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Spammable/trollable Elevator Button On Zs_Underpass330
Spikes3711 replied to topic's Gamma.CM in Suggestion / Bugs
Yes, exactly, the humans can no longer stay at that spot for 4 rounds and just fall back to the end after the shelf breaks. Now it's actually challenging; and lets not forget that the room by that door way is filled with props. And the room above the elevator is also filled with props, but everyone just runs by it to get to the end.- 10 replies
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- zs_underpass330
- zombie survival
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Spammable/trollable Elevator Button On Zs_Underpass330
Spikes3711 replied to topic's Gamma.CM in Suggestion / Bugs
Yes, we're aware of that. What's your point?- 10 replies
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- zombie survival
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I think a redeemer worth menu with discounted super weapons would be a good idea
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Do you honestly not know what Flatgrass is? It comes with GMod. And this has already been done. Flatgrass and Construct were both on the server before but they were removed; construct because of the secret room and flatgrass because of the ridiculous size and because humans would die trying to get down from the platform.
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Good lord, what is your texture detail set to?
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The Barricading Academy Of Zombie Survivial
Epic Kitten replied to topic's Gamma.CM in Zombie Survival General
How would faster nailing/un-nailing even work? lol... -
That's pretty trippy, dude. Does that happen every time, or just on specific maps? Maybe you should make steam check the integrity of the game files or re-install.
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Spammable/trollable Elevator Button On Zs_Underpass330
Spikes3711 replied to topic's Gamma.CM in Suggestion / Bugs
Pretty sure I did that already. Here's a link to the map fix i did earlier- 10 replies
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Ingenious. You have my gratitude.
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Actually, how about making this a perk on the worth menu. Instead of an arrow, it would allow the person with the perk to see the flashing health (like the zombies) if it's below a certain threshold.
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Fantastic.
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I mean they're adding it within a week of it being submitted while mine have been done for almost 2 months.
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zs_storm_v1 is the classic, stormier is the remake that nearly always crashes because of the props
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Ok, here is the latest version of zs_office that I've just finished. I've added a mechanic that allows the zombies to shut off lights in the office by breaking one of the electrical boxes (they'll have to find it). This won't shut off all of the lights; just the ones in the hallways closest to the zombie spawn, that way the entire map isn't pitch-black. I've also included an image that shows the map layout with spawn points and suggested barricade spots. Ammo boxes are hidden around the map to encourage people to spread out and there are plenty of props, so go wild. >> DOWNLOAD HERE << If you notice any glitches or issues, please post a comment along with a picture pointing out the problem so I can fix it. Suggestions welcome. And don't forget to send a message to sharp telling him how much you like the map.