Old Bill Posted September 30, 2015 Share Posted September 30, 2015 After playing zs_infirmary for many times, i've noticed something that happens often especially when the population is low which is (Great wall of cade) This: humans can make this cade in no time especially when the population is low then humans get free win, because this cade is very hard to beat. so i made a solution! and it is zs_infirmary_v1, it has less props, one more vent for zombies plus some lighting to guide new zombies where to go, because some new zombies lose and don't know where the vent is, and added a new room to be honest i haven't made that much of changes because the map is already cool enough The New Room The New Vent Screenshots of Zombies Spawn: And most importantly, i have taken permission from Stelk Download: https://drive.google.com/file/d/0B3_YlHgb5XyuOVdFaUNxbDhiZ2c/view?usp=sharing 2 Quote Link to comment Share on other sites More sharing options...
Takayami Posted September 30, 2015 Share Posted September 30, 2015 So good Quote Link to comment Share on other sites More sharing options...
Old Bill Posted September 30, 2015 Author Share Posted September 30, 2015 (edited) More screenshots from today 9/30/2015 Edited September 30, 2015 by Old Bill Quote Link to comment Share on other sites More sharing options...
Trazix Posted September 30, 2015 Share Posted September 30, 2015 Can you tell me how did you write this in 3D on hammer ? ^^ in PM, thanks Quote Link to comment Share on other sites More sharing options...
Dreamy Posted October 1, 2015 Share Posted October 1, 2015 Looks cool. We'll check it out! Quote Link to comment Share on other sites More sharing options...
A Tax on Tyson Posted October 1, 2015 Share Posted October 1, 2015 That vent is what makes this version of infirmary single handedly better. Quote Link to comment Share on other sites More sharing options...
Old Bill Posted October 2, 2015 Author Share Posted October 2, 2015 I even thought about making zombies side stronger, but i don't know if this is going anywhere so i'm gonna wait. Quote Link to comment Share on other sites More sharing options...
Old Bill Posted October 2, 2015 Author Share Posted October 2, 2015 Of course i have to be patient, been waiting since July 8. Quote Link to comment Share on other sites More sharing options...
TheAtrocity Posted October 2, 2015 Share Posted October 2, 2015 Good balance Quote Link to comment Share on other sites More sharing options...
Old Bill Posted October 3, 2015 Author Share Posted October 3, 2015 Screenshots from today 10/3/2015 It is not even wave 1 and it is almost done Quote Link to comment Share on other sites More sharing options...
Matt B Posted October 14, 2015 Share Posted October 14, 2015 looks like some good map modifications! the main issue with this map is the zombie spawn. what happens is when the great wall is made (and typically there will also be a cade in the basement) it makes it difficult to get a zombie spawn going on the bottom floor. hence, all zombies spawn in the original spawn, which is far. its also very easy to camp zombies in round 1 and 2 allowing plenty of time to get a nice great wall cade going. now a good zombie boss (shade) can eliminate this almost entirely but without a good wave 2 shade, its pretty much over. i'll definitely add this to the list of maps to be tested. Quote Link to comment Share on other sites More sharing options...
Old Bill Posted October 16, 2015 Author Share Posted October 16, 2015 Screenshots from today 10/3/2015 Quote Link to comment Share on other sites More sharing options...
Dukakis Posted October 17, 2015 Share Posted October 17, 2015 (edited) Good map modification. It looks cool and it balances out right. It be great to play on it. If possible, I would just like to know the tentative release date of this map. Edited October 17, 2015 by Obamaite Quote Link to comment Share on other sites More sharing options...
Harle Posted October 18, 2015 Share Posted October 18, 2015 (edited) The cades built aren't really too overpowered or anything, it's just zombies aren't trying. Cades like those can be easily destroyed or taken down if the attacks by bosses and zombies are well coordinated. (Nightmare and shade etc) It's a bold effort trying to improve the map and encouraging zombies to actually "try" but the problem doesn't lie on the map itself, it's more of the players being selected as zombies at the start or the zombie team in general. If you actually look at the screenshots you presented, most of them are basically a single layer cade which means a couple of props destroyed and you're in, simple. *I'll gladly prove this to you with a group of people who are willing to try with me. I agree reworking on the layout (adding a new room) might improve the situation and urge people to try out different strategies rather than sticking to the same plan (building a wall). However, I don't think it would make much of a difference if the zombies aren't still gonna try on that map. Nonetheless, great effort on trying to improve the map! Edited October 18, 2015 by Harle Quote Link to comment Share on other sites More sharing options...
Old Bill Posted October 18, 2015 Author Share Posted October 18, 2015 The cades built aren't really too overpowered or anything, it's just zombies aren't trying. Cades like those can be easily destroyed or taken down if the attacks by bosses and zombies are well coordinated. (Nightmare and shade etc) It's a bold effort trying to improve the map and encouraging zombies to actually "try" but the problem doesn't lie on the map itself, it's more of the players being selected as zombies at the start or the zombie team in general. If you actually look at the screenshots you presented, most of them are basically a single layer cade which means a couple of props destroyed and you're in, simple. *I'll gladly prove this to you with a group of people who are willing to try with me. I agree reworking on the layout (adding a new room) might improve the situation and urge people to try out different strategies rather than sticking to the same plan (building a wall). However, I don't think it would make much of a difference if the zombies aren't still gonna try on that map. Nonetheless, great effort on trying to improve the map! Well most zombies don't like to try, that's a fact so lets just nerf the map and encourage them ᕕ( ͡° ͜ʖ ͡°)ᕗ Quote Link to comment Share on other sites More sharing options...
Incoisa Posted January 4, 2016 Share Posted January 4, 2016 It's pretty good idea. A lot of zombies just stay in spawn and do nothing. coz they don't know where to go or hey to lazy to go long way down. plus people do that wall cade every time...it make this map too boring for both of side...people and zombie Would be great to fix that Quote Link to comment Share on other sites More sharing options...
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