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Matt B

Friend of HG
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Matt B last won the day on August 19 2016

Matt B had the most liked content!

Profile Information

  • Gender
    Male
  • Location
    Texas
  • Occupation
    I sell/change tires part time.. school full time
  • Interests
    Cars, Computers, Electronics, Video Games, Sleeping
  • Bio
    full time college student, work part time, play lots of autism simulator aka zombie survival when i can.

Computer Specs

  • CASE
    Corsair Air 540
  • Motherboard
    Asus Maximus VII Hero
  • CPU
    i7 4790K @ 4.7GHz
  • CPU Cooler
    Corsair H110i GT
  • RAM
    16GB GSkill 1600MHz
  • Graphics Card(s)
    EVGA GTX 970 SLI
  • Power Supply
    Seasonic X750
  • HDD/SSD
    256GB Samsung 840 Pro
  • Operating System
    Windows 8.1 Pro
  • Display Monitor(s)
    Crossover 44k UHD 40" 4k @ 60Hz + 27" Asus 1080p
  • Headset
    Logitech G930
  • Mouse
    Logitech G502 Proteus Core
  • Keyboard
    Logitech G710

Gamer Tags

  • XBOX Live
    IMI4tth3w

Social Links

  • Facebook
    https://www.facebook.com/mbrad1019

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Steam Account

Matt B's Achievements

Elite Member II

Elite Member II (6/10)

165

Reputation

  1. Who can i get ahold of to get me friend of hg perms in ts?

    1. Silly

      Silly

      anyone in the help desk or with a blue R tag

    2. Scrubbubbles

      Scrubbubbles

      MATTTTTTTTT REEEEEE

  2. Happy Birthday

  3. Happy birthday!

  4. Happy Birthday!

  5. I'll see if i can get the thread updated sometime this week
  6. could be interesting. maybe even some sort of immunity to fire as well? take 1/4 damage from env_fire?
  7. i like this idea. maybe you could load a single turret with many different kinds of ammo? and depending on what is in it, it will fire all different kinds of ammo at once? and each ammo type has a different damage amount? that might be a bit difficult. and picking the ammo to load into the turret.
  8. congrats on recruit!

  9. in a server of 100 people, it can be very difficult to verbally warn someone and thus requiring the use of mute, kick, or gag to get the point across. Mute and Gag only lasts for 1 game and kicked players usually return. In worst case scenarios they may lose some points if they were a human or a chance to be a boss as a zombie. The 3 step process is a general guideline and in most cases is followed. Most players are usually muted or kicked multiple times before a ban is issued but of course this depends on the situation. Enjoy your nice long paragraph explanation explaining everything you already knew.
  10. Hello! I am making this thread so that those of you who are not able to participate in map testing can have some say about maps that we approved/disapproved. Over 50 maps have been tested and we want to share with you the ones that we feel make the cut and ones that do not. Now with that said, the other goal of testing such a large number of maps is to get more variety on the live server. Not every map is going to be the greatest map ever made, and really good zs maps are not easy to find. But if we feel that a map can be a decent amount of fun, we want it on the server. The high variety of maps will also help diversify the map selection and keep people on the server. So here is the list of maps. Unless there is some major bug with an approved map, i'm hoping more for you to post why a disapproved map would be good for the server rather than why an approved map will be bad. At the bottom is a spoiler with the logs we made from testing for you to see why we approved or disapproved a map. Approved Maps: zm_airport_panic_bobpoblo2 zs_abandoned_mall_v6b (not replacing v6s so both versions will be on rotation) zs_ambush_v4 zs_barren_vb zs_brightside zs_castle_keep_snowy zs_cheap_hotel_v2 zs_darkside zs_dl_powercliff zs_farmhouse_v4 zs_krustykrab_v4; exception to be like obj maps and come up less in rotation zs_last_dayz_v1 zs_lighthouse_v1 zs_necrotic_v3b zs_obj_dump_v10 zs_obj_lambdacorev16 zs_obj_vertigo_v20 (replacing zs_obj_vertigo_v14) zs_pathogen zs_snowedin_vb zs_stanley_parable_v2 (replacing zs_stanley_parable) zs_swimming_pool_v2c zs_underpass_330_v4b zs_vector zs_zedders_mall_f4 Disapproved Maps: zm_backwoods_b4 zm_basin_b3fix zm_diamondshoals_a2 zm_downtown_v1 zm_gasdump_b4 zm_gilmanhouse_v2 zm_mine_shaft_v1 zs_bunker_vb zs_clav_massive zs_despair zs_dryfield_v3 zs_equilibre_final zs_filth_v3 zs_glacier_v2 zs_mojave_b1 zs_nowhere zs_obj_countrytrain_v3 zs_obj_minecave zs_slugde_fixed3 zs_splinter_v2 zs_splinter_v4 zs_stormier_v1 zs_tag_sealed_fix1 zs_urban_strain zs_zedders_mall_v1_7 Still need to be tested: zs_highschool_v4b zs_scrapmetal_v2_fixed [spoiler=Testing Log]Zs_slugde_fixed3 IMI4tth3w - lighting is broken and everything is really shiney. Other wise the fix to remove the window in the OP room is good. Fix the lighting and we can get it to live. disapproved. Zs_snowedin_vb IMI4tth3w - looks great and fixes with zombies spawning into walls looks good. Removal of props was needed and optimization with area portal is good for fps. approved. Zs_splinter_v4 IMI4tth3w - as a human, i spawned in a wall. Already disapproved. Disregarding that? The map is tiny and looks like it was made by a 2 year old. nope. Zs_stanley_parable_v2 IMI4tth3w - great updates, zombie spawn fixes, and much needed fixes to the vent. Approved Zs_swimmingpool_v2c IMI4tth3w - zombie spawn has been moved to the top and tickle monster will no longer get stuck. Doors were added to the sides instead of the invisible barriers. Everything looks good. Approved Zs_tag_sealed_fix1 IMI4tth3w - same lighting issues as slugde fixed3. Kevin will need to fix the lighting in order to get this up. The fixes are good and adds more variety to cading locations on the map. Although i did find some nodraw around a couple of the windows at the house with the piano. Zs_underpass_330_v4b IMI4tth3w - removal of the shelf was definitely needed. Although i feel like if the zombie’s teleport room was physically closer in space in the map so that they would prioritize spawning there, it would be more effective. But none the less its a good debuff of the map. Approved. Zm_airport_panic_bobpoblo2 Marche-overpowered for humans especially with the vents Marche-you can easily get lost IMI4tth3w - i think map still thinks time on the server to determine how human OP it is Zs_abandonded_mall_v6b IMI4tth3w - community wants both versions of abandonded mall on the rotation Zs_bunker_vb IMI4tth3w - can still get on roof; garage door in sewage area still not breakable; tires are fixed now; IMO needs the garage door to sewage area to be breakable but still okay to bring back Zs_cheap_hotel_v2 IMI4tth3w - Should be re-added to server rotation; good map, just got boring. Wider map selection should make it fun again zs_dl_powercliff IMI4tth3w - good map, was approved in a previous testing but never made it to live. Not bad. Worth putting on rotation Marche- Worth for a good map zs_dryfield_v3 Our version is different from the official version. This map needs to be fixed and changed name; well texture is still fucked up. Good map needs to be fixed Zs_farmhouse_v4 IMI4tth3w - small map but an original to zs. Good to be added. Zs_krusty_krab_v4 IMI4tth3w - great old map. Could possibly be added to come up on rotation less like objective maps do. Zs_lighthouse_v1 IMI4tth3w - another classic map. Should be added to rotation. Might be a few OP skycading spots that need to be looked at if/when it goes live. A bit zombie sided, has roller mines that might need to be removed Marche - Needs fair balance from zombie side, Humans can actually win this map by 70/30 with skycades only. 6/10. Zs_mojave_b1 IMI4tth3w - 1, maybe 2 places to cade. Large with few props and little going on. Zombie sided for sure. Marche - Even from far range, humans can actually snipe the spawn with rifles if the dusty environment is removed. Keep the environment. Zombie Sided especially with headcrabs. Zs_nowhere IMI4tth3w - elevator that can be broken and abused…. Removed elevator and it will be okay; sliding glass door at gas station needs to be removed as it can be abused Marche - Let a human stay at the closing door of an elevator and it can be exploited so easily. Zs_obj_dump_v10 IMI4tth3w - removed due to trolling with key at beggining. Needs to be changed to a switch; even still it is frequently votemapped on live with few issues. Zs_obj_lambdacorev16 IMI4tth3w - some possible bugs but would be a good obj map. Should be okay to have on live. Also there was noted that lots of lag on the tram. Zs_obj_minecave IMI4tth3w - REALLY long map. Some issues with elevator. Everyone phased through. Will need to be tested again. Too buggy for live IMO Zs_pathogen IMI4tth3w - latest gmod has no more issues with this map. Doors are visible. Map is fixed and good to go Zs_vector IMI4tth3w - map made by same person as pathogen; overwhelmingly yes for this map Zs_scrapmetal_v2_fixed IMI4tth3w - needs to be added to debug and fast dl.. Rip Zs_splinter_v2 IMI4tth3w - needs to be added to fastdl Zs_stormier_v1 IMI4tth3w - just another version of zs_storm. Its okay i guess. If we are looking for quantity it will be okay for server but its basically just another zs_storm which is not very popular. Zs_urban_strain IMI4tth3w - human OP and very easy to troll zombie spawn. No until these issues are fixed. Zs_zedders_mall_f4 IMI4tth3w - i have all textures in this map but others say they are still missing textures. Still good map and doesn’t make it, but some will need to have hl2 mounted. Has some noxious net posters advertising their servers but i don’t think those servers still exist.. Textures could be packed into the map and noxious ones removed. Zs_zedders_mall_v1_7 IMI4tth3w - this version i have broken textures even with content added. Not a good version Zm_backwoods_b4 IMI4tth3w - large map not really made for zs. Kind of like an objective map but not really. Great Leader Kevin - Was originally a zombie master objective map. Can be refitted to an obj map. Zs_last_dayz_v1 IMI4tth3w - really bright like ancient sands, but still playable. Might be human sided with a few OP spots. Still playable for the server Zm_basin_b3fix IMI4tth3w - nice map but water can be trolled as it is trigger hurt; no props and no where to cade. Meh Zm_diamondshoals_a2 IMI4tth3w - really bad. Like an old obj map but doesn’t work. Similar to crest of waves. Lots of small obj like bringing stuff here and there. Zm_downtown_v1 IMI4tth3w - missing textures, also kind of like an obj map, can go out of the map, confusion objectives. Not really compatible with current zs Zm_gasdump_b4 IMI4tth3w - another obj based zm map. Easy to troll and doesn’t really work well with current zs; humans can spawn in skybox… Zm_gilmanhouse_v2 IMI4tth3w - another obj based zm map. Not many props. You can break the radio. Broken map Zm_mine_shaft_v1 IMI4tth3w - another obj based zm map. Nope Zs_ambush_v4 IMI4tth3w - small map with limited cading spots Zs_barren_vb IMI4tth3w - part where you can go out of the map has been fixed. Good to go Zs_brightside IMI4tth3w - smaller spot with a couple places to cade. Good to go IMO Zs_castle_keep_snowy IMI4tth3w - large map, not the greatest, but should be okay. Zs_clav_massive IMI4tth3w - classic old shitmap. Tall tower no place to cade. Map looks unfinished. Zs_darkside IMI4tth3w - dark version of brightside. Same as the other. Good to go Zs_despair IMI4tth3w - small map, no places to cade. Few props. nope Great Leader Kevin - Poor lighting Zs_equilibre_final IMI4tth3w - no place to cade, map for running around shooting not survival with cading. Zs_filth_v3 IMI4tth3w - another noxious run and shoot map. Not for hg zs Zs_glacier_v2 IMI4tth3w - small map, not many places to cade. Possible unbreakable doors. Elevator can be glitched. Not very good Zs_necrotic_v3b IMI4tth3w - roof is now fixed, but some of the ladders aren’t working. Still playable but ladders should get fixed for a future update. Zs_obj_countrytrain_v3 IMI4tth3w - cool map but too confusing with no direction for hg zs Zs_obj_vertigo_v20 IMI4tth3w - plays just fine, but has some nox advertisements in it but no big deal, so does v14. Prevents people from staying behind which is good. Other than that just feels more optimized and small bugs fixed. Looks good.