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*GG

Friend of HG
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*GG's Achievements

Advanced Member II

Advanced Member II (4/10)

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  1. brgr.

    Happy birthday LOOOOOOOOOOAD3d

  2. plans next Fri? Eleague

  3. HELL NO TO THE NAW NAW

  4. We could have a community "tournament" based around the CS:GO Majors. A community bracket challenge. Earn points for predicting the winners of every Pro match. Top three scores win some csgo jailbreak server credits, a forum badge or something. Prove your great knowledge of the CS:GO scene.
  5. I'd like to see some new servers setups that can potentially be a hit and be a high pop server. Keeping the HG strong and fresh. "[HG] 24/7 aim_map | Deathmatch | 128 tick | stats | HELLSGAMERS" - 16-18 players was the balanced number for this map. but its crazy action tho. *has to be only this map! - http://csgo.gamebanana.com/maps/168230 - http://imgur.com/QyPEexj i was server manager for -AJSA- and this setup works! It was always full server.
  6. Where's my Ho Ho Ho's at?

    1. eXtreme

      eXtreme

      You'll get it in 4 days

    2. Johnmau
  7. I used "wireframe_3" YOU ASS oh and Bonbon besides having to design and build the map. i've had to design and build the map. so whats it to you how long i take? nobody asked me to do this. im doing it on my own time with no help. so heres a "working bsp" of the map. so bonbon no diamelo wasnt trying to help because diamelo doesn't know what hes talking about when i took those in-game wireframe pictures. anyone who wouldn't consider how to improve the gameplay quality is a fool. doesn't matter if its the scripts, plugins, trails, hats, models, or whatever area of a video game that can be improved. cstrike.rar
  8. yes totally ignore all the wack ass VISLEAFS and talk about the new servers...... that will throw em off the scent
  9. whatever any mapmaker would know what those pictures mean. You obviously aren't a fucking map maker.
  10. im not referring to my fps, when the server starts to get laggy it happens to everyone. i know HG JB having 64 players does play a role in that because its taking it to the max on server side. but map optimization will help the server side lagg.
  11. im not trying to rag on anyone i just want the lag gone. if i can shave off even 10 fps. that would help alot of players.
  12. http://www.youtube.com/watch?annotation_id=annotation_526455&feature=iv&src_vid=O44wZitRJwo&v=31hZH-RCwGM im not trying to rag on anyone i just want the lag gone. anyone else wanna comment? [insert cool gif here because im bonbon] took these pictures using "wireframe_3" which reveals the poor map design.
  13. im takin down the BSP for now. at least until i can get the textures to work..
  14. releasing Alpha map for people to check out. Spend alot of time working and designing. tunnels finished. spongebob kitchen finished. sauna finished. changelog: 1.0 *armory tunnels (testing a T only pickup bomb and shotty area down there) *spongebob kitchen *minefield first part is working *showers in the pool room will have a on/off button with water. *added cubemap to each T cell *corrected placement of textures *fixed numerous areas where brushed were overlapped *many area that was missing nodraw was fixed *deleted many wasteful and unecessary areaportals *race stall sounds by the big cage isn't the LR bell. and isn't that loud. *teleport sound to go into OBS is a quake teleport sound *heart shaped pool is green *team color caution strip for 300 knife arena *microwave in kitchen still teleports to infirm *obs pool is caribbean water and deeper *added some blue lights to the VIP pool *changed color of heart shaped pool TO-DO LIST / TEST LIST: -optimization -add HUD radar of the map -finish dust 2 area. -test minefield for gameplay quality. -add a team nade DM arena. 2 types of team nade deathmatch, either with nades and you spawn with 1 flash. or just a smoke and 1 health. -add spinning pole jump -add some kinda escape route for dust 2 area -add a welcome to HG audio when you join server