Nibblewerfer Posted December 9, 2015 Share Posted December 9, 2015 This weapon would be difficult to balance correctly but I think it could be done with some thought. Firstly this weapon will use in some capacity the health of its user along with med power to heal it's patients at a rate of 5 health per heal and it should heal either a, a little bit more and recharge faster, or b heal a lot more (double) and recharge at the same speed. It should be unable to heal targets that have less 20 missing health and there should be a limit of two, they should be unlocked during wave 2. This is important so that people who forgot to bring medkits to the game don't die a slow and painful death due to their idiocy (even though it is satisfying) and to give a stronger heal to a team. I possible this weapon should be buffed doubly by its user having the hemophilia trait or whichever one disables healing. Quote Link to comment Share on other sites More sharing options...
Log Posted December 9, 2015 Share Posted December 9, 2015 Are you desperate for a new weapon, dont you? These *suggestions* are more like shitposts Sorry mate Quote Link to comment Share on other sites More sharing options...
Old Bill Posted December 9, 2015 Share Posted December 9, 2015 well that's the point, humans shouldn't be able to get medkit from the arsenal crate. Quote Link to comment Share on other sites More sharing options...
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