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[Zombie Survival] Change Logs - Newest Updates Go Live Wednesdays!


DirtyDNA
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1/26/2016 Update:

  • Added the ability for zombies to be able to gain points
  • Fixed issue with players being unable to phase through the force field emitter
  • Medic kit will now display points gained with a popup
  • Forcefield emitters now take more damage
  • Forcefield emitters now delay healing for one second when damaged
  • Adjusted stocks and prices of forcefield emitters
  • Added Immolator a wave 5 zombie

1/7/2016 Hotfix:

  • Fixed bullets from grim and minigun colliding with humans
  • Fixed issue where humans couldn't hurt zombies
  • Fixed issue where you could be slung off a prop when firing a high fire rate weapon
  • Fixed the pointshop GUI
  • Fixed props and deployables becoming no collided and having no way to fix them
  • Fixed sell button being positioned behind the buy ammo button

1/6/2016 Update:

  • Fixed knockback on Minigun and Grim
  • Fixed a problem with the door in Evac and replaced poison zombies with zombine
  • Added fail safes to prevent props from breaking
  • Fixed crows colliding with humans
  • Fixed poison headcrab spit colliding with zombies
  • Adjusted railgun accuracy
  • Fixed a string error when trying to nail others props who have it disabled
  • Fixed tier 6 popup
  • Restored original prop rotation system
  • Experimental update to fix collision lag
  • Buffed minigun
  • Added better spawns and other things to Insurance
  • Fixed spawns on infected facility
  • Fixed spawns on desert survival
  • Updated snowy castle spawns
  • Nerfed fast zombie run speed when attacking
  • Fixed bright bloom on ancient sand
  • Buffed Glock damage
  • Fixed humans being able to shoot props out of other players hands
  • Moved 'Destroyer' Sniper Rifle to slot 3

12/25/2015 Update:

  • Fixed all problems causes by the gmod update
  • Raised max threat probability to 8%
  • Added Obj only Minigun
  • Fixed Who Dun It causing a server crash
  • Players can no longer use color tags in thier name
  • Buffed phase jump
  • Made it where the door and plug in enervation can't be destroyed
  • Made it impossible to skycade behind the castle on Snowy Castle
  • Updated Infirmary to be less human sided
  • Fixed Obj Dump
  • Fixed Pharamacy and added a few things
  • Added option to change wallspy types
  • Added option to change the way the heal system is displayed
  • Do not send cvars to the server that don't need to be
  • Added base system for weapon reduction on the map winrate
  • Reduced point multiplier on high tier weapons on later waves
  • Fixed lag caused from collision
  • Added Railgun for Max Threat
  • Moved all HG additional options to a new menu that can be accessed from a button in the F4 menu
  • Updated Swimming Pool and Insurance
  • Balanced Buried Society
  • Added 4 new fonts
  • Balanced Pub Final
  • Fixed the door on Evac that gets stuck

12/15/2015 Update:

  • Added killicon textures for weapons that didn't have them
  • Rare chance a HPK can become a Maximum Threat
  • Fixed Map Rate display on the map vote screen
  • Fixed issue with stocks showing as extreme values
  • Win rates display at the start of a game waits until a majority of the players have connecting before displaying
  • Fixed rounding issue with the !maprate command
  • Threat assessment for HPK points is now more dynamic based on the players weapons, traits and debuffs
  • Max win percentage before players only get 25 points is now 12%
  • Win round points is now adjusted based on infliction rates
  • Adjusted playercount adjustment for the map rates
  • All chat commands are now no longer case-sensative
  • !maprate can only be used during wave 1 and will show infliction rate and player count reductions
  • Fixed up nightmare and tickle events to be more balanced
  • Fixed lag issue with nightmare and tickle event
  • Percentage and points in the maprate command now change color from green to red depending on the min values
  • Fixed a issue with the pointshop GUI on obj maps
  • Adjusted last human aura range
  • Objective maps gives zombies reduced damaged at spawn
  • Nerfed fast zombie pounce but made it possible for him to move at full speed while attacking
  • Attempted to fix spawn protection glow not appearing on regular zombies
  • Zombies now move faster when at spawn
  • Poison Zombie now gets all the headcrabs on his back
  • Admins are now exempt from the spam filter
  • !maprate no longer causes spam warnings
  • !maprate cooldown decreased from 2 minutes to 30 seconds
  • Fixed issue where spectators became solid sometimes
  • Nerfed phase jumping slighty
  • Added Who Dun It event
  • Fixed the bridges on Enervation (Health wasn't being adjusted)
  • Reduced the amount of calls to ShouldCollide
  • King Headcrab now has a killicon
  • Made Crest of Waves easier and less problematic
  • Fixed zombie spawns on Snowy Castle
  • Players with the health debuff don't have health circles
  • Added suggestion system

12/08/2015 Update:

  • Added Bandolier trait
  • Tier 4+ get a point multiplier in obj maps
  • Increased the stocks for grenades but decreased them for detpacks
  • Zombine now draws a toggle-able bar on his hud that shows when he is about to explode
  • Reduced time needed to use the grenade as Zombine after spawning
  • Map win rates are now disaplayed when a player joins and can be checked with the !maprate command
  • Fixed the trigger_push problem on the sludge in OBJ Phoenix
  • Added map win rates to the map vote system
  • Added bounty system where there is a 50% chance a human will become the HPK (High Priority Kill) and if a zombie kills him that zombie claims his bounty
  • Buffed Wendigo slightly
  • Nerfed Zombine slightly
  • Fixed the bridges on Enervation, they now have 2000 health
  • Humans can now move faster in water

Updated 12/2/2015:

  • Added system where you can dynamicly change the main fonts
  • Removed the skycade prevention system
  • Added icons for donators
  • Admins+ have colored tab bars in the scoreboard
  • Added helper function for checking obj maps
  • Fixed bug where you could retain movement speed when picking up props
  • Force disabled color correction on Vertigo
  • Removed cvar for old fonts and added it to the main font dropdown
  • Added new possible mainfont
  • Medkit will now heal the lowest health person in a group
  • Improved zombie spawning system
  • Last human halo now fades out when farther away
  • Zombie protection now flashes
  • Fixed bug where zombies could hit humans through walls
  • Optimized team wallspy
  • Scoreboard name length system was improved
  • Fixed issues with Ghoulish Fright font and the arsenal crate
  • Added increased vote power for donators

Updated 11/20/2015:

  • Added a new main font that can changed to the new or keep the old
  • Fixed a bug with the 3D hud font not working
  • Zombies can now use jump (space by default) to free roam when dead
  • Removed font weight from main font to make it appear less ugly
  • Attempted to fix rare issue where bones were not reset when switching from zombie legs
  • Fixed a bug with !openvote that would cause it to open for everyone if someone uses it
  • Fixed Legion sometimes getting stuck on the ground
  • Fixed spectator spawning when disconnecting and rejoining
  • Made hull size of spectators tiny to avoid issues
  • Removed chatban system
  • Cleaned up code in options menu
  • Removed the distance change for arsenal crates and resupplies
  • Added new main font that can be selected via the F4 menu
  • Players get awarded points at the end of a game if they survive
  • Adjusted points format system that can be toggled back to the old
  • Moved around some of the main GUI elements
  • Zombines can now move and attack
  • Increased arsenal crate distance by 1.5x
  • Made rotating props on a weak connection smoother

Updated 11/17/2015:

  • Changed zombie spawn distance system to show as worls hints your distance from each zombie spawn
  • Admins can spectate and see anyone through teamwallspy that's on the same team even if they have the hide wallspy cvar active

Updated 11/15/2015 :

  • Players can now toggle the old or new pointshop GUI
  • Added a new global font that can be toggled
  • Increased the distance arsenals and resupply can be placed
  • ULX Spectate no longer breaks if you're a spectator
  • Fixed rapid fire exploit with the Slug Rifle
  • Fixed body group issue with freshdead and some player models
  • Nailing system now checks teams so if the player is on the zombie team and has the disallow nail cvar then players can still nail the prop
  • Fixed various server-side nil errors
  • Removed all gold playermodels

Updated 11/14/2015 :

  • Added new gold member player model
  • Hand skin now changes on certain models
  • Added !openvote to open the vote menu if you close it
  • Fixed an exploit where non-gold members could use gold PMs

Update 11/12/2015:

  • Gave Alberts the monk voiceset
  • Added a cvar where players can disallow others to nail there props
  • Fixed problem with ammo and weapons being hard to pickup
  • Fixed exploit where zombies can become non-solid
  • Update DJ Skully playermodel
  • Moved some resources to FastDL

Update 11/10/2015:

  • Updated model selection GUI
  • Gold members and up can use a new player model

Update 11/9/2015:

  • Fixed up pointshop GUI to adjust better with resolutions
  • Snipers can now change zoom levels by using the mouse wheel
  • Fixed problem where weapons and ammo would collide with players
  • Deployables will no longer collide with props
  • Added many map fixes such as making the jump section of Crest Of Waves passable
  • Fixed a issue with zombie vision
  • Purge and Nightmare event can now be stopped by admins before they begin
  • Players can see how much ammo they have for the weapon in the weapon selection

Update 11/8/2015:

  • Humans can now pickup weapons and items during Nightmare and Shade event but can't sell them
  • Fixed a error that would spam the console when using thirdperson with certain weapons
  • In the Nightmare event when a human dies all his weapons and ammo are removed
  • Added serverside cvar for adding nail health to barricades
  • Attempted to make function execution faster by reducing calls to global functions
  • Updated LIFE to the most updated version
  • Don't precache viewmodels of weapons as only the client sees them
  • Fixed a exploit with barricade health and the nail system
  • Updated Pointshop GUI
  • Unbuffed Zombine
  • Removed ErrorCleanse
  • Optimized a few functions
  • Players can no longer nail props belonging to others
  • AFK Zombies do not become spawn points
  • Added several systems to increase FPS on the clientside
  • Added hooks to reduce crashing
  • Updated fonts on the pointshop GUI to be less huge in fullscreen

Archive:

 

11/30/2014

  • Papa John: Added !zstuck command (kill zombies and notifies admins for humans)
  • Papa John: Changed vote Zlist approval percentage from 30% to 50%
  • Papa John: Removed normal players being able to remove other player's nails (only can remove zlisted / dead player nails)
  • Papa John: Change vote Zlist to only show to human players
  • Papa John: Various bug fixes

11/27/2014

  • Papa John: Added King Headcrab
  • Papa John: Added Weapon Selling (Sell back to crate for 25% of the cost)
  • Papa John: Changed Point Display (Now uses commas)
  • Papa John: Changed VoteKick to be on a 3 minute delay between kicks
  • Papa John: Changed MedKit from 30 to 20 points
  • Papa John: Changed Grenade cost from 60 to 50 points
  • Kigen: Changed ULX commands to be viewable by all

8/31/2014

  • Papa John: Fixed analytic bug
  • Papa John: Fixed World Hint bug

8/13/2014

  • Kigen: Removed old server notice
  • Kigen: Fixed various bugs
  • Kigen: Updated zombie resistance

8/9/2014

  • Papa John: Updated Zombalytics

8/8/2014

  • Kigen: Updated Anti-Cheat
  • Kigen: Fixed Vaccination errors
  • Kigen: Fixed ZS Spanish Translation bug

8/5/2014

  • Kigen: Fixed ZS Database
  • Kigen: Added ZS US-Central server

7/23/2014

  • Papa John: Added Vaccination trait
  • Papa John: Updated Point Menu to sort items by cost (or worth)
  • Papa John: Moved "Message Beacon" and "Spot Lamp" to the "other" tab in the worth menu

7/21/2014

  • Kigen: Removed AFK zombie system

7/20/2014

  • Papa John: Added Name Control

7/17/2014

  • Papa John: Fixed Swimming Pool prop exploits

7/15/2014

  • Papa John: Fixed ZE maps not working with the votemap system correctly

7/13/2014

  • Papa John: Fixed ULX Spectate not giving weapons back

7/10/2014

  • Papa John: General ZS Optimizations

7/6/2014

  • Kigen: Increased boomstick price to 250
  • Kigen: Increase Grim Reaper price to 400
  • Kigen: Removed extra damage from Grim Reaper
  • Kigen: Removed extra starting worth from donators
  • Papa John: Fixed Hit Numbers not displaying correct damage amounts

7/5/2014

  • Papa John: Added Profit HUD
  • Kigen: Rebalanced Chem Zombies
  • Kigen: Added more weapon hands

7/4/2014

  • Kigen: Prevented maps from abusing logic_points
  • Kigen: Prevented anti-cheat from falsely kicking people for timing out

7/3/2014

  • Papa John / Kigen: Fixed various bugs

7/2/2014

  • Papa John: Fixed various bugs

7/1/2014

  • Papa John: Fixed various bugs
  • Papa John: Added Chat Box colored names

6/18/2014

  • Kigen: Fixed votemap

11/23/2013

  • Papa John: Patched Aegis Prop-Climbing Exploit
  • Papa John: Patched Junk Pack Exploit
  • Papa John: Added !votezlist (ulx votezlist)

10/21/2013

  • JetBoom: Massive Update

10/18/2013

  • Kigen: Fixed client-side muting
  • Kigen: Added GodVoice (trusted admin+)
  • Papa John: Fixed AFK zombie selection

10/10/2013

  • Papa John: Patched Upward exploit
  • Papa John: Added button logging
  • Papa John: Barricade blacklisted players can no longer hold props
  • Kigen: Patched Krusty Crab secret room
  • Kigen: Fixed Reactor exploit
  • Kigen: Patched Stadium secret room

10/9/2013

  • Papa John: Fixed weapon ammo counter (M249, AWP, Eraser, Gali)
  • Papa John: Fixed desert eagle iron sights
  • Papa John: Fixed ULX vote map bug
  • Papa John: Added Admin Stick (Trusted Admin+)
  • Papa John: Buffed redeemers (weapon) damage

9/30/2013

  • Kigen: Added removing blacklisted player's nails won't penalize you
  • Kigen: Fixed voice effects
  • Papa John: Added Steam ID's to nail removal console message
  • Papa John: Added Zombalytics
  • Papa John: Added !veto command for admins to veto votes (Trusted Admin+)
  • Papa John: Changed vote map ui to look cleaner
  • Bug Fixes

9/22/2013

  • Kigen: Fixed ParticleEmitter client issue
  • Kigen: Added Prop destruction logging
  • Papa John: Added Chat/Voice restrictions
  • Papa John: Fixed M249 iron sights
  • Papa John: Added Zombie origin spawn
  • Bug Fixes

9/13/2013

  • Kigen: ParticleEmitter crash fix - Thanks Acecool

9/10/2013

  • Papa John: Added admin immunity to votekicks
  • Papa John: Prevented AFK players from being chosen as boss/starting zombie's
  • Papa John: Added AFK players being moved to zombie when round 1 starts
  • Papa John: Bug Fixes

9/9/2013

  • Papa John: Added barricading blacklist (Usage (In Chat): !zlist <playername> <duration>), serveradmin's+
  • Papa John: Restricted amount of turrets placed per player to 10
  • Papa John: Varied boss zombie count depending on number of players
  • Papa John: Added end of round godmode for zombies, serveradmin's+
  • Papa John: Added PlayerIsAdmin functionality, trusted admin's+

8/28/2013

  • Papa John [PointTransfer]: Fixed text spam that occurred when zombies chatted
  • Papa John [PointTransfer]: Fixed rare error that occurred when the client script was unable to locate the player
  • Papa John [PointTransfer]: Increased time between adverts for !givepoints from 5 minutes to 10 minutes

8/25/2013

  • Papa John: Fixes and changes for point trading system, info here.

8/5/2013

  • Papa John: Added survivor point trading system

8/4/2013

  • DirtyDNA: Removed Jurassic park map

8/3/2013

  • DirtyDNA: Added 24 new maps (sorry for the delay)
  • DirtyDNA Removed 3 old/broken maps

4/22/2013

  • DirtyDNA: Updated the smg's with new abilites, damage, and rate of fire.
  • DirtyDNA: Removed 3 broken maps
  • DirtyDNA: Added 6 new maps

4/10/2013

  • DirtyDNA: Slightly Buffed m249 and Stun Stick
  • DirtyDNA: Removed 3 Broken maps

4/5/2013

  • DirtyDNA: Fixed Katana materials/models

4/4/2013

  • DirtyDNA: Added "Katana" Melee Weapon
  • DirtyDNA: Removed 4 of the broken maps from the maps list.

4/1/2013

  • DirtyDNA: Added "m249" Machine Gun
  • DirtyDNA: Added "Galil" Assault Rifle
  • DirtyDNA: Added "AWP" Sniper Rifle
  • DirtyDNA: Added 21 new maps

Edited by Papa John
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Updated:

9/9/2013

  • Papa John: Added barricading blacklist
  • Papa John: Restricted amount of turrets placed per player to 10
  • Papa John: Varied boss zombie count depending on number of players
  • Papa John: Added end of round godmode for zombies, serveradmin's+
  • Papa John: Added PlayerIsAdmin functionality, trusted admin's+

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Updated:

9/1/2015

The Big One

  • ForrestMarkX: Humans can now ghost underwater and on ladders
  • ForrestMarkX: Added icons for all zombies that didn't have them
  • ForrestMarkX: Added c_models for weapons that didn't have them
  • ForrestMarkX: Replaced the 'Blaster' Shotgun with a better model
  • ForrestMarkX: Added Legion and Zombine
  • ForrestMarkX: Weapons and turrets can no longer be fired/placed underwater some weapons exempt (Obj maps exempt)
  • ForrestMarkX: Last human gets a halo around him for zombies to find (M4 makes this aura less visible)
  • ForrestMarkX: Can now see profits on the scoreboard
  • ForrestMarkX: Zombies can now see how much points and profit they had as a human
  • ForrestMarkX: Added Laser Boomstick, Sparkler SMG, Destroyer Sniper Rifle, G3SG1 Rifle, and SG552 Sniper
  • ForrestMarkX: Added killicons for all weapons missing them
  • ForrestMarkX: Humans can now go into thridperson with C
  • ForrestMarkX: Humans get a speed reduction when underwater (Obj maps exempt)
  • ForrestMarkX: Added !stuck and !unstuck commands
  • ForrestMarkX: Fixed Jihads not killing you if you're inside a resupply in a certain way
  • ForrestMarkX: Changed ULX Vote menu to match the ZS theme
  • ForrestMarkX: Added the ability for humans to roll when falling to negate half the damage (Hold CTRL when hitting the ground or while falling)
  • ForrestMarkX: Changed the weapon bob system to be more realistic
  • ForrestMarkX: Updated zombie vision system to be useful in the dark
  • ForrestMarkX: When holding things the hand model will now change with the player model
  • ForrestMarkX: Humans and Zombies can now see where all teammates are by holding a button (Shift - Humans, Alt - Zombies)
  • ForrestMarkX: Changed pointshop sell system to be more dynamic
  • ForrestMarkX: Nerfed Boomstick (Humans can't run faster with it then zombies)
  • ForrestMarkX: Added kill counter that can be toggled in the options menu
  • ForrestMarkX: Fixed colors in the options menu
  • ForrestMarkX: Updated all HL2 weapons to have there Mantuna re-animations (Adonis exempt)
  • ForrestMarkX: Jihad no longer damages props and now costs 100 points
  • ForrestMarkX: Players can now hide from TeamWallSpy with a config in the options menu
  • ForrestMarkX: Added Life a mod that allows you to make the game more fancy or enable many performance options (Disabled by default, use Life: Options button in F4 menu)
  • ForrestMarkX: Fixed issue where weapons can't be used with 0 ammo
  • ForrestMarkX: Added Blood and Gore Overhaul 3 (All FX can be toggled from the F4 menu)
  • ForrestMarkX: Added custom healthbars for all zombies that were missing them
  • ForrestMarkX: Added attempted fix to prevent humans or zombies getting stuck inside each other
  • ForrestMarkX: Added buff trait that allows players to carry heavy props
  • ForrestMarkX: Gave Hunter Rifle a more fitting c_model and gave the Annihilator the c_model AWP
  • ForrestMarkX: Fixed zombie selection list being wrong on the client
  • ForrestMarkX: Tier 5 and 6 weapons now give extra points per kill on there appropriate wave
  • ForrestMarkX: Added spectator system, players can spectate with the console command "spectate" or from the F1 menu. Spectator orbs can also be toggled via the F4 menu
  • ForrestMarkX: Added the ability for players to see there distance from the nearest zombie spawn
  • ForrestMarkX: Added the ability for players to call votegag and votemute
  • ForrestMarkX: Attempted balance for chem zombie, the more chems there are on field then the less damage they do
  • ForrestMarkX: Added Wendigo a new boss zombie that can knock players down

More to be added soon.

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Updated:

3/08/2016

 

ForrestMarkX: Fixed issue brought on by undocumented change

ForrestMarkX: Added VoiceChat WaveMeter

ForrestMarkX: Nerfed the force field emitter

ForrestMarkX: Removed ffemitter v2

ForrestMarkX: Fixed issue with Shoutvote

ForrestMarkX: Updated WDI event

ForrestMarkX: Fixed an unstuck exploit

ForrestMarkX: Re-enabled Immolators

ForrestMarkX: Replaced HatsChat2 with AtlasChat

ForrestMarkX: Removed Life Mod due to bugs

 

Updated:

3/15/2016

 

ForrestMarkX: Added Bonus Crate system

ForrestMarkX: Added variety skins for zombies

ForrestMarkX: Fixed a bug with shoutvote when adding AtlasChat

ForrestMarkX: Improved FPS by optimzing alot of functions

ForrestMarkX: Fixed moderator display on the voice chat meter

ForrestMarkX: Added Revenant a Wave 5 zombie

ForrestMarkX: Fixed issue with chat commands

 

SKay : Buffed Akbar Assault Rifle : Increased Rate of Fire (500RPM -> 545RPM), increased accuracy (Both ConeMin & ConeMax reduced by 0.005) and base damage increased (18HP -> 20HP)

SKay : Nerfed Reaper UMP slightly : Decreased Rate of Fire (~467RPM -> 450RPM)

SKay : Fixed an issue with the Persuader Assault Rifle which led it to not have a c_model

 

SKay: Buffed Regenerative: heals 1HP every 15 seconds if health drops to below 75% of max health.

SKay: Buffed the BattleAxe: Rate of Fire increased by 25% (300RPM -> 375RPM), base damage reduced by -1HP (22HP -> 21HP)

SKay: Buffed the Glock 3: Rate of Fire increased by 10% (600RPM -> 660RPM)

SKay: Reduced size of AtlasChat's Steam and chat emotes from 64x64 to 32x32.

SKay: Added a developmental version of Survival Groups (doesn't do much other than tell where your group mates are)

SKay: Updated AtlasChat.

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3/22/2016

 

ForrestMarkX: Players who are connecting do not get chossen as start zombie

ForrestMarkX: Moved all resources to FastDL thanks to Garry's Mod MountGMA being unstable

ForrestMarkX: Added the ability to toggle multicore rendering in HG Options (Makes Gmod less stable though)

ForrestMarkX: Reduced knockback on heavy weapons

ForrestMarkX: Added obj only system where the more high tier weapons the more health zombies have

ForrestMarkX: Boss zombies can not be forced to a class from a Bonus Crate

ForrestMarkX: Added the Gravity Gun as a worth menu item

ForrestMarkX: Optimized Survival Groups

ForrestMarkX: Added the tier 2 stealth pistol

ForrestMarkX: M4 now uses the silenced version

ForrestMarkX: Boss zombies take half damage from props

ForrestMarkX: Grenade radius increased and can now be tossed

ForrestMarkX: Immolator lit props no longer light other props on fire

ForrestMarkX: Fixed Revenant healthbar

ForrestMarkX: Fixed failing to download a font

ForrestMarkX: Added SWEP version of the Gravity Gun

ForrestMarkX: Added crash recovery script

ForrestMarkX: Added toggle-able KF2 like HUD

ForrestMarkX: Fixed a few missing resources

Edited by ForrestMarkX
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Updated:

3/29/2016

 

ForrestMarkX: Optimized alot of functions and vars

ForrestMarkX: Gravity Gun can now fling headcrabs

ForrestMarkX: Added 'Extra Life' bonus to Bonus Crate

ForrestMarkX: You can no longer buy or sell weapons that you are not suppost to

ForrestMarkX: Removed one of the zombie variety skins due to crashing

ForrestMarkX: Draw players more cheaply if you get closes to them with the fade enabled

ForrestMarkX: Shade can now be damaged through glass

ForrestMarkX: High tier weapons do not get unlocked if there are low player counts

ForrestMarkX: Players can no longer force there player model

ForrestMarkX: Players can longer drop or give ammo if they have the infinite ammo bonus

ForrestMarkX: Moved !openvote to the serverside

ForrestMarkX: Added crash recover script

ForrestMarkX: Added aCrashScreen

ForrestMarkX: Nerfed Laser Boomstick and buffed XM1014

ForrestMarkX: Fixed failing to download a font

ForrestMarkX: Made Revenants bigger with a larger hitbox

ForrestMarkX: Removed last human aura

ForrestMarkX: Fixed a few nil errors

ForrestMarkX: Improved zombie vision

ForrestMarkX: Speedup the foor loop in LOD stuff

ForrestMarkX: Made the LOD system better

ForrestMarkX: Lets force the force int to a number in ThrowFromPositionSetZ

ForrestMarkX: Moved Gravity Gun over to the pointshop

ForrestMarkX: Gravity Gun can now hurt zombies, damage is based off of there size

Edited by ForrestMarkX
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4/6/2016

 

ForrestMarkX: Added laser based weapons as a power tier class

ForrestMarkX: Adonis now takes Plasma Batteries as ammo

ForrestMarkX: Laser Boomstick now takes Plasma Shells as ammo

ForrestMarkX: Added Tactical Vest to the bonus crate system

ForrestMarkX: Added Open Deck to the bonus crate system

ForrestMarkX: Added Temp Double Reload Speed to the bonus crate system

ForrestMarkX: Added ability to buy 10x ammo

ForrestMarkX: Show who will be the next boss zombie

ForrestMarkX: Attempted to fix flashlights on the Shade

ForrestMarkX: Restored older version of tmysql4 due to freezing and bugs

ForrestMarkX: Updated cake anitcheat

ForrestMarkX: Moved a bunch of major resources to the workshop

ForrestMarkX: Updated Atlas Chat

ForrestMarkX: Moved laser ammo to different categories

ForrestMarkX: Added laser magnum and laser crossbow

ForrestMarkX: Fixed zombie vision

ForrestMarkX: Attempted to fix crashing and long load times

ForrestMarkX: Fixed other various bugs

ForrestMarkX: Optimized functions alittle further

ForrestMarkX: Fixed Shoutvote percentages going over 100%

ForrestMarkX: Fast zombies no longer become useless if hurt mid pounce

ForrestMarkX: Added assortment of medic based weapons

ForrestMarkX: Made aCrashScreen auto-connect you to HG ZS East if Central crashes and vice versa

Edited by ForrestMarkX
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Updated:

5/21/2016

 

ForrestMarkX: Medic Gun heals now only give half the points

ForrestMarkX: Medic Gun heals will now increment the players health

ForrestMarkX: Added new trait, Armament you will lose 32% of your healing effectiveness but will repair armor with your heals (Medic Guns only)

ForrestMarkX: Fixed a rare nil issue

ForrestMarkX: Medic Guns can now use ironsights by using invprev (Middle Mouse Button)

ForrestMarkX: Zombie gasses now provide 24/7 damage resistance after wave 1

ForrestMarkX: Added Advanced Armament which is more effective than Armament

ForrestMarkX: Players can now see armor values in TargetID

ForrestMarkX: Players can now see what item the player is currently holding in TargetID

ForrestMarkX: Nerfed the Alyx Pistol damage

ForrestMarkX: Nerfed the Medic Shotgun damage

ForrestMarkX: Adjusted ammo usage of the Medic SMG and Pistol

ForrestMarkX: Medic Guns will not use medic ammo unless you hit a heal-able target

ForrestMarkX: Fixed medic gun sounds being incredibly loud and being heard at full volume from far away

Edited by ForrestMarkX
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  • 3 weeks later...

5/21/2016

 

SKay: Tweaked the Sweeper Shotgun:

 

- Damage Reduced (28HP -> 21HP)

- Number of Shots increased (6 -> 8)

- Delay per Shot reduced (1 second -> 0.85)

- ConeMax reduced (0.14 -> 0.135)

 

SKay: Tweaked the Ender Shotgun to make it more responsive:

 

- Damage Reduced (23HP -> 15HP)

- Number of Shots increased (4 -> 8)

- Delay Reduced (0.4 seconds -> 0.35)

- Clip Size increased (8 -> 12)

 

SKay: Tweaked the Alyx Lazer Pistol to make it less OP:

 

- Damage Reduced (16HP -> 15HP)

- Delay Increased (0.13 seconds -> 0.16)

- Price on Pointshop increased by 5

 

SKay: Added the Architect Perk to the worth Menu. Is worth 40 worth points and adds 35% better repair rate.

ForrestMarkX: Local Var Optimizations

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Updated:

5/22/2016

 

ForrestMarkX: Fixed medic guns healing to 101%

ForrestMarkX: Made medic guns heal faster

ForrestMarkX: Added Heros Ascension bonus crate item

ForrestMarkX: Fixed a few issues with the bonus create and the force give command

ForrestMarkX: Zombies can now get a 15 second version of god mode from Bonus Crates

ForrestMarkX: Moved a few things to FastDL

ForrestMarkX: Fixed losing spawn protection in zombie gasses for a split second

ForrestMarkX: Updated CAC

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Updated:

5/24/2016

 

ForrestMarkX: Added some new bonuses (Reload Boost, Rage Rune, Team Points, Spy Bot, Team Force Class, Killionaire Damage)

ForrestMarkX: Reduced points gained from killing heroes

ForrestMarkX: Added some missing things

ForrestMarkX: Removed a debug print

Edited by ForrestMarkX
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5/24/2016

 

SKay: Added two Traits and Two Debuffs

 

Buffs:

- Sleight of Hand (Decreases Reload time (5%))

- Keyboard Warrior (Decreases Reload time (10%))

 

De-buffs:

- Finicky (Increases Reload time (25%))

- Faulty Loader (Decreases Firerate (25%))

 

SKay: Fixed a left in print statement that caused NO to be printed. Many times.

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Updated:

5/25/2016

 

ForrestMarkX: Fixed a few bugs with the bonus crate system

ForrestMarkX: Added rarity system to the bonus crate

ForrestMarkX: Added easier message building for the bonus crates

ForrestMarkX: Added some new bonuses (Redemption, Praise Allah, Max Threat)

ForrestMarkX: Max Threat weapons now have true infinite ammo

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Updated:

5/30/2016

 

ForrestMarkX: Made very rare bonus crate items such

ForrestMarkX: Fixed the Crossbow reload (Was bugged)

ForrestMarkX: Moved around some code for better optimizations

ForrestMarkX: Removed a change that forced r_lod to 2

ForrestMarkX: Heroes now get 20 health per zombie kill

ForrestMarkX: Fixed errors with the bonus crates

ForrestMarkX: Nerfed Ender Shotgun a tad

ForrestMarkX: Added new bonuses (Double Points, Low Gravity, Zombies Bane, Super Jump, Partial Invisibility, Iron Man)

ForrestMarkX: Increased Double Reload Speed time to 2 minutes

ForrestMarkX: Increased Killionaire Damage time to 15 seconds

ForrestMarkX: Made Low Gravity more common and not notify players

ForrestMarkX: Super Jump now multiplies your jump height by 4 and you will not take fall damage when it's active. Also increased it's time to 5 minutes

Edited by ForrestMarkX
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05/31/2016

 

SKay: Sleight of Hand and Keyboard Warrior work under a new system

SKay: Updated custom weapon reloading system to allow all weapons to have differing reload speeds (SWEP.ReloadTimeMultiplier, 1 by default) which allows us to neatly move to...

SKay: Tweaked Ender Shotgun:

 

- Reduced Damage (12hp -> 11hp per shot)

- Rate of Fire reduced (0.35 -> 0.4 delay)

- Default Reload time increased by 10%

 

SKay: Tweaked FU-BAR Gauss Rifle to make it very accurate when standing still but rubbish when on the move:

 

- Reduced Damage (250hp -> 225hp per shot)

- ConeMin decreased (0.008 -> 0.001)

- ConeMax skyrocketed (0.02 -> 0.12)

- Magazine Size reduced (5 -> 4 bullets)

- Default Reload time increased by 25%

 

SKay: Tweaked Minigun:

 

- Reduced Damage (36hp -> 32hp per shot)

- ConeMin increased (0.05 -> 0.07)

- ConeMax increased (0.12 -> 0.13)

- Default Reload time increased by 100%

 

SKay: Tweaked Max Threat Minigun:

 

- Default Reload time increased by 100%

 

 

SKay: Tweaked M249:

 

- Default Reload time increased by 20%

- Knockback fixed and reduced.

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Updated:

5/30/2016

 

General:

  • Players can now walk ontop of each other without getting stuck
  • Fixed the crossbow and reloading system (again)
  • Added beta system for anti-playerstuck
  • Fixed ulx forceboss

Optimizations:

  • Humans no longer lag if phasing through alot of nailed props
  • Optimized a few think functions
  • Optimized Arsenal Crate function
  • Optimized player animations
  • Optimized networking system
  • Optimized collision system

Buffs/Nerfs:

  • Buffed Promethium damage (75 > 95)
  • Buffed Fusion Damage (20 > 23)

Edited by ForrestMarkX
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Updated:

6/5/2016

 

General:

  • Renamed all laser weapons
  • Removed laser ammo
  • Gave 10x ammo icons
  • Removed Fu-Bar from pointshop
  • Fixed stack overflow caused by the Railgun

Optimzations:

  • Optimized alot of functions and bone setups
  • Optimized voice chat functions
  • Optimized text drawing
  • Optimized Anti-AFK system
  • Optimized collision system

Buffs/Nerfs:

  • Nerfed Laser Pistol (Shot Count 2 > 1)
  • Nerfed Medic AR (Fire Speed 0.085 > 0.12, Damage 19 > 10)
  • Nerfed Medic SMG (Fire Speed 0085 > 0.15)

Edited by ForrestMarkX
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Updated:

6/9/2016

 

General:

  • Objective maps will no longer display wave 1 of 6
  • Added Medical Grenade
  • Add system to where the higher the win rate the less damage the zombies take (50% winrate = 25% damage resistance for zombies)
  • Zombies classes unlocked by time in obj maps
  • Medic Grenade now uses medkit ammo
  • Fixed weapon rates in the map rate
  • Removed suggestions addon
  • Added leaderboards
  • Fixed start zombie rate showing as 0%
  • The more high tier weapons in obj maps the faster zombies move
  • Every 5 minutes a boss zombie will spawn in obj maps

Fixes:

  • Fixed a few bone issues
  • Fixed the randwep bonus
  • Fixed players dropping weapons to bypass the weapon reduction
  • Fixed zombie legs
  • Fixed muting in the scoreboard
  • Fixed physgun and hero system

Optimzations:

  • Optimized text drawing
  • Optimized think functions
  • Optimized weapon functions

Buffs/Nerfs:

  • Nerfed Crossbow Arrow Damage (100 > 75)
  • Nerfed Minigun Damage (32 > 26)
  • Nerfed Medic Grenade heal ratio (8 > 6)

Edited by ForrestMarkX
Yeah no, we're not going to kill our server.
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Update:

6/14/2016

 

General:

  • Restored phase jumping
  • Classes unlocked by the map will now show correctly in the GUI

Fixes:

  • Fixed all current issues with beta update that was pushed pre-maturely
  • Fixed bullet knockback (Attempt, unsure if it worked)

Edited by ForrestMarkX
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Update:

6/27/2016

 

General:

  • Added gold member player models
  • Added the Magic Shade
  • Obj zombie class system now changes based on how long it took to win the map
  • Disabled bonus crate only boss zombies in obj
  • Re-worked the rarity system for Bonus Crates
  • Added Mini-Mania and Super Ammo Crate to Bonus Crates
  • Projectiles picked up by the physgun become owned by the client
  • Who Dun It now spawns a better system of weapons and ammo, players will no longer collide with each other
  • Disable Zombine and Fast Zombie in Enervation
  • Disable Immolator, Fast Zombie and Revenant in Vertigo
  • Set stocks for barricade kits to 30 in Vertigo
  • Remove nasty color correction in Vertigo
  • Disable Immolator in Rescape
  • Disable Revenant in Evac
  • Disable Fast Zombie, Revenant and Wraith in Crest of Waves
  • Wallspy is now limited to survival group players
  • Survival Groups now has a nail whitelist
  • Flashlights no longer cast dynamic shadows
  • Do not draw the distance from zombie gasses anymore and instead display the distance from the nearest gas
  • Calculate zombie voluneteers every 10th of a second instead of every 25th of a second
  • Added fists as a default weapon
  • Added a new model for the Blaster Shotgun
  • Moved the flashlight over to LUA allowing players to change it's color
  • Players can no longer get stuck inside of headcrabs
  • Added new spectator mode "Smoke"
  • Moved jihad to slot 5
  • Wraiths can not become fully invisible on obj maps
  • Players can now change to the old HL2 weapon models
  • Removed unneeded sound precache from the Promethium
  • Updated leaderboards to the latest version (Too many errors)
  • Players can't see spectator chat

Fixes:

  • Fixed custom titles appearing in the console when a player chats
  • Fixed special character not appearing correctly in text and playernames
  • Fixed all current problems found in the obj class zombie system
  • Fixed the boss notify and ticklenightmare from spamming console with errors
  • Fixed many problems with Zombie Escape
  • Fixed the fixed spectator style leaving you in one place
  • Fixed medic ammo not being displayed properly on medic guns when using the KF2 hud
  • Fixed medic grenade healing players that have the medic debuff
  • Fixed Fusion SMG reload sound

Buffs/Nerfs:

  • Buffed Bonemesh health and damage (Health - 1000 >> 1200, Damage - 15 >> 20)
  • Buffed Pukepus health (2750 >> 3500)
  • Buffed Butcher health (750 >> 1250)

Edited by ForrestMarkX
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Update:

6/29/2016

 

General:

  • Added ability to toggle the chat system
  • Players can now toggle the weapon bob system
  • All new features are now off by default
  • Added Prestige leveling system
  • Disable minigun and railgun on obj maps
  • Added FuBar back and made it obj only
  • Players can now toggle notifies
  • Restored hide from wallspy
  • Added leaderboards
  • Removed a useless function
  • Racism check now displays the message in red
  • Added Heat Vision bonus

Fixes:

  • Fixed weapon tiers being unlock early and being locked forever in obj maps
  • Fixed a issue where players could use gold PMs without being a gold member
  • Fixed lag issue brought on by the headcrab collision system
  • Fixed the chat system adding a extra space to the title
  • Fixed Wraith animation freezing when moving slow

Edited by ForrestMarkX
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Update:

6/29/2016

  • SKay: Weapon Balancing (we all know everyone likes it ;)):

Balance of Worth Weapons and some Tier 1 weapons;

 

Battleaxe tweaked to make it worthwhile. Still the slowest firing pistol but can pack a punch:

  • Damage Increased (21 -> 26 base HP)

 

Crackler tweaked to make it into its own unique niche as the early assault rifle. Reloads faster and shoots bullets faster:

  • Reload speed increased by 20%
  • Rate of Fire increased (0.175 -> 0.165 delay)

 

Glock3 tweaked to make it worth the purchase on wave 1. Deals more damage.

  • Damage increased (20 -> 22 HP)

 

Owens tweaked to certify its status as a worth menu weapon. Damage reduced but is more accurate.

  • Damage reduced (12 -> 11HP)
  • ConeMax decreased (0.08 -> 0.07)
  • ConeMin decreased (0.04 -> 0.035)

 

Sparkler tweaked to assert its status as a CQC SMG, and allowing the Tosser to fill its own niche pre Wave 3

  • Damage Increased (12 -> 13 HP)
  • ConeMax increased (0.069 -> 0.077)
  • ConeMin increased (0.027 -> 0.03)

 

Tosser tweaked to make it a more worthwhile SMG.

  • ConeMax decreased (0.055 -> 0.05)
  • ConeMin decreased (0.029 -> 0.025)

  • SKay: The required percentage of people needed to RTV a map is now at 65%, down from 75%
  • SKay: Added an option to allow disabling of the rotation on the fly. This is set to false while we give people a nice little un-announced event.
  • Forrest: Updated MySQLoo to V9
  • Forrest: Fixed multitude of problems
  • Forrest: Optimized a few important functions, removed unused function

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