TheAtrocity Posted December 9, 2015 Share Posted December 9, 2015 Ladies, Gentlemen, anyone, welcome to ol' Atro's Suggestion of the DAY. HOTTO -DOGU Water Nerf Instead of nerfing, like, everything with water, can we not remove bungalows, since that was basically the only map that LED to the water being so detrimental to humans? I don't understand why a universal nerf for water was established for all maps with about 1% water, especially when the water placements are pretty crucial pathways, like in Ancient Sands. 4 Link to comment Share on other sites More sharing options...
Old Bill Posted December 9, 2015 Share Posted December 9, 2015 rip Link to comment Share on other sites More sharing options...
Dreamy Posted December 9, 2015 Share Posted December 9, 2015 Humans can now move faster in water https://hellsgamers.com/topic/83178-zombie-survival-change-logs/ Link to comment Share on other sites More sharing options...
TheAtrocity Posted December 9, 2015 Author Share Posted December 9, 2015 Humans can now move faster in water http://hellsgamers.c...al-change-logs/ Not enough, and we can't fire boomsticks underwater. The slight buff doesn't help whatsoever and does nothing to refute my reasoning stated above. Link to comment Share on other sites More sharing options...
The Gaming Limit Posted December 9, 2015 Share Posted December 9, 2015 Not enough, and we can't fire boomsticks underwater. we should base it on real life YOU CANT FIRE A WEAPON UNDER WATER My case is closed Link to comment Share on other sites More sharing options...
FoxHound Posted December 9, 2015 Share Posted December 9, 2015 Actually, you can fire a gun underwater. The only problem is that if your ears are under the water level, your ear drums will explode. Besides that, most guns can be fired underwater Not anything close to scotland forever tho. Link to comment Share on other sites More sharing options...
Papa John Posted December 9, 2015 Share Posted December 9, 2015 We are actively working to proactively reconceptualize user-centric ideas and collaboratively foster cross-unit strategic theme areas while keeping with our dynamically incentivize granular paradigms. Our end goal is to energistically reinvent future-proof systems to efficiently seize cross-media data and appropriately integrate go forward leadership as needed. We thank you for your suggestion and we hope to continue to assertively deploy professional testing procedures as the gamemode progresses. Link to comment Share on other sites More sharing options...
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