Yumori Posted October 19, 2016 Share Posted October 19, 2016 (edited) On the subject of the Grim Reaper Reduce the knockback of the Grim Reaper; it's too overpowered and will annihilate mobs of zombies. Is it possible to make it in a way that the more Grim Reapers there are in a team, the less the point income will be for everyone that uses said weapon? It isn't supposed to decrease the whole point income rate for the population, but rather only those who bought such. Edited October 19, 2016 by Yumori Quote Link to comment Share on other sites More sharing options...
ATB Posted October 19, 2016 Share Posted October 19, 2016 The grim reaper unfortunately something almost impossible to balance due to a glitch within knockback. It has been adjusted so many times the only thing you can do is literally have high knockback or zero Quote Link to comment Share on other sites More sharing options...
Yumori Posted October 19, 2016 Author Share Posted October 19, 2016 The grim reaper unfortunately something almost impossible to balance due to a glitch within knockback. It has been adjusted so many times the only thing you can do is literally have high knockback or zero Then better put a zero knockback so the zombies can at least reach the cade and do their job What if the damage was buffed, but the knockback gone at least? Personally I think the knockback should be only for shotguns (that isn't the Destructor or new XM) and rifles (like the tier 2 hunter and tier 3 annabelle) 1 Quote Link to comment Share on other sites More sharing options...
Yumori Posted October 19, 2016 Author Share Posted October 19, 2016 Well i think the damages for the grim are well balanced for now, from my perspective Also, would be great for the double barrel shotgun to be fixed. The weapon is good, everything work. But when the reload animation is complete, and the loaded ammo appears on the side of the gun, you have to wait 2 more seconds to be able to shoot with it, it's frustrating ! I think that the grim is now an all-rounder late game weapon. With no knockback, it's going to feel more differently. May I ask what is the current damage? With no knockback, it has to have more damage or it might not be a nice weapon to buy anymore. That's my opinion for now. I agree with the Double Barrel. I keep pressing fire when the reload animation is done, but then it fires when theres no zombies around because they all got blown to smithereens. Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted October 19, 2016 Share Posted October 19, 2016 Well i think the damages for the grim are well balanced for now, from my perspective Also, would be great for the double barrel shotgun to be fixed. The weapon is good, everything work. But when the reload animation is complete, and the loaded ammo appears on the side of the gun, you have to wait 2 more seconds to be able to shoot with it, it's frustrating ! Yeah, the same glitch happens with some guns, specially with the Med guns and sometimes the benelli, although the benelli just gets stuck for a second before being able to shoot even tho it has ended the reload animation. I've died one or two times cuz of this. lol Quote Link to comment Share on other sites More sharing options...
FoxHound Posted October 19, 2016 Share Posted October 19, 2016 Yeah, the same glitch happens with some guns, specially with the Med guns and sometimes the benelli, although the benelli just gets stuck for a second before being able to shoot even tho it has ended the reload animation. I've died one or two times cuz of this. lol You should be able to stop reloading and shoot with the benelli mid-reload as soon as you click like the old XM, but for some reason if you try the gun jams and shells stop loading until u reload again or wait ~4 seconds, if it loaded like a boomstick it would be much more versatile 1 Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted October 19, 2016 Share Posted October 19, 2016 You should be able to stop reloading and shoot with the benelli mid-reload as soon as you click like the old XM, but for some reason if you try the gun jams and shells stop loading until u reload again or wait ~4 seconds, if it loaded like a boomstick it would be much more versatile Completely Agree Quote Link to comment Share on other sites More sharing options...
futo Posted October 20, 2016 Share Posted October 20, 2016 There's nothing wrong with grim; damage or knockback whatsoever. All the zombies needed is a good shade sponge; and if you lose a game due to autistic bosses, go blame him or her for losing your game. It's not like humans are winning every other games right now. And for the sawed off, I do believe the reload animation is physically sexually assaulting my brain. The reload duration is fine but waiting that 2 seconds with your gun "loaded" is quite awkward. Perhaps slow down the animation to cope with the reload time? Go buy your reload trait for now... 1 Quote Link to comment Share on other sites More sharing options...
Yumori Posted October 20, 2016 Author Share Posted October 20, 2016 The grim damage is fine. It'll probably take a while, but I hope the knockback glitch gets fixed. Quote Link to comment Share on other sites More sharing options...
Northground Posted October 20, 2016 Share Posted October 20, 2016 (edited) I agree with AzoNa on making tier 5 and maybe even with tier 4 unavailable unless there is a certain amount of players on. You could also perhaps make it so you can buy tier 4 or 5 anyways if you have the required Points in profit you earned that game. Edited October 20, 2016 by Northground 1 Quote Link to comment Share on other sites More sharing options...
ATB Posted October 20, 2016 Share Posted October 20, 2016 Limiting gameplay for population and variety....let's just buff the zombies for low population then? I think people would be disappointed if they wouldn't be able to buy any weapon they please Quote Link to comment Share on other sites More sharing options...
Northground Posted October 20, 2016 Share Posted October 20, 2016 I see what you mean. The best option would be to nerf the weapons ofc but that is alot harder. And limiting the weapons i dont Think raises as big problems as buffing zombies does. If you buff the zombies too much you will also have to buff the earlier weapons or else they will be useless eventually. Quote Link to comment Share on other sites More sharing options...
TheAtrocity Posted October 20, 2016 Share Posted October 20, 2016 the overall problem is the points nobody in early low population time would buy a grim if it weren't so silly profitable the only risk buy would be the current SMG's / some tier 2-3's it'd be a bad idea to limit guns to low populations, since caders are so few in number... but we can limit the incidences if we played the cards right and balance what needs to be balanced....adding senseless amounts of guns doesn't help as I've tried to convey in the past: you can only have so much variety in guns with unique point earning and behaviors before the people behind this adding guns movement go out of the logical box and bring in new, OP guns. Now we're hesitant or against removing some or balancing them, lol. 1 Quote Link to comment Share on other sites More sharing options...
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