bonus: 35% (+8% per 100 AP) Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana). A Helping Paw: E - Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies R - FINAL CHAPTER Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow. Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP) Heal per Wave: 35/50/65 (+15% AP) Slow Duration: 1.25 seconds Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow) Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell. AATROX W cooldown decreased late, slow now increases with rank. R bonus AD granted increased later. W - INFERNAL CHAINS Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35% R - WORLD ENDER Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD ASHE Q mana cost decreased, empowered duration increased. W base damage decreased. R cooldown increased early, decreased late. Q - RANGER’S FOCUS Mana Cost: 50 ⇒ 30 Empowered Duration: 4 seconds ⇒ 6 seconds W - VOLLEY Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD) R - ENCHANTED CRYSTAL ARROW Cooldown: 80/70/60 ⇒ 100/80/60 AURELION SOL Health growth and armor growth decreased. Q burst proc AP ratio decreased. BASE STATS Health Growth: 100 ⇒ 95 Armor Growth: 4.6 ⇒ 4.3 Q - BREATH OF LIGHT Burst Proc Damage: 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health ⇒ 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health AZIR Base stats, passive, Q, W, and E all adjusted. BASE STATS Base Health: 622 ⇒ 550 Armor Growth: 4.2 ⇒ 5 Base Mana: 380 ⇒ 320 Mana Growth: 36 ⇒ 40 Attack Damage Growth: 2.8 ⇒ 3.5 Base Attack Speed: 0.625 (Note: Unchanged) Attack Speed Ratio: 0.625 ⇒ 0.694 Attack Speed Growth: 3% ⇒ 5% PASSIVE - SHURIMA’S LEGACY Duration: 60 seconds ⇒ 30 seconds Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage REMOVEDBonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage NEWSpell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell Sun Disc Health: 2550 ⇒ 3000 Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level) Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level) Sun Disc Debuff: Loses 100 armor while Azir is far away or dead ⇒ Loses 100 armor and magic resist while Azir is far away or dead Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.) Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable Q - CONQUERING SANDS Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.) Mana Cost : 55 ⇒ 65/70/75/80/85 W - ARISE! Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP) REMOVEDThree’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed E - SHIFTING SANDS Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP) CAITLYN Base armor decreased, base attack damage decreased. BASE STATS Base Armor: 28 ⇒ 27 Base Attack Damage: 62 ⇒ 60 FIZZ W mana restoration increased. E - Playful damage adjusted, mana cost decreased. W - SEASTONE TRIDENT Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost) E - PLAYFUL/TRICKSTER Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP) Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95 GANGPLANK Passive damage decreased. E now shows all players how many kegs Gangplank has, keg recharge rate increased. PASSIVE - TRIAL BY FIRE Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance) E - POWDER KEG NEWKegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar. Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks JINX Attack speed growth increased. W mana cost decreased, slow increased. R damage cap to monsters increased. BASE STATS Attack Speed Growth: 1% ⇒ 1.36% W - ZAP! Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60 Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80% R - SUPER MEGA DEATH ROCKET! Damage Cap Against Monsters: 800 ⇒ 1200 KENNEN Q cooldown decreased, magic damage increased. W range indicator for marked targets added. E damage to minions increased. Q - THUNDERING SHURIKEN Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP) W - ELECTRICAL SURGE NEWShock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked. E - LIGHTNING RUSH Damage to Minions Modifier: 50% ⇒ 65% LEBLANC Q now refunds 100% of mana and 30% of cooldown upon killing a unit, now deals bonus damage to minions. R bonus damage to minions is replicated on R > Q cast. Q - SIGIL OF MALICE NEWMana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell's remaining cooldown. NEWMinions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions. R - MIMIC NEWMimic - Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability. PANTHEON Base health regeneration decreased, attack speed increased. Q cooldown decreased early, mana cost decreased, Q tap windup time decreased. E cooldown increased late. BASE STATS Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6 Attack Speed: 0.644 ⇒ 0.658 Q - COMET SPEAR Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds Mana Cost: 30 ⇒ 25 Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds E - AEGIS ASSAULT Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds QIYANA Q base damage increased. E cooldown decreased. Q - EDGE OF IXTAL/ELEMENTAL WRATH Physical Damage: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD) E - AUDACITY Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds RAMMUS Attack damage growth decreased. Q base damage decreased. BASE STATS Attack Damage Growth: 3.5 ⇒ 2.75 Q - POWERBALL Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP) RUMBLE E magic resist shred increased, total shred on two hits increased. E - ELECTRO HARPOON Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20% Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40% SAMIRA Passive movement speed per stack increased. PASSIVE - DAREDEVIL IMPULSE Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%) TRYNDAMERE Health growth and AD growth increased. BASE STATS Health Growth: 112 ⇒ 115 Attack Damage Growth: 3.7 ⇒ 4 TWITCH E AP ratio decreased. E - CONTAMINATE Magic Damage per Stack: 35% AP ⇒ 30% AP XAYAH E base damage decreased, cooldown increased. E - BLADECALLER Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD) Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds YORICK Bonus damage from Ghouls decreased. E - MOURNING MIST Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul). ZED Base magic resist decreased. E cooldown decreased late. BASE STATS Magic Resist: 32 ⇒ 29 E - SHADOW SLASH Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds JUNGLE ADJUSTMENTS Counter Jungling Counter Jungling Damage: Junglers deal 20% increased damage to their own camps and scuttle ⇒ ALL CAMPS Jungle Camp Gold Blue Sentinel: 80 ⇒ 90 gold Gromp: 70 ⇒ 80 gold Krugs (Medium): 5 ⇒ 10 gold Krugs (Small): 13 ⇒ 14 gold Greater Murk Wolf: 50 ⇒ 55 gold Crimson Raptor (Large): 30 ⇒ 35 gold Raptors (Small): 7 ⇒ 8 gold Red Brambleback: 80 ⇒ 90 gold Jungler Lane Experience Jungler Lane Experience: 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes) SWEEPING LENS Ability Power: 90-60 seconds ⇒ 120-60 seconds (based on average level) ITEMS COSMIC DRIVE Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g REMOVEDHealth Given: 200 health ⇒ 0 health Ability Power: 65 AP ⇒ 90 AP PLATED STEELCAPS NEWAn Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else. SERAPH’S EMBRACE Ability Power: 80 AP ⇒ 70 AP Health: 250 ⇒ 200 ARCHANGEL’S STAFF Ability Power: 80 AP ⇒ 70 AP RUNES GRASP OF THE UNDYING REMOVEDPercent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions) Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions) TRIUMPH Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health) ARAM ADJUSTMENTS REMOVEDTa-ta Towers: Tower rubble has been removed from the game. Outer Turrets Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes NEWDefenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40 Inhibitor Turrets NEWFortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds. Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes Nexus Turrets Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes Brush Changes Perfectly Balanced: Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush. Balance Adjustments - Buffs Hecarim: Damage Dealt: 100% ⇒ 105% Balance Adjustments - Nerfs Annie: Damage Dealt: 100% ⇒ 95%; Shielding Modifier: 100% ⇒ 80% Ryze: Damage Dealt: 110% ⇒ 105% Udyr: Damage Dealt: 105% ⇒ 100% CLASH - BILGEWATER CUP Weekend 1 Registration Begins: March 6 @ 11:00 AM (Local Time) Weekend 1 Tournament Days: March 11 and 12 (~4-7 PM Local, varies by region) Weekend 2 Registration Begins: March 20 @ 11:00 AM (Local Time) Weekend 2 Tournament Dates: March 25 and 26 (~4-7 PM Local, varies by region) CHAMPION PRICING UPDATE 450 BE / 260 RP: Champions that are awesome for new players. These have a strong fantasy and an approachable kit that our data suggests helps folks find success early. Examples include Malphite, Miss Fortune, and Yuumi. 1350 BE / 585 RP: Champions that are a bit more complex than the lower tier, but still approachable for interested folks. These will have more nuanced skill checks in their play patterns, but maintain reasonable skill floors and have proven to be fan favorites. Examples include Yasuo, Lucian, and Sett. 3150 BE / 790 RP: Champions that have a larger degree of difficulty or specialization in their play. These will often have steeper learning curves to climb before one sees consistent success with them. Examples include LeBlanc, Shaco, and Yorick. 4444 BE / 880 RP: Only perfection and beauty are allowed at this tier. HAHAHAHA. 4800 BE / 880 RP: The majority of the roster will live here. 6300 BE / 975 RP: Champions that have come out in the past two seasons, after which they will move to the tier above after the next season starts. 7800 BE / 975 RP: Champions that have come out in the past week. BEHAVIORAL SYSTEMS AFK Timeout: There will now be a 1-minute queue delay penalty for all players that AFK or leave games. No More Immunity: Fixed a bug where sometimes frequent leavers would not get a penalty. 32 BIT CLIENT DEPRECIATION COMPETITIVE First dodge: -3 LP ⇒ -5 LP Subsequent dodges: -10LP ⇒ -15 LP BUGFIXES & QOL CHANGES Champion Select QoL Changes Role and text filters will clear when you lock in a ban or champion, as well as when you exit champion select or dodge. Chroma selection for a skin will no longer reset when switching between different skins. Bugfixes Fixed a bug that caused Watchful Wardstone’s wards to not display the ward placement preview. Fixed a bug that caused Rift Herald’s icon to persist throughout the game if killed at a specific time. Fixed a bug that caused Rakan’s E - Battle Dance’s VFX to persist after the shield it gave was broken. Fixed a bug that caused Ravenous Hydra’s cleave to not proc correctly. Fixed a bug that caused the player’s HP bar to be displayed over certain parts of the HUD. Fixed a bug that caused Aurelion Sol’s Q - Breath of Light to not account for mana regeneration and discontinue the cast when at max rank. Fixed a bug that caused Azir’s range indicator to display incorrectly while controlling Sand Soldiers to attack. Fixed a bug that caused Kalista’s bonded champion to not see her R - Fate’s Call VFX on their screen while they were ulted. Fixed a bug that caused Draven to cash out his passive if an enemy was executed by Aurelion Sol’s E execute. Fixed a bug that caused Azir and Sivir’s interaction VO’s to not play. Fixed a bug that caused enemies ulted by Lee Sin’s R - Dragon Rage to sometimes not knock up their allies. Fixed a bug that caused Viego’s Q and E range indicators to mimic Aurelion Sol’s Q after his possession of Aurelion Sol ended. Fixed a bug that caused Aurelion Sol’s R - Falling Star VFX to not been seen if cast inside of terrain. Fixed a bug that caused Viego to be unable to enter Mordekaiser’s R - Death Realm after he had possessed Malzahar. Fixed a bug that caused Fiora’s W to not prevent damage from Zeri’s Q passive. Fixed a bug that caused Annie’s E - Molten Shield’s reflect damage to not proc Spellthief. Fixed a bug that caused K’Sante ulting an enemy exactly as they die to cause his ultimate to go on cooldown. Fixed a bug that caused Akali’s E - Shuriken Flip to let her escape Mordekaiser’s R - Death Realm. Fixed a bug that caused Caitlyn’s Passive - Headshot to cancel the empowered basic attack if the basic attack was issued outside of her attack range. Fixed a bug that caused the Rod of Ages icon to not disappear from player’s inventories if the item was purchased and refunded. Fixed a bug that caused Ezreal’s W to be able to be proc’d by Q - Mystic Shot while blocked by Shen’s W - Spirits Refuge. Fixed a bug that caused Nunu’s W - Biggest Snowball Ever to get stuck in place if he released it exactly as he appeared outside the Fog of War. Fixed a bug that caused Tahm Kench’s ultimate to sometimes not correctly interact with Radiant Virtue. Fixed a bug that caused R - Daisy to not despawn following Ivern’s death. Fixed a bug that caused Aurelion Sol’s Q to not last an infinite amount of time when fully maxed. Fixed a bug that caused Mundo to not immediately gain base health from his R - Maximum Dosage. Fixed a bug that caused base Veigar’s evil laugh to not play upon getting a kill with his R - Primordial Burst. Fixed a bug that caused Kindred’s VO’s when buying jungle items to not play correctly. Skin Fixes Mythmaker Garen now has separate SFX when attacking turrets. Updated Store/Champion Select/Collections images for the following chroma sets: Battle Bunny Miss Fortune, Astronaut Ivern & K/DA ALL OUT Ahri BADDEST. Arcana Rakan: His arm no longer moves in unnatural way during certain idle animations. Star Guardian Rakan: His body no longer remains visible after dying. MYTHIC SHOP ROTATION Now Available Prestige Broken Covenant Miss Fortune UPCOMING SKINS & CHROMAS The following skins will be released in this patch: Broken Covenant Cho'Gath Broken Covenant Miss Fortune Broken Covenant Nocturne Broken Covenant Rakan / Broken Covenant Xayah Broken Covenant Riven Broken Covenant Vladimir Prestige Broken Covenant Miss Fortune The following chromas will be released this patch: Broken Covenant Cho'Gath Broken Covenant Miss Fortune Broken Covenant Nocturne Broken Covenant Rakan Broken Covenant Riven Broken Covenant Vladimir Broken Covenant Xayah
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  2. We have some server box work to do and then we will get the server back up. Shooting for as soon as possible at this point. We will make announcements on our discord and our forums
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