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Medical Kit Suggestion: Martyrs Medpack


Nibblewerfer
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This weapon would be difficult to balance correctly but I think it could be done with some thought. Firstly this weapon will use in some capacity the health of its user along with med power to heal it's patients at a rate of 5 health per heal and it should heal either a, a little bit more and recharge faster, or b heal a lot more (double) and recharge at the same speed. It should be unable to heal targets that have less 20 missing health and there should be a limit of two, they should be unlocked during wave 2. This is important so that people who forgot to bring medkits to the game don't die a slow and painful death due to their idiocy (even though it is satisfying) and to give a stronger heal to a team. I possible this weapon should be buffed doubly by its user having the hemophilia trait or whichever one disables healing.

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