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Opinions On The Recently Approved Maps


ATB
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Alright so after testing a few maps suggested by players here is the small list of approved/disapproved maps!

But we're not stopping here guys i want anybody that has a great suggestion for any map they might want added to the server

and we'll try them out! Let's make zs even better guys! ~ATB

 

Approved:

zs_bunker_vc

zs_dryfield_v3b

zs_sludgefixed4

obj_rescape_v5c

zs_riften_v1

 

 

Disapproved:

zs_combinetower

zs_highschool_v4b

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Bunker: Super hard to cade on, brings a challenge. A lot of players may call it a shitmap.

 

Dryfield: Good map for doorcades, may get a little boring for zombies early on.

 

Riften: Seems unique, i'd like to see how it plays out.

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  • 2 weeks later...

Update for 7/4/16 Maps to add to rotation:

 

ze_boredom_v543656

ze_ffvll_mako_reactor_v5_3

ze_lotr_helms_deep_v9

zs_arctic_cave

zs_cold_forest

zs_final_sunlight_v5a

zs_forlornbunker

zs_biolab_v1

zs_muhosransk_

zs_plane_factory_g

zs_siege_v6

zs_headattackcity_v1

zs_church

obj_bluevelvet_v3

 

Maps to remove from rotation:

zs_countryside_b1

zs_obj_bluevelvet_v2_fix

zs_storm_v1

zs_pub_v2

zs_infected_turbine

zs_ravenholm_a1

zs_manoir_de_perruques_z10

zs_junkyard

zs_the_pub_final7

zs_zedders_mall_v4

zs_deepfreeze_v1

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zs_highschool_v4b: this is the one with the glitched spawns? If we could get it fixed it would be a really good map. The custom models are really nice and there are a lot of places to cade. I would like to see this map back into the rotation/

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Update for 7/4/16 Maps to add to rotation:

ze_bastion_nav72

ze_biohazard2_sewer

ze_blackmesa_escape_r3

ze_boredom_v543656

ze_christmas_infection_v2

ze_crashbandicoot_v2

ze_elevator_escape

ze_ffvll_mako_reactor_v5_3

ze_ffxll_westerland_v7

ze_gods_wrath_

ze_grand_boat_escape

ze_jurrasic_park_story_v5

ze_jurrasicpark_v2_7_ob

ze_lotr_helms_deep_v9

ze_minecraft_v1

ze_ocean_base_escape

ze_potc_v3

ze_titanic_cqd_v2

ze_ut2004_convoy

ze_zombierig_v4

zs_minecraft_ricetown

zs_minecraft_oasis_v1

zs_arctic_cave

zs_cold_forest

zs_final_sunlight_v5a

zs_forlornbunker

zs_biolab_v1

zs_muhosransk_

ze_traak_b1

ze_aztec_temple_v3c

zs_plane_factory_g

zs_siege_v6

zs_headattackcity_v1

zs_church

obj_bluevelvet_v3

 

Maps to remove from rotation:

zs_countryside_b1

zs_obj_bluevelvet_v2_fix

zs_storm_v1

zs_pub_v2

zs_infected_turbine

zs_ravenholm_a1

zs_manoir_de_perruques_z10

zs_junkyard

zs_the_pub_final7

zs_zedders_mall_v4

zs_deepfreeze_v1

 

sex me

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Please change ze_blackmesa_escape into this:

http://gamebanana.com/maps/166325 (ze_blackmesa_remix_v3_6)

it's a remix version made by Enviolinador + Cisneros

changes compared to the classic:

-special items for humans (includes ammo box, drugs!!! and landmines)

-different modes and pathways (ZM round, low gravity, different pathways+endings)

-ANNIHILATOR MODE: Win 3 times as humans and special zombies will be unlocked (includes Antlion, Gigantes, Cthulhu (miniaturized) and more!), ensuring that humans will never win a round again. Expect tryhards to intentionally get infected when this mode is unlocked.

-Two Steps From Hell music (too mainstream, but w/e)

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Maps to add:

 

ze_pirates_port_royal_v3_6

 

 

Maps to remove:

ze_jurrasicpark_v2_7_ob

ze_ocean_base_escape

ze_aztec_v3

zs_siege_v2

zs_sludge_fixed

ze_traak_b1

ze_ut2004_convoy_v4

zs_final_sunlight_v5a

zs_headattackcity_v1

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Maps to add:

ze_naruto_v2_1a

ze_paper_escaper_v6_6c2

ze_mirrors_edge_reborn_v4_2

ze_pirates_port_royal_v3_6

ze_potc_iv_v6_1

ze_death_star_escape_v4_3

ze_blackmesa_remix_v3_6

 

Maps to remove:

ze_jurrasicpark_v2_7_ob

ze_ocean_base_escape

ze_aztec_v3

zs_siege_v2

zs_sludge_fixed

ze_traak_b1

ze_ut2004_convoy_v4

zs_final_sunlight_v5a

zs_headattackcity_v1

 

You should switch final sunlight v5a for v6

Link: http://www.mediafire.com/download/4dbimjqthz1hnlv/zs_final_sunlight_v6.bsp

 

v6 Pretty much fixes all the exploits, kills almost all skycading spots but a handful few, adds a teleporter room for zombies similar to the one in zs_abstraction_night so that zombies can reach all the spots, adds cubemaps and much more.

 

People seem to really enjoy the map for some reason and I would love to keep updating the map so that it fits the server needs :)

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Just wanna say something.

 

The map zs_deus_ex_hongkong_new_v1 is really fucking horrible and needs to be removed ASAP. Some props you can't go through and there are errors that everyone on the server gets. Also the map is very very poorly made.

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zs_deux_ex_hongkong_new_v1 - needs to be removed, bad textures/quality of map with an op spot for humans which makes a boring map for both sides

zs_swimming_pool - another boring map mainly op for humans, causes lots of spawncamping

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  • 1 month later...

Updated list from Approved and Disapproved maps from this August's testing and this month:

 

Approved:

 

ze_antartika_b2

ze_shroomforest_v4_5

ze_italy_town_v3

ze_lotr_mines_of_moria_v6_3

ze_sandstorm_v7_1

zm_desperados_a1_d

zs_krusty_krab_large_v4

zs_onett_v4

zs_school_v3_a

zs_christmastown_new_v1

zs_winterforest_v3

zs_silence_new_v1

zs_forlornbunker_new_v1

zs_evacuated_town_v2

zs_preppertown_v3

zs_final_sunlight_v6

zs_test_facility_v2_2

zs_olive_estate_v1

zs_snowdin_town_v1b

zs_treehouses_d

zs_abandoned_subway_fixed

 

Disapproved:

 

zs_sheleter_v2b

zs_outpost_gold_v2

zs_familyguy_night_v2

zs_villagehouse

ze_indiana_jones_iv_v2_4

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