DirtyDNA Posted April 2, 2013 Share Posted April 2, 2013 (edited) 1/26/2016 Update: Added the ability for zombies to be able to gain points Fixed issue with players being unable to phase through the force field emitter Medic kit will now display points gained with a popup Forcefield emitters now take more damage Forcefield emitters now delay healing for one second when damaged Adjusted stocks and prices of forcefield emitters Added Immolator a wave 5 zombie 1/7/2016 Hotfix: Fixed bullets from grim and minigun colliding with humans Fixed issue where humans couldn't hurt zombies Fixed issue where you could be slung off a prop when firing a high fire rate weapon Fixed the pointshop GUI Fixed props and deployables becoming no collided and having no way to fix them Fixed sell button being positioned behind the buy ammo button 1/6/2016 Update: Fixed knockback on Minigun and Grim Fixed a problem with the door in Evac and replaced poison zombies with zombine Added fail safes to prevent props from breaking Fixed crows colliding with humans Fixed poison headcrab spit colliding with zombies Adjusted railgun accuracy Fixed a string error when trying to nail others props who have it disabled Fixed tier 6 popup Restored original prop rotation system Experimental update to fix collision lag Buffed minigun Added better spawns and other things to Insurance Fixed spawns on infected facility Fixed spawns on desert survival Updated snowy castle spawns Nerfed fast zombie run speed when attacking Fixed bright bloom on ancient sand Buffed Glock damage Fixed humans being able to shoot props out of other players hands Moved 'Destroyer' Sniper Rifle to slot 3 12/25/2015 Update: Fixed all problems causes by the gmod update Raised max threat probability to 8% Added Obj only Minigun Fixed Who Dun It causing a server crash Players can no longer use color tags in thier name Buffed phase jump Made it where the door and plug in enervation can't be destroyed Made it impossible to skycade behind the castle on Snowy Castle Updated Infirmary to be less human sided Fixed Obj Dump Fixed Pharamacy and added a few things Added option to change wallspy types Added option to change the way the heal system is displayed Do not send cvars to the server that don't need to be Added base system for weapon reduction on the map winrate Reduced point multiplier on high tier weapons on later waves Fixed lag caused from collision Added Railgun for Max Threat Moved all HG additional options to a new menu that can be accessed from a button in the F4 menu Updated Swimming Pool and Insurance Balanced Buried Society Added 4 new fonts Balanced Pub Final Fixed the door on Evac that gets stuck 12/15/2015 Update: Added killicon textures for weapons that didn't have them Rare chance a HPK can become a Maximum Threat Fixed Map Rate display on the map vote screen Fixed issue with stocks showing as extreme values Win rates display at the start of a game waits until a majority of the players have connecting before displaying Fixed rounding issue with the !maprate command Threat assessment for HPK points is now more dynamic based on the players weapons, traits and debuffs Max win percentage before players only get 25 points is now 12% Win round points is now adjusted based on infliction rates Adjusted playercount adjustment for the map rates All chat commands are now no longer case-sensative !maprate can only be used during wave 1 and will show infliction rate and player count reductions Fixed up nightmare and tickle events to be more balanced Fixed lag issue with nightmare and tickle event Percentage and points in the maprate command now change color from green to red depending on the min values Fixed a issue with the pointshop GUI on obj maps Adjusted last human aura range Objective maps gives zombies reduced damaged at spawn Nerfed fast zombie pounce but made it possible for him to move at full speed while attacking Attempted to fix spawn protection glow not appearing on regular zombies Zombies now move faster when at spawn Poison Zombie now gets all the headcrabs on his back Admins are now exempt from the spam filter !maprate no longer causes spam warnings !maprate cooldown decreased from 2 minutes to 30 seconds Fixed issue where spectators became solid sometimes Nerfed phase jumping slighty Added Who Dun It event Fixed the bridges on Enervation (Health wasn't being adjusted) Reduced the amount of calls to ShouldCollide King Headcrab now has a killicon Made Crest of Waves easier and less problematic Fixed zombie spawns on Snowy Castle Players with the health debuff don't have health circles Added suggestion system 12/08/2015 Update: Added Bandolier trait Tier 4+ get a point multiplier in obj maps Increased the stocks for grenades but decreased them for detpacks Zombine now draws a toggle-able bar on his hud that shows when he is about to explode Reduced time needed to use the grenade as Zombine after spawning Map win rates are now disaplayed when a player joins and can be checked with the !maprate command Fixed the trigger_push problem on the sludge in OBJ Phoenix Added map win rates to the map vote system Added bounty system where there is a 50% chance a human will become the HPK (High Priority Kill) and if a zombie kills him that zombie claims his bounty Buffed Wendigo slightly Nerfed Zombine slightly Fixed the bridges on Enervation, they now have 2000 health Humans can now move faster in water Updated 12/2/2015: Added system where you can dynamicly change the main fonts Removed the skycade prevention system Added icons for donators Admins+ have colored tab bars in the scoreboard Added helper function for checking obj maps Fixed bug where you could retain movement speed when picking up props Force disabled color correction on Vertigo Removed cvar for old fonts and added it to the main font dropdown Added new possible mainfont Medkit will now heal the lowest health person in a group Improved zombie spawning system Last human halo now fades out when farther away Zombie protection now flashes Fixed bug where zombies could hit humans through walls Optimized team wallspy Scoreboard name length system was improved Fixed issues with Ghoulish Fright font and the arsenal crate Added increased vote power for donators Updated 11/20/2015: Added a new main font that can changed to the new or keep the old Fixed a bug with the 3D hud font not working Zombies can now use jump (space by default) to free roam when dead Removed font weight from main font to make it appear less ugly Attempted to fix rare issue where bones were not reset when switching from zombie legs Fixed a bug with !openvote that would cause it to open for everyone if someone uses it Fixed Legion sometimes getting stuck on the ground Fixed spectator spawning when disconnecting and rejoining Made hull size of spectators tiny to avoid issues Removed chatban system Cleaned up code in options menu Removed the distance change for arsenal crates and resupplies Added new main font that can be selected via the F4 menu Players get awarded points at the end of a game if they survive Adjusted points format system that can be toggled back to the old Moved around some of the main GUI elements Zombines can now move and attack Increased arsenal crate distance by 1.5x Made rotating props on a weak connection smoother Updated 11/17/2015: Changed zombie spawn distance system to show as worls hints your distance from each zombie spawn Admins can spectate and see anyone through teamwallspy that's on the same team even if they have the hide wallspy cvar active Updated 11/15/2015 : Players can now toggle the old or new pointshop GUI Added a new global font that can be toggled Increased the distance arsenals and resupply can be placed ULX Spectate no longer breaks if you're a spectator Fixed rapid fire exploit with the Slug Rifle Fixed body group issue with freshdead and some player models Nailing system now checks teams so if the player is on the zombie team and has the disallow nail cvar then players can still nail the prop Fixed various server-side nil errors Removed all gold playermodels Updated 11/14/2015 : Added new gold member player model Hand skin now changes on certain models Added !openvote to open the vote menu if you close it Fixed an exploit where non-gold members could use gold PMs Update 11/12/2015: Gave Alberts the monk voiceset Added a cvar where players can disallow others to nail there props Fixed problem with ammo and weapons being hard to pickup Fixed exploit where zombies can become non-solid Update DJ Skully playermodel Moved some resources to FastDL Update 11/10/2015: Updated model selection GUI Gold members and up can use a new player model Update 11/9/2015: Fixed up pointshop GUI to adjust better with resolutions Snipers can now change zoom levels by using the mouse wheel Fixed problem where weapons and ammo would collide with players Deployables will no longer collide with props Added many map fixes such as making the jump section of Crest Of Waves passable Fixed a issue with zombie vision Purge and Nightmare event can now be stopped by admins before they begin Players can see how much ammo they have for the weapon in the weapon selection Update 11/8/2015: Humans can now pickup weapons and items during Nightmare and Shade event but can't sell them Fixed a error that would spam the console when using thirdperson with certain weapons In the Nightmare event when a human dies all his weapons and ammo are removed Added serverside cvar for adding nail health to barricades Attempted to make function execution faster by reducing calls to global functions Updated LIFE to the most updated version Don't precache viewmodels of weapons as only the client sees them Fixed a exploit with barricade health and the nail system Updated Pointshop GUI Unbuffed Zombine Removed ErrorCleanse Optimized a few functions Players can no longer nail props belonging to others AFK Zombies do not become spawn points Added several systems to increase FPS on the clientside Added hooks to reduce crashing Updated fonts on the pointshop GUI to be less huge in fullscreen Archive: 11/30/2014 Papa John: Added !zstuck command (kill zombies and notifies admins for humans) Papa John: Changed vote Zlist approval percentage from 30% to 50% Papa John: Removed normal players being able to remove other player's nails (only can remove zlisted / dead player nails) Papa John: Change vote Zlist to only show to human players Papa John: Various bug fixes 11/27/2014 Papa John: Added King Headcrab Papa John: Added Weapon Selling (Sell back to crate for 25% of the cost) Papa John: Changed Point Display (Now uses commas) Papa John: Changed VoteKick to be on a 3 minute delay between kicks Papa John: Changed MedKit from 30 to 20 points Papa John: Changed Grenade cost from 60 to 50 points Kigen: Changed ULX commands to be viewable by all 8/31/2014 Papa John: Fixed analytic bug Papa John: Fixed World Hint bug 8/13/2014 Kigen: Removed old server notice Kigen: Fixed various bugs Kigen: Updated zombie resistance 8/9/2014 Papa John: Updated Zombalytics 8/8/2014 Kigen: Updated Anti-Cheat Kigen: Fixed Vaccination errors Kigen: Fixed ZS Spanish Translation bug 8/5/2014 Kigen: Fixed ZS Database Kigen: Added ZS US-Central server 7/23/2014 Papa John: Added Vaccination trait Papa John: Updated Point Menu to sort items by cost (or worth) Papa John: Moved "Message Beacon" and "Spot Lamp" to the "other" tab in the worth menu 7/21/2014 Kigen: Removed AFK zombie system 7/20/2014 Papa John: Added Name Control 7/17/2014 Papa John: Fixed Swimming Pool prop exploits 7/15/2014 Papa John: Fixed ZE maps not working with the votemap system correctly 7/13/2014 Papa John: Fixed ULX Spectate not giving weapons back 7/10/2014 Papa John: General ZS Optimizations 7/6/2014 Kigen: Increased boomstick price to 250 Kigen: Increase Grim Reaper price to 400 Kigen: Removed extra damage from Grim Reaper Kigen: Removed extra starting worth from donators Papa John: Fixed Hit Numbers not displaying correct damage amounts 7/5/2014 Papa John: Added Profit HUD Kigen: Rebalanced Chem Zombies Kigen: Added more weapon hands 7/4/2014 Kigen: Prevented maps from abusing logic_points Kigen: Prevented anti-cheat from falsely kicking people for timing out 7/3/2014 Papa John / Kigen: Fixed various bugs 7/2/2014 Papa John: Fixed various bugs 7/1/2014 Papa John: Fixed various bugs Papa John: Added Chat Box colored names 6/18/2014 Kigen: Fixed votemap 11/23/2013 Papa John: Patched Aegis Prop-Climbing Exploit Papa John: Patched Junk Pack Exploit Papa John: Added !votezlist (ulx votezlist) 10/21/2013 JetBoom: Massive Update 10/18/2013 Kigen: Fixed client-side muting Kigen: Added GodVoice (trusted admin+) Papa John: Fixed AFK zombie selection 10/10/2013 Papa John: Patched Upward exploit Papa John: Added button logging Papa John: Barricade blacklisted players can no longer hold props Kigen: Patched Krusty Crab secret room Kigen: Fixed Reactor exploit Kigen: Patched Stadium secret room 10/9/2013 Papa John: Fixed weapon ammo counter (M249, AWP, Eraser, Gali) Papa John: Fixed desert eagle iron sights Papa John: Fixed ULX vote map bug Papa John: Added Admin Stick (Trusted Admin+) Papa John: Buffed redeemers (weapon) damage 9/30/2013 Kigen: Added removing blacklisted player's nails won't penalize you Kigen: Fixed voice effects Papa John: Added Steam ID's to nail removal console message Papa John: Added Zombalytics Papa John: Added !veto command for admins to veto votes (Trusted Admin+) Papa John: Changed vote map ui to look cleaner Bug Fixes 9/22/2013 Kigen: Fixed ParticleEmitter client issue Kigen: Added Prop destruction logging Papa John: Added Chat/Voice restrictions Papa John: Fixed M249 iron sights Papa John: Added Zombie origin spawn Bug Fixes 9/13/2013 Kigen: ParticleEmitter crash fix - Thanks Acecool 9/10/2013 Papa John: Added admin immunity to votekicks Papa John: Prevented AFK players from being chosen as boss/starting zombie's Papa John: Added AFK players being moved to zombie when round 1 starts Papa John: Bug Fixes 9/9/2013 Papa John: Added barricading blacklist (Usage (In Chat): !zlist <playername> <duration>), serveradmin's+ Papa John: Restricted amount of turrets placed per player to 10 Papa John: Varied boss zombie count depending on number of players Papa John: Added end of round godmode for zombies, serveradmin's+ Papa John: Added PlayerIsAdmin functionality, trusted admin's+ 8/28/2013 Papa John [PointTransfer]: Fixed text spam that occurred when zombies chatted Papa John [PointTransfer]: Fixed rare error that occurred when the client script was unable to locate the player Papa John [PointTransfer]: Increased time between adverts for !givepoints from 5 minutes to 10 minutes 8/25/2013 Papa John: Fixes and changes for point trading system, info here. 8/5/2013 Papa John: Added survivor point trading system 8/4/2013 DirtyDNA: Removed Jurassic park map 8/3/2013 DirtyDNA: Added 24 new maps (sorry for the delay) DirtyDNA Removed 3 old/broken maps 4/22/2013 DirtyDNA: Updated the smg's with new abilites, damage, and rate of fire. DirtyDNA: Removed 3 broken maps DirtyDNA: Added 6 new maps 4/10/2013 DirtyDNA: Slightly Buffed m249 and Stun Stick DirtyDNA: Removed 3 Broken maps 4/5/2013 DirtyDNA: Fixed Katana materials/models 4/4/2013 DirtyDNA: Added "Katana" Melee Weapon DirtyDNA: Removed 4 of the broken maps from the maps list. 4/1/2013 DirtyDNA: Added "m249" Machine Gun DirtyDNA: Added "Galil" Assault Rifle DirtyDNA: Added "AWP" Sniper Rifle DirtyDNA: Added 21 new maps Edited January 27, 2016 by Papa John 1 Link to comment Share on other sites More sharing options...
DirtyDNA Posted April 10, 2013 Author Share Posted April 10, 2013 Updated: 4/10/2013 DirtyDNA: Slightly Buffed m249 and Stun Stick DirtyDNA: Removed 3 Broken maps Link to comment Share on other sites More sharing options...
DirtyDNA Posted April 24, 2013 Author Share Posted April 24, 2013 Updated: 4/22/2013 DirtyDNA: Updated the smg's with new abilites, damage, and rate of fire. DirtyDNA: Removed 3 broken maps DirtyDNA: Added 6 new maps Link to comment Share on other sites More sharing options...
Magic Posted September 10, 2013 Share Posted September 10, 2013 Updated: 9/9/2013 Papa John: Added barricading blacklist Papa John: Restricted amount of turrets placed per player to 10 Papa John: Varied boss zombie count depending on number of players Papa John: Added end of round godmode for zombies, serveradmin's+ Papa John: Added PlayerIsAdmin functionality, trusted admin's+ Link to comment Share on other sites More sharing options...
Papa John Posted September 11, 2013 Share Posted September 11, 2013 Updated: 9/10/2013 Papa John: Added admin immunity to votekicks Papa John: Prevented AFK players from being chosen as boss/starting zombie's Papa John: Added AFK players being moved to zombie when round 1 starts Papa John: Bug Fixes Link to comment Share on other sites More sharing options...
->SK<- Posted September 1, 2015 Share Posted September 1, 2015 Updated: 9/1/2015 The Big One ForrestMarkX: Humans can now ghost underwater and on ladders ForrestMarkX: Added icons for all zombies that didn't have them ForrestMarkX: Added c_models for weapons that didn't have them ForrestMarkX: Replaced the 'Blaster' Shotgun with a better model ForrestMarkX: Added Legion and Zombine ForrestMarkX: Weapons and turrets can no longer be fired/placed underwater some weapons exempt (Obj maps exempt) ForrestMarkX: Last human gets a halo around him for zombies to find (M4 makes this aura less visible) ForrestMarkX: Can now see profits on the scoreboard ForrestMarkX: Zombies can now see how much points and profit they had as a human ForrestMarkX: Added Laser Boomstick, Sparkler SMG, Destroyer Sniper Rifle, G3SG1 Rifle, and SG552 Sniper ForrestMarkX: Added killicons for all weapons missing them ForrestMarkX: Humans can now go into thridperson with C ForrestMarkX: Humans get a speed reduction when underwater (Obj maps exempt) ForrestMarkX: Added !stuck and !unstuck commands ForrestMarkX: Fixed Jihads not killing you if you're inside a resupply in a certain way ForrestMarkX: Changed ULX Vote menu to match the ZS theme ForrestMarkX: Added the ability for humans to roll when falling to negate half the damage (Hold CTRL when hitting the ground or while falling) ForrestMarkX: Changed the weapon bob system to be more realistic ForrestMarkX: Updated zombie vision system to be useful in the dark ForrestMarkX: When holding things the hand model will now change with the player model ForrestMarkX: Humans and Zombies can now see where all teammates are by holding a button (Shift - Humans, Alt - Zombies) ForrestMarkX: Changed pointshop sell system to be more dynamic ForrestMarkX: Nerfed Boomstick (Humans can't run faster with it then zombies) ForrestMarkX: Added kill counter that can be toggled in the options menu ForrestMarkX: Fixed colors in the options menu ForrestMarkX: Updated all HL2 weapons to have there Mantuna re-animations (Adonis exempt) ForrestMarkX: Jihad no longer damages props and now costs 100 points ForrestMarkX: Players can now hide from TeamWallSpy with a config in the options menu ForrestMarkX: Added Life a mod that allows you to make the game more fancy or enable many performance options (Disabled by default, use Life: Options button in F4 menu) ForrestMarkX: Fixed issue where weapons can't be used with 0 ammo ForrestMarkX: Added Blood and Gore Overhaul 3 (All FX can be toggled from the F4 menu) ForrestMarkX: Added custom healthbars for all zombies that were missing them ForrestMarkX: Added attempted fix to prevent humans or zombies getting stuck inside each other ForrestMarkX: Added buff trait that allows players to carry heavy props ForrestMarkX: Gave Hunter Rifle a more fitting c_model and gave the Annihilator the c_model AWP ForrestMarkX: Fixed zombie selection list being wrong on the client ForrestMarkX: Tier 5 and 6 weapons now give extra points per kill on there appropriate wave ForrestMarkX: Added spectator system, players can spectate with the console command "spectate" or from the F1 menu. Spectator orbs can also be toggled via the F4 menu ForrestMarkX: Added the ability for players to see there distance from the nearest zombie spawn ForrestMarkX: Added the ability for players to call votegag and votemute ForrestMarkX: Attempted balance for chem zombie, the more chems there are on field then the less damage they do ForrestMarkX: Added Wendigo a new boss zombie that can knock players down More to be added soon. Link to comment Share on other sites More sharing options...
->SK<- Posted March 14, 2016 Share Posted March 14, 2016 Updated: 3/08/2016 ForrestMarkX: Fixed issue brought on by undocumented change ForrestMarkX: Added VoiceChat WaveMeter ForrestMarkX: Nerfed the force field emitter ForrestMarkX: Removed ffemitter v2 ForrestMarkX: Fixed issue with Shoutvote ForrestMarkX: Updated WDI event ForrestMarkX: Fixed an unstuck exploit ForrestMarkX: Re-enabled Immolators ForrestMarkX: Replaced HatsChat2 with AtlasChat ForrestMarkX: Removed Life Mod due to bugs Updated: 3/15/2016 ForrestMarkX: Added Bonus Crate system ForrestMarkX: Added variety skins for zombies ForrestMarkX: Fixed a bug with shoutvote when adding AtlasChat ForrestMarkX: Improved FPS by optimzing alot of functions ForrestMarkX: Fixed moderator display on the voice chat meter ForrestMarkX: Added Revenant a Wave 5 zombie ForrestMarkX: Fixed issue with chat commands SKay : Buffed Akbar Assault Rifle : Increased Rate of Fire (500RPM -> 545RPM), increased accuracy (Both ConeMin & ConeMax reduced by 0.005) and base damage increased (18HP -> 20HP) SKay : Nerfed Reaper UMP slightly : Decreased Rate of Fire (~467RPM -> 450RPM) SKay : Fixed an issue with the Persuader Assault Rifle which led it to not have a c_model SKay: Buffed Regenerative: heals 1HP every 15 seconds if health drops to below 75% of max health. SKay: Buffed the BattleAxe: Rate of Fire increased by 25% (300RPM -> 375RPM), base damage reduced by -1HP (22HP -> 21HP) SKay: Buffed the Glock 3: Rate of Fire increased by 10% (600RPM -> 660RPM) SKay: Reduced size of AtlasChat's Steam and chat emotes from 64x64 to 32x32. SKay: Added a developmental version of Survival Groups (doesn't do much other than tell where your group mates are) SKay: Updated AtlasChat. 1 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted March 19, 2016 Share Posted March 19, 2016 (edited) Updated: 3/22/2016 ForrestMarkX: Players who are connecting do not get chossen as start zombie ForrestMarkX: Moved all resources to FastDL thanks to Garry's Mod MountGMA being unstable ForrestMarkX: Added the ability to toggle multicore rendering in HG Options (Makes Gmod less stable though) ForrestMarkX: Reduced knockback on heavy weapons ForrestMarkX: Added obj only system where the more high tier weapons the more health zombies have ForrestMarkX: Boss zombies can not be forced to a class from a Bonus Crate ForrestMarkX: Added the Gravity Gun as a worth menu item ForrestMarkX: Optimized Survival Groups ForrestMarkX: Added the tier 2 stealth pistol ForrestMarkX: M4 now uses the silenced version ForrestMarkX: Boss zombies take half damage from props ForrestMarkX: Grenade radius increased and can now be tossed ForrestMarkX: Immolator lit props no longer light other props on fire ForrestMarkX: Fixed Revenant healthbar ForrestMarkX: Fixed failing to download a font ForrestMarkX: Added SWEP version of the Gravity Gun ForrestMarkX: Added crash recovery script ForrestMarkX: Added toggle-able KF2 like HUD ForrestMarkX: Fixed a few missing resources Edited March 21, 2016 by ForrestMarkX 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted March 29, 2016 Share Posted March 29, 2016 (edited) Updated: 3/29/2016 ForrestMarkX: Optimized alot of functions and vars ForrestMarkX: Gravity Gun can now fling headcrabs ForrestMarkX: Added 'Extra Life' bonus to Bonus Crate ForrestMarkX: You can no longer buy or sell weapons that you are not suppost to ForrestMarkX: Removed one of the zombie variety skins due to crashing ForrestMarkX: Draw players more cheaply if you get closes to them with the fade enabled ForrestMarkX: Shade can now be damaged through glass ForrestMarkX: High tier weapons do not get unlocked if there are low player counts ForrestMarkX: Players can no longer force there player model ForrestMarkX: Players can longer drop or give ammo if they have the infinite ammo bonus ForrestMarkX: Moved !openvote to the serverside ForrestMarkX: Added crash recover script ForrestMarkX: Added aCrashScreen ForrestMarkX: Nerfed Laser Boomstick and buffed XM1014 ForrestMarkX: Fixed failing to download a font ForrestMarkX: Made Revenants bigger with a larger hitbox ForrestMarkX: Removed last human aura ForrestMarkX: Fixed a few nil errors ForrestMarkX: Improved zombie vision ForrestMarkX: Speedup the foor loop in LOD stuff ForrestMarkX: Made the LOD system better ForrestMarkX: Lets force the force int to a number in ThrowFromPositionSetZ ForrestMarkX: Moved Gravity Gun over to the pointshop ForrestMarkX: Gravity Gun can now hurt zombies, damage is based off of there size Edited March 30, 2016 by ForrestMarkX 4 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted March 31, 2016 Share Posted March 31, 2016 (edited) Updated: 4/6/2016 ForrestMarkX: Added laser based weapons as a power tier class ForrestMarkX: Adonis now takes Plasma Batteries as ammo ForrestMarkX: Laser Boomstick now takes Plasma Shells as ammo ForrestMarkX: Added Tactical Vest to the bonus crate system ForrestMarkX: Added Open Deck to the bonus crate system ForrestMarkX: Added Temp Double Reload Speed to the bonus crate system ForrestMarkX: Added ability to buy 10x ammo ForrestMarkX: Show who will be the next boss zombie ForrestMarkX: Attempted to fix flashlights on the Shade ForrestMarkX: Restored older version of tmysql4 due to freezing and bugs ForrestMarkX: Updated cake anitcheat ForrestMarkX: Moved a bunch of major resources to the workshop ForrestMarkX: Updated Atlas Chat ForrestMarkX: Moved laser ammo to different categories ForrestMarkX: Added laser magnum and laser crossbow ForrestMarkX: Fixed zombie vision ForrestMarkX: Attempted to fix crashing and long load times ForrestMarkX: Fixed other various bugs ForrestMarkX: Optimized functions alittle further ForrestMarkX: Fixed Shoutvote percentages going over 100% ForrestMarkX: Fast zombies no longer become useless if hurt mid pounce ForrestMarkX: Added assortment of medic based weapons ForrestMarkX: Made aCrashScreen auto-connect you to HG ZS East if Central crashes and vice versa Edited April 6, 2016 by ForrestMarkX 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted May 4, 2016 Share Posted May 4, 2016 (edited) Updated: 5/21/2016 ForrestMarkX: Medic Gun heals now only give half the points ForrestMarkX: Medic Gun heals will now increment the players health ForrestMarkX: Added new trait, Armament you will lose 32% of your healing effectiveness but will repair armor with your heals (Medic Guns only) ForrestMarkX: Fixed a rare nil issue ForrestMarkX: Medic Guns can now use ironsights by using invprev (Middle Mouse Button) ForrestMarkX: Zombie gasses now provide 24/7 damage resistance after wave 1 ForrestMarkX: Added Advanced Armament which is more effective than Armament ForrestMarkX: Players can now see armor values in TargetID ForrestMarkX: Players can now see what item the player is currently holding in TargetID ForrestMarkX: Nerfed the Alyx Pistol damage ForrestMarkX: Nerfed the Medic Shotgun damage ForrestMarkX: Adjusted ammo usage of the Medic SMG and Pistol ForrestMarkX: Medic Guns will not use medic ammo unless you hit a heal-able target ForrestMarkX: Fixed medic gun sounds being incredibly loud and being heard at full volume from far away Edited May 21, 2016 by ForrestMarkX 8 Link to comment Share on other sites More sharing options...
->SK<- Posted May 21, 2016 Share Posted May 21, 2016 5/21/2016 SKay: Tweaked the Sweeper Shotgun: - Damage Reduced (28HP -> 21HP) - Number of Shots increased (6 -> 8) - Delay per Shot reduced (1 second -> 0.85) - ConeMax reduced (0.14 -> 0.135) SKay: Tweaked the Ender Shotgun to make it more responsive: - Damage Reduced (23HP -> 15HP) - Number of Shots increased (4 -> 8) - Delay Reduced (0.4 seconds -> 0.35) - Clip Size increased (8 -> 12) SKay: Tweaked the Alyx Lazer Pistol to make it less OP: - Damage Reduced (16HP -> 15HP) - Delay Increased (0.13 seconds -> 0.16) - Price on Pointshop increased by 5 SKay: Added the Architect Perk to the worth Menu. Is worth 40 worth points and adds 35% better repair rate. ForrestMarkX: Local Var Optimizations 1 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted May 22, 2016 Share Posted May 22, 2016 Updated: 5/22/2016 ForrestMarkX: Fixed medic guns healing to 101% ForrestMarkX: Made medic guns heal faster ForrestMarkX: Added Heros Ascension bonus crate item ForrestMarkX: Fixed a few issues with the bonus create and the force give command ForrestMarkX: Zombies can now get a 15 second version of god mode from Bonus Crates ForrestMarkX: Moved a few things to FastDL ForrestMarkX: Fixed losing spawn protection in zombie gasses for a split second ForrestMarkX: Updated CAC 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted May 24, 2016 Share Posted May 24, 2016 (edited) Updated: 5/24/2016 ForrestMarkX: Added some new bonuses (Reload Boost, Rage Rune, Team Points, Spy Bot, Team Force Class, Killionaire Damage) ForrestMarkX: Reduced points gained from killing heroes ForrestMarkX: Added some missing things ForrestMarkX: Removed a debug print Edited May 24, 2016 by ForrestMarkX 1 Link to comment Share on other sites More sharing options...
->SK<- Posted May 24, 2016 Share Posted May 24, 2016 5/24/2016 SKay: Added two Traits and Two Debuffs Buffs: - Sleight of Hand (Decreases Reload time (5%)) - Keyboard Warrior (Decreases Reload time (10%)) De-buffs: - Finicky (Increases Reload time (25%)) - Faulty Loader (Decreases Firerate (25%)) SKay: Fixed a left in print statement that caused NO to be printed. Many times. 4 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted May 25, 2016 Share Posted May 25, 2016 Updated: 5/25/2016 ForrestMarkX: Fixed a few bugs with the bonus crate system ForrestMarkX: Added rarity system to the bonus crate ForrestMarkX: Added easier message building for the bonus crates ForrestMarkX: Added some new bonuses (Redemption, Praise Allah, Max Threat) ForrestMarkX: Max Threat weapons now have true infinite ammo 4 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted May 30, 2016 Share Posted May 30, 2016 (edited) Updated: 5/30/2016 ForrestMarkX: Made very rare bonus crate items such ForrestMarkX: Fixed the Crossbow reload (Was bugged) ForrestMarkX: Moved around some code for better optimizations ForrestMarkX: Removed a change that forced r_lod to 2 ForrestMarkX: Heroes now get 20 health per zombie kill ForrestMarkX: Fixed errors with the bonus crates ForrestMarkX: Nerfed Ender Shotgun a tad ForrestMarkX: Added new bonuses (Double Points, Low Gravity, Zombies Bane, Super Jump, Partial Invisibility, Iron Man) ForrestMarkX: Increased Double Reload Speed time to 2 minutes ForrestMarkX: Increased Killionaire Damage time to 15 seconds ForrestMarkX: Made Low Gravity more common and not notify players ForrestMarkX: Super Jump now multiplies your jump height by 4 and you will not take fall damage when it's active. Also increased it's time to 5 minutes Edited May 30, 2016 by ForrestMarkX 5 Link to comment Share on other sites More sharing options...
->SK<- Posted May 31, 2016 Share Posted May 31, 2016 05/31/2016 SKay: Sleight of Hand and Keyboard Warrior work under a new system SKay: Updated custom weapon reloading system to allow all weapons to have differing reload speeds (SWEP.ReloadTimeMultiplier, 1 by default) which allows us to neatly move to... SKay: Tweaked Ender Shotgun: - Reduced Damage (12hp -> 11hp per shot) - Rate of Fire reduced (0.35 -> 0.4 delay) - Default Reload time increased by 10% SKay: Tweaked FU-BAR Gauss Rifle to make it very accurate when standing still but rubbish when on the move: - Reduced Damage (250hp -> 225hp per shot) - ConeMin decreased (0.008 -> 0.001) - ConeMax skyrocketed (0.02 -> 0.12) - Magazine Size reduced (5 -> 4 bullets) - Default Reload time increased by 25% SKay: Tweaked Minigun: - Reduced Damage (36hp -> 32hp per shot) - ConeMin increased (0.05 -> 0.07) - ConeMax increased (0.12 -> 0.13) - Default Reload time increased by 100% SKay: Tweaked Max Threat Minigun: - Default Reload time increased by 100% SKay: Tweaked M249: - Default Reload time increased by 20% - Knockback fixed and reduced. 8 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 2, 2016 Share Posted June 2, 2016 (edited) Updated: 5/30/2016 General: Players can now walk ontop of each other without getting stuck Fixed the crossbow and reloading system (again) Added beta system for anti-playerstuck Fixed ulx forceboss Optimizations: Humans no longer lag if phasing through alot of nailed props Optimized a few think functions Optimized Arsenal Crate function Optimized player animations Optimized networking system Optimized collision system Buffs/Nerfs: Buffed Promethium damage (75 > 95) Buffed Fusion Damage (20 > 23) Edited June 24, 2016 by ForrestMarkX 8 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 5, 2016 Share Posted June 5, 2016 (edited) Updated: 6/5/2016 General: Renamed all laser weapons Removed laser ammo Gave 10x ammo icons Removed Fu-Bar from pointshop Fixed stack overflow caused by the Railgun Optimzations: Optimized alot of functions and bone setups Optimized voice chat functions Optimized text drawing Optimized Anti-AFK system Optimized collision system Buffs/Nerfs: Nerfed Laser Pistol (Shot Count 2 > 1) Nerfed Medic AR (Fire Speed 0.085 > 0.12, Damage 19 > 10) Nerfed Medic SMG (Fire Speed 0085 > 0.15) Edited June 24, 2016 by ForrestMarkX 6 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 7, 2016 Share Posted June 7, 2016 (edited) Updated: 6/9/2016 General: Objective maps will no longer display wave 1 of 6 Added Medical Grenade Add system to where the higher the win rate the less damage the zombies take (50% winrate = 25% damage resistance for zombies) Zombies classes unlocked by time in obj maps Medic Grenade now uses medkit ammo Fixed weapon rates in the map rate Removed suggestions addon Added leaderboards Fixed start zombie rate showing as 0% The more high tier weapons in obj maps the faster zombies move Every 5 minutes a boss zombie will spawn in obj maps Fixes: Fixed a few bone issues Fixed the randwep bonus Fixed players dropping weapons to bypass the weapon reduction Fixed zombie legs Fixed muting in the scoreboard Fixed physgun and hero system Optimzations: Optimized text drawing Optimized think functions Optimized weapon functions Buffs/Nerfs: Nerfed Crossbow Arrow Damage (100 > 75) Nerfed Minigun Damage (32 > 26) Nerfed Medic Grenade heal ratio (8 > 6) Edited June 24, 2016 by ForrestMarkX Yeah no, we're not going to kill our server. 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 14, 2016 Share Posted June 14, 2016 (edited) Update: 6/14/2016 General: Restored phase jumping Classes unlocked by the map will now show correctly in the GUI Fixes: Fixed all current issues with beta update that was pushed pre-maturely Fixed bullet knockback (Attempt, unsure if it worked) Edited June 24, 2016 by ForrestMarkX 3 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 21, 2016 Share Posted June 21, 2016 (edited) Update: 6/27/2016 General: Added gold member player models Added the Magic Shade Obj zombie class system now changes based on how long it took to win the map Disabled bonus crate only boss zombies in obj Re-worked the rarity system for Bonus Crates Added Mini-Mania and Super Ammo Crate to Bonus Crates Projectiles picked up by the physgun become owned by the client Who Dun It now spawns a better system of weapons and ammo, players will no longer collide with each other Disable Zombine and Fast Zombie in Enervation Disable Immolator, Fast Zombie and Revenant in Vertigo Set stocks for barricade kits to 30 in Vertigo Remove nasty color correction in Vertigo Disable Immolator in Rescape Disable Revenant in Evac Disable Fast Zombie, Revenant and Wraith in Crest of Waves Wallspy is now limited to survival group players Survival Groups now has a nail whitelist Flashlights no longer cast dynamic shadows Do not draw the distance from zombie gasses anymore and instead display the distance from the nearest gas Calculate zombie voluneteers every 10th of a second instead of every 25th of a second Added fists as a default weapon Added a new model for the Blaster Shotgun Moved the flashlight over to LUA allowing players to change it's color Players can no longer get stuck inside of headcrabs Added new spectator mode "Smoke" Moved jihad to slot 5 Wraiths can not become fully invisible on obj maps Players can now change to the old HL2 weapon models Removed unneeded sound precache from the Promethium Updated leaderboards to the latest version (Too many errors) Players can't see spectator chat Fixes: Fixed custom titles appearing in the console when a player chats Fixed special character not appearing correctly in text and playernames Fixed all current problems found in the obj class zombie system Fixed the boss notify and ticklenightmare from spamming console with errors Fixed many problems with Zombie Escape Fixed the fixed spectator style leaving you in one place Fixed medic ammo not being displayed properly on medic guns when using the KF2 hud Fixed medic grenade healing players that have the medic debuff Fixed Fusion SMG reload sound Buffs/Nerfs: Buffed Bonemesh health and damage (Health - 1000 >> 1200, Damage - 15 >> 20) Buffed Pukepus health (2750 >> 3500) Buffed Butcher health (750 >> 1250) Edited June 27, 2016 by ForrestMarkX 6 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted June 29, 2016 Share Posted June 29, 2016 (edited) Update: 6/29/2016 General: Added ability to toggle the chat system Players can now toggle the weapon bob system All new features are now off by default Added Prestige leveling system Disable minigun and railgun on obj maps Added FuBar back and made it obj only Players can now toggle notifies Restored hide from wallspy Added leaderboards Removed a useless function Racism check now displays the message in red Added Heat Vision bonus Fixes: Fixed weapon tiers being unlock early and being locked forever in obj maps Fixed a issue where players could use gold PMs without being a gold member Fixed lag issue brought on by the headcrab collision system Fixed the chat system adding a extra space to the title Fixed Wraith animation freezing when moving slow Edited July 4, 2016 by ForrestMarkX 2 Link to comment Share on other sites More sharing options...
->SK<- Posted June 30, 2016 Share Posted June 30, 2016 Update: 6/29/2016 SKay: Weapon Balancing (we all know everyone likes it ): Balance of Worth Weapons and some Tier 1 weapons; Battleaxe tweaked to make it worthwhile. Still the slowest firing pistol but can pack a punch: Damage Increased (21 -> 26 base HP) Crackler tweaked to make it into its own unique niche as the early assault rifle. Reloads faster and shoots bullets faster: Reload speed increased by 20% Rate of Fire increased (0.175 -> 0.165 delay) Glock3 tweaked to make it worth the purchase on wave 1. Deals more damage. Damage increased (20 -> 22 HP) Owens tweaked to certify its status as a worth menu weapon. Damage reduced but is more accurate. Damage reduced (12 -> 11HP) ConeMax decreased (0.08 -> 0.07) ConeMin decreased (0.04 -> 0.035) Sparkler tweaked to assert its status as a CQC SMG, and allowing the Tosser to fill its own niche pre Wave 3 Damage Increased (12 -> 13 HP) ConeMax increased (0.069 -> 0.077) ConeMin increased (0.027 -> 0.03) Tosser tweaked to make it a more worthwhile SMG. ConeMax decreased (0.055 -> 0.05) ConeMin decreased (0.029 -> 0.025) SKay: The required percentage of people needed to RTV a map is now at 65%, down from 75% SKay: Added an option to allow disabling of the rotation on the fly. This is set to false while we give people a nice little un-announced event. Forrest: Updated MySQLoo to V9 Forrest: Fixed multitude of problems Forrest: Optimized a few important functions, removed unused function 2 Link to comment Share on other sites More sharing options...
Recommended Posts