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Extra Boss Zombies?


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Hey, hows the idea of having at wave 5 and 6 an extra boss when the tier 5 weapons come out.

 

I think it will be a great balance and make it much harder for humans to win and it also makes zombies stay as they have extra support, BUT WAIT you may ask what about when 60+ player count and then having 4 boss zombies is way to OP, I have to say what about the people when the player count is lower like here at my time zone when they all die within a minute of spawning?

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Hey, hows the idea of having at wave 5 and 6 an extra boss when the tier 5 weapons come out.

 

I think it will be a great balance and make it much harder for humans to win and it also makes zombies stay as they have extra support, BUT WAIT you may ask what about when 60+ player count and then having 4 boss zombies is way to OP, I have to say what about the people when the player count is lower like here at my time zone when they all die within a minute of spawning?

 

I think we should add +2k of HP or more when there are +40 humans and T5 Weps because the Normal HP of bosses is shit, Nightmares get instakilled, Tickle Monsters get raped instantly having no chance at all to attack. Puke has an enormous gaping head hitbox so the almost 3k HP doesnt last a single second against humans.

All the other bosses (Butcher, Wendigo, King Headcrab) become useless at wave 3 because of OP weapons and the low HP that accompanies the bosses

 

The only boss that if used correctly can last for a somewhat reasonable time at all waves is the Legion thanks to the 50% dmg resistance.

 

Hell even the Shade gets instakilled sometimes thanks to 60 humans flashing their flashlights at it.

 

So instead of adding +100000000000000 HP on Zombies on obj maps I think we should focus on the Bosses, because Zombies respawn everytime, Bosses dont and if we want to make them something worth of using they need to be at least more resistant so bosses can at least have a chance during wave 4,5 and 6.

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