zoomy Posted December 29, 2014 Share Posted December 29, 2014 (edited) very boring for zombies map-zs_barren exploitmap.dem Edited December 29, 2014 by zoomy500 Quote Link to comment Share on other sites More sharing options...
Fuzzy Dice Posted December 30, 2014 Share Posted December 30, 2014 (edited) Does this have to do with being able to propclimb? You can do that on every map depending on various player clipped brushs/skyboxes. Its not an exploit of a map and its ruined via fast zombies on wave 3. Just like the camping zombie spawn till wave 3 rule That moment when you realize you spelled have wrong Edited December 30, 2014 by Fuzzy Dice Quote Link to comment Share on other sites More sharing options...
zoomy Posted December 30, 2014 Author Share Posted December 30, 2014 it is not propclimbing. there is only an small hole in the nodraw brush surrounding the map, which is why fasties cannot get up there. on the top of the roof of the building i was standing on, the hole in the invisible wall is just small enough for people to get onto that roof below, and just camp the only way in, which is why fasties cannot get up, as seen in the demo. they are outside the map. Quote Link to comment Share on other sites More sharing options...
fen Ra Posted December 30, 2014 Share Posted December 30, 2014 (edited) Yes, it's easy to get through when you have time and a prop ladder, but when you are a zombie it takes fasties and even then you will survive one out of ten times maybe because of all the gunfire. Game breaking. I would add that this map is seldom played and seldom won anyway, and with maps like bungalows still on rotation I'm not sure this one looks so bad as it stands. Edited December 30, 2014 by fen Ra 2 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted December 30, 2014 Share Posted December 30, 2014 It pretty easy to set up a spawn and get poison zombie to kill them. It also the map maker fault for not sealing that hole unless he did it intentionally. Quote Link to comment Share on other sites More sharing options...
TheAtrocity Posted December 31, 2014 Share Posted December 31, 2014 nah, fast zombies can climb to the adjacent building and set up a spawn point there. The small hole is very easy for any zombie to go through-the game is easily won once wave 3/4 are unlocked and a proper spawnpoint is set up. If fast zombies aren't enough, wave 4 unlocks poison zombies. A rush would be devastating as there would be no place to make a barricade. This happens especially when the newer players discover the hole to which leads to the human team, courtesy of veteran players. Quote Link to comment Share on other sites More sharing options...
Matt Marche Posted December 31, 2014 Share Posted December 31, 2014 Humans bring props. Humans put a turret down and build slightly lower than skycade height limit inside the "exploit" area. One human stands on the top of this. Suddenly spawnpoints are impossible on the roof. 2 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted January 3, 2015 Share Posted January 3, 2015 Humans bring props. Humans put a turret down and build slightly lower than skycade height limit inside the "exploit" area. One human stands on the top of this. Suddenly spawnpoints are impossible on the roof. you can get a horde of fasties to take the guy out. Quote Link to comment Share on other sites More sharing options...
fen Ra Posted January 3, 2015 Share Posted January 3, 2015 you can get a horde of fasties to take the guy out. So with that logic, a five mile long hallway map shouldn't be removed because "you can take fasties to go down the hallway and take out the humans". Quote Link to comment Share on other sites More sharing options...
Fuzzy Dice Posted January 3, 2015 Share Posted January 3, 2015 So with that logic, a five mile long hallway map shouldn't be removed because "you can take fasties to go down the hallway and take out the humans". Mall of the dead ;c 1 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted January 3, 2015 Share Posted January 3, 2015 So with that logic, a five mile long hallway map shouldn't be removed because "you can take fasties to go down the hallway and take out the humans". Headcrab Canyon Quote Link to comment Share on other sites More sharing options...
fen Ra Posted January 4, 2015 Share Posted January 4, 2015 Mall of the dead ;c Headcrab Canyon What? Quote Link to comment Share on other sites More sharing options...
Space Rash Posted January 17, 2015 Share Posted January 17, 2015 (edited) First off I too believe people exploit this position. The only way humans can get to this position is through prop climbing which isn't exploiting but does factor in. The fact that they need to prop climb to get up means zombies need to prop climb to get up there(exception for fast zombies and spawned in zombies). This means that bosses are useless, if they decide to remove the prop ladder(which always happens). Having bosses remove from play makes it impossible to take over the back part of the roof. Overall this map should be removed or if possible fixed. Below is a few outlines I made to show of how the map is like. I outlined several parts with certain colors which consist of: White= Outline of the upper roof Yellow= Outline of the entrance( approximately that size) Red= Outline of the invisible barrier 1st Picture: Up close view of the only entrance/exit 2nd Picture: Shows the invisible box Edited January 18, 2015 by Space Rash 1 Quote Link to comment Share on other sites More sharing options...
fen Ra Posted January 19, 2015 Share Posted January 19, 2015 Here's actually how tight it is: The mapper clearly did this crap on purpose. Also notice that even getting there is impossible from the front for casual fast zombies who don't know how to climb or how to leap climb, because the wall is not flat and you can't climb it from the bottom, you have to jump first: 1 Quote Link to comment Share on other sites More sharing options...
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