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implemented Change The Water Plz


TheAtrocity
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Ladies, Gentlemen, anyone, welcome to ol' Atro's Suggestion of the DAY.

HOTTO -DOGU

Water Nerf

 

Instead of nerfing, like, everything with water, can we not remove bungalows, since that was basically the only map that LED to the water being so detrimental to humans? I don't understand why a universal nerf for water was established for all maps with about 1% water, especially when the water placements are pretty crucial pathways, like in Ancient Sands.

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We are actively working to proactively reconceptualize user-centric ideas and collaboratively foster cross-unit strategic theme areas while keeping with our dynamically incentivize granular paradigms. Our end goal is to energistically reinvent future-proof systems to efficiently seize cross-media data and appropriately integrate go forward leadership as needed.

 

We thank you for your suggestion and we hope to continue to assertively deploy professional testing procedures as the gamemode progresses.

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