Matt B Posted July 22, 2015 Share Posted July 22, 2015 (edited) Zombie Survival Project Improve Map Rotation The purpose of this thread is to improve the map rotation, improve maps for our server, and get more variety in the server. We need your help and suggestions on new maps to play, any issues with current maps, and maps that should be on/off the rotation. The following link contains a list of every map on the server as well as available links to download the maps, and other information that will be added in the future. We also encourage our players who are interested in creating their own maps for the server to mess around with hammer editor. Maps catered specifically to the game play of hgzs are the most desired and have the greatest success of making it onto the server. If you are developing a map for hgzs, please make a thread here to keep us updated. GOOGLE DRIVE MASTER MAP LIST [spoiler=Quick List of Current Server Maps] 1 - zm_distant 2 - zm_krusty_krab_a3 3 - zm_mall_beta_b1 4 - zm_panic 5 - zm_surrounded_opt_v2 6 - zm_tx_highschoolbeta7 7 - zm_tx_highschoolbeta7_d_vh 8 - zs_abandon_factory_v3 9 - zs_abandoned_mall_v6b 10 - zs_abstraction_night 11 - zs_alexg_motel_v3 12 - zs_ancient_sand 13 - zs_ancient_sand_v2 14 - zs_ancient_sand_v3 15 - zs_area17_v1_opt2 16 - zs_asylum_v6 17 - zs_aztec 18 - zs_bungalows 19 - zs_bunker 20 - zs_buried_society_final 21 - zs_cabin_v2 22 - zs_canyon 23 - zs_cheap_hotel_v2 24 - zs_city_14 25 - zs_cleanoffice_v1 26 - zs_closed_factory_01 27 - zs_countryside_b1 28 - zs_dam_v2 29 - zs_deadblock_v2 30 - zs_deadmount 31 - zs_deadmount_reborn_v1 32 - zs_decommissioned_1a 33 - zs_deepfreeze_v1 34 - zs_defection_v4 35 - zs_dryfield_v1 36 - zs_dryfield_v2 37 - zs_dryfield_v3 38 - zs_factory_v1a 39 - zs_farmhouse_v2 40 - zs_farmhouse_v4 41 - zs_fuzzys_plaza_v2 42 - zs_fuzzys_safehouse_v2 43 - zs_fuzzys_safehouse_v3 44 - zs_fuzzys_safehouse_v4 45 - zs_fuzzys_safehouse_v5 46 - zs_generic_office 47 - zs_generic_office_v2 48 - zs_glacier 49 - zs_gravity_v2 50 - zs_hazard_v3 51 - zs_headcrab_canyon_v2 52 - zs_healthcare 53 - zs_helipad_survival 54 - zs_hospital 55 - zs_house_outbreak_fixed_v2 56 - zs_imashouse_b2 57 - zs_infected_square_v1 58 - zs_infected_turbine 59 - zs_infirmary 60 - zs_insurance 61 - zs_junkyard 62 - zs_korsakovia 63 - zs_krusty_krab_v4 64 - zs_last_mansion_v3 65 - zs_little_o_house 66 - zs_lockup 67 - zs_lv426 68 - zs_mall_of_the_dead_v3 69 - zs_mall_v2 70 - zs_manoir_de_perruques_z10 71 - zs_marsh_fixed 72 - zs_nacht_der_untoten_v3 73 - zs_neighborhood 74 - zs_neighborhood_v2 75 - zs_nysc_b4a 76 - zs_obj_827_to_phoenix_v10 77 - zs_obj_bluevelvet_v2_fix 78 - zs_obj_crestsofwaves 79 - zs_obj_dump_v10 80 - zs_obj_dump_v9 81 - zs_obj_enervation_v14 82 - zs_obj_enervation_v16a 83 - zs_obj_evac_v5 84 - zs_obj_evac_v7a 85 - zs_obj_gauntlet_v3 86 - zs_obj_lambdacoreV16 87 - zs_obj_mental_hospital_v6 88 - zs_obj_pharmacy_v19 89 - zs_obj_reactor_15_v3 90 - zs_obj_station 91 - zs_obj_station_fix 92 - zs_obj_upward_v20 93 - zs_obj_vertigo_v12 94 - zs_obj_vertigo_v14 95 - zs_pathogen 96 - zs_psychosis_fixed 97 - zs_pub_v2 98 - zs_raunchyhouse_v4 99 - zs_residentevil2v2 100 - zs_rs_vacant 101 - zs_ruralblock 102 - zs_ruraldepartment 103 - zs_scrapyard 104 - zs_seclusion 105 - zs_seige_v1 106 - zs_seige_v2 107 - zs_slugde 108 - zs_snowy_castle 109 - zs_stadium_v2 110 - zs_stadium_v3 111 - zs_stadium_v4 112 - zs_stadium_v6 113 - zs_stadium_v7 114 - zs_storm_v1 115 - zs_stormier_v1 116 - zs_subterranean_b2 117 - zs_subversive_part4 118 - zs_subway_v8 119 - zs_subwaystations_v2 120 - zs_swimming_pool_v2 121 - zs_tag_sealed 122 - zs_the_citadel 123 - zs_the_pub_final7 124 - zs_theyhunger_v1 125 - zs_trainstation 126 - zs_transit 127 - zs_uglyfort_desert 128 - zs_uglyfort_v6 129 - zs_underpass_330_v4 130 - zs_underpass_330v2 131 - zs_underthebunker_v2 132 - zs_underthebunker_v2a 133 - zs_underthebunker_v2sk 134 - zs_urban_roofs_v1_fixed 135 - zs_urban_strain 136 - zs_urbandecay_v4 137 - zs_vault_106_v5 138 - zs_viruslabs_remake_v2 139 - zs_where_bad_kids_go_fix 140 - zs_woodhouse_rain 141 - zs_xcom Map Additions Want a map added to the server and/or the rotation? Go to our official map suggestion thread! Click Here Map Balancing Map balancing is for maps that are not broken, but need some modification that would make it better suited for hgzs. I encourage you to check some of the maps currently on the server but off the rotation since these are the easiest to get back on rotation. Click Here if you have a map balancing suggestion [spoiler=Maps Currently Being Balanced]bungalows ancient sands Map Fixes Map fixes are for maps that have a broken aspect that is ruining the map, gameplay, and keeping it off rotation. Click Here if you have a map fix suggestion [spoiler=Maps Currently Being Fixed]insurance - people falling below map due to poorly made skybox bungalows - extremely poor fps and boring for zombies. human OP neighborhood - resupply crates clip through floor and puke pus attack through floor exploit. pathogen - doors disappear and lots of user crashing with new gmod update More to come. Created 7/21/2015 Edited August 12, 2015 by IMI4tth3w 2 Quote Link to comment Share on other sites More sharing options...
Dreamy Posted July 22, 2015 Share Posted July 22, 2015 (edited) This will have a great sinergy with: Map fixing thread Map balancing thread And with all three together, we will get a fixed and balanced map rotation Edited July 22, 2015 by Dreamy Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted July 22, 2015 Share Posted July 22, 2015 Currently fixing leaks on the map. Quote Link to comment Share on other sites More sharing options...
A Tax on Tyson Posted July 22, 2015 Share Posted July 22, 2015 (edited) Awesome. HG is really starting to shape up into a proper server. Edited July 22, 2015 by A Tax on Tyson Quote Link to comment Share on other sites More sharing options...
Zenriax Posted July 23, 2015 Share Posted July 23, 2015 Can we remove vertigo v14 completely i hate when scrubs accidently vote for wrong map and everyone dies Quote Link to comment Share on other sites More sharing options...
Demon Prince Posted August 12, 2015 Share Posted August 12, 2015 Can we remove vertigo v14 completely i hate when scrubs accidently vote for wrong map and everyone dies I believe the current notion for the maps would be to remove any old versions of maps that are not played at all.... Quote Link to comment Share on other sites More sharing options...
Matt B Posted August 12, 2015 Author Share Posted August 12, 2015 (edited) Can we remove vertigo v14 completely i hate when scrubs accidently vote for wrong map and everyone dies for those who have played vertigo and want more of a challenge besides an extreme pointwhore fest, i actually prefer v14 over v12. the only issue i have with v14 is the lighting is absolute shit. however, i expect both v12 and v14 to remain on the server. getting them on rotation would be another story. waiting to see how the new map votemap list works before i make any comments about what we should do with those 2 maps. Edited August 12, 2015 by IMI4tth3w Quote Link to comment Share on other sites More sharing options...
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