Kirbs Posted May 27, 2017 Share Posted May 27, 2017 (edited) Map Name: zs_mercurytown Current Version: zs_mercurytown_v1c Updated Version: zs_mercurytown_v1h Link to map or thread containing the download: https://drive.google.com/open?id=0Bxwt1_DXAP5AdGxraElneWh5TlE Reason for update(if applicable): - Added a new house to barricade in - Removed boss spawns next to the houses - Added windows in the storage building which have 3-5k health - Removed zombie gasses near the houses and park which didn't have zombie spawns to begin with - Added zombie gasses in certain laboratory rooms where zombies spawn so players know where to look out for zombies - Removed some barrels from the map - Added more decorations outside and in the laboratory Edited May 28, 2017 by Kirbs Quote Link to comment Share on other sites More sharing options...
Ryze Posted May 27, 2017 Author Share Posted May 27, 2017 About this, I forgot to test the url and for some reason it kept saving my link as the old one in the post editor Please use the newest version of the map v1f instead of v1c, thanks. Map Name: zs_mercurytown Current Version: zs_mercurytown_v1c Updated Version: zs_mercurytown_v1h Link to map or thread containing the download: https://drive.google...dGxraElneWh5TlE Reason for update(if applicable): - Added a new house to barricade in - Removed boss spawns next to the houses - Added windows in the storage building which have 3-5k health - Removed zombie gasses near the houses and park which didn't have zombie spawns to begin with - Added zombie gasses in certain laboratory rooms where zombies spawn so players know where to look out for zombies - Removed some barrels from the map - Added more decorations outside and in the laboratory You can't keep putting out several updates every few days and expect me or whoever it is to update it on the server every time. It will be updated in the next update batch. 1 Quote Link to comment Share on other sites More sharing options...
Northground Posted May 31, 2017 Share Posted May 31, 2017 Map Name: zs_obj_filth_v14 Current version on the server: zs_obj_filth_v11 New version: zs_obj_filth_v14 Link to map download or thread containing the download: https://www.dropbox.com/s/a7w2l2pbt4hih07/zs_obj_filth_v14.zip?dl=0 Reason for update (if applicable): Various balancing changes and lower file size Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 14, 2017 Author Share Posted June 14, 2017 Map Name: zs_mercurytown Current Version: zs_mercurytown_v1c Updated Version: zs_mercurytown_v1h Link to map or thread containing the download: https://drive.google...dGxraElneWh5TlE Reason for update(if applicable): - Added a new house to barricade in - Removed boss spawns next to the houses - Added windows in the storage building which have 3-5k health - Removed zombie gasses near the houses and park which didn't have zombie spawns to begin with - Added zombie gasses in certain laboratory rooms where zombies spawn so players know where to look out for zombies - Removed some barrels from the map - Added more decorations outside and in the laboratory Map Name: zs_obj_filth_v14 Current version on the server: zs_obj_filth_v11 New version: zs_obj_filth_v14 Link to map download or thread containing the download: https://www.dropbox....th_v14.zip?dl=0 Reason for update (if applicable): Various balancing changes and lower file size Tomorrow 1 Quote Link to comment Share on other sites More sharing options...
Imbeast Posted June 15, 2017 Share Posted June 15, 2017 (edited) Map Name: zs_movingin_v1_d_fix Current version on the server: zs_movingin_v1_d New version: zs_movingin_v1_d_fix Link to map download or thread containing the download: https://drive.google...SkE?usp=sharing Reason for update (if applicable): Note: I DID NOT MAKE THIS MAP, I just fixed some stuff up that was really bad. -Fixed the room with missing textures causing a trippy effect and see through walls (added floor textures and ceiling textures) -Added 2 area portals on the room that was missing textures -Added 2 new lights to the room that was missing textures -Fixed the door on the room that was missing textures(?) *door didn't work when I tried it, so I fixed it* -Cropped a few brushes to adjust to the fixed textures Edited June 15, 2017 by Imbeast Quote Link to comment Share on other sites More sharing options...
Trazix Posted June 15, 2017 Share Posted June 15, 2017 (edited) Map Name: zs_obj_rescape Current version on the server: zs_obj_rescape_hg_v2 New version: zs_obj_rescape_hg_v3 Reason for update (if applicable): Various balancing changes and lower file size Skip the part where it crash Removed 2 collapse Removed 5 minutes of the map -30mb size of the map Various change and balance Fixed invisible valve after changing map Map Name: zs_rescape Current version on the server: zs_rescape_v1 New version: zs_rescape_v2 Reason for update (if applicable): Various balancing changes and lower file size Add player clip on the roof restaurant (OP spot) Removed shitty ground displacement in the basement (that was pain for cade) Link to map download or thread containing the download: https://mega.nz/#!kB...Bg68OMNp1OznfVc Edited June 15, 2017 by Trazix 2 Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 15, 2017 Author Share Posted June 15, 2017 Updated Version: zs_mercurytown_v1h New version: zs_obj_filth_v14 New version: zs_movingin_v1_d_fix New version: zs_obj_rescape_hg_v3 New version: zs_rescape_v2 Updated 6 Quote Link to comment Share on other sites More sharing options...
Kirbs Posted June 23, 2017 Share Posted June 23, 2017 Map Name: zs_mercurytown Current version on the server: zs_mercurytown_v1h New version: zs_mercurytown_v1i Link to map download or thread containing the download: https://drive.google.com/open?id=0Bxwt1_DXAP5ASWlJWXJxQ2xwOTQ Reason for update (if applicable): - Made the house look a bit more realistic - Added a new commercial building and treehouse - Lowered the roof of the shed building Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 26, 2017 Author Share Posted June 26, 2017 Map Name: zs_mercurytown Current version on the server: zs_mercurytown_v1h New version: zs_mercurytown_v1i Link to map download or thread containing the download: https://drive.google...SWlJWXJxQ2xwOTQ Reason for update (if applicable): - Made the house look a bit more realistic - Added a new commercial building and treehouse - Lowered the roof of the shed building I think v1i is far enough and the changes you've made finally merit a v2 if you could please provide a v2 2 Quote Link to comment Share on other sites More sharing options...
Kirbs Posted June 26, 2017 Share Posted June 26, 2017 I think v1i is far enough and the changes you've made finally merit a v2 if you could please provide a v2 https://drive.google.com/open?id=0Bxwt1_DXAP5AWE80eEJRN2Z0anc 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 27, 2017 Author Share Posted June 27, 2017 zs_mercury_town_v2 Updated 3 Quote Link to comment Share on other sites More sharing options...
Kirbs Posted June 29, 2017 Share Posted June 29, 2017 (edited) I noticed there were a lot of bugs in v2 of mercurytown, People were missing textures, textures were glitching, so I spent hours of roaming through the map to clean up as many goof-ups as possible and made it v2b https://drive.google...Q21pdjJEejhxaGc NEW LINK: https://drive.google...a2UzdExISS0xMEE Edited July 1, 2017 by Kirbs Quote Link to comment Share on other sites More sharing options...
Ryze Posted June 29, 2017 Author Share Posted June 29, 2017 I noticed there were a lot of bugs in v2 of mercurytown, People were missing textures, textures were glitching, so I spent hours of roaming through the map to clean up as many goof-ups as possible and made it v2b https://drive.google...Q21pdjJEejhxaGc I will upload this but after this update that's it, you're gonna have to wait before it gets updated again. You keep sending in too many requests, if possible look at working on some new projects such as these or anything else that comes to mind. 1 Quote Link to comment Share on other sites More sharing options...
Kirbs Posted July 4, 2017 Share Posted July 4, 2017 (edited) Map Name: zs_mercurytown Current version on the server: zs_mercurytown_v2 New version: zs_mercurytown_v3 Link to map download or thread containing the download: https://drive.google.com/open?id=0Bxwt1_DXAP5ANEJXNHpNSzJPY28 Reason for update (if applicable): - Added more detail & decoration to the world - Added a new house next to the office - Lowered the treehouse since fast-zombies couldn't jump to it - Made the houses look more realistic - Spiced up the office building to have more shape. Edited July 23, 2017 by Kirbs Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 19, 2017 Share Posted July 19, 2017 Map Name: Objective Bluvelvet Current version on the server: zs_obj_bluvelvet_v3 New version: zs_obj_bluevelvet_v4 Reason for update (if applicable): The old one was exploitable with the boomstick and broken version Link to map download or thread containing the download: https://mega.nz/#!Qc9VjThJ!FcBnHdpq8H7K0yy3QXMdfwPUJSEL1eR5ZdXh3RcWdb0 1 Quote Link to comment Share on other sites More sharing options...
Ryze Posted July 24, 2017 Author Share Posted July 24, 2017 Map Name: zs_mercurytown Current version on the server: zs_mercurytown_v2 New version: zs_mercurytown_v3 Map Name: Objective Bluvelvet Current version on the server: zs_obj_bluvelvet_v3 New version: zs_obj_bluevelvet_v4 Updated Quote Link to comment Share on other sites More sharing options...
Trazix Posted July 29, 2017 Share Posted July 29, 2017 (edited) Map Name: Objective Rampage Current version on the server: zs_obj_rampage_v2 New version: zs_obj_rampage_v5 Link to map download or thread containing the download: https://mega.nz/#!8E...KMWWlXV3t3qvNAA Reason for update (if applicable): Rampage worked very well before but for god which reason zombine dont like trigger_class since few day and make the server crash forced to make new version just for fix it and some other minor change needed. Edited July 29, 2017 by Trazix 2 Quote Link to comment Share on other sites More sharing options...
Ryze Posted August 4, 2017 Author Share Posted August 4, 2017 Map Name: Objective Rampage Current version on the server: zs_obj_rampage_v2 New version: zs_obj_rampage_v5 Updated 1 Quote Link to comment Share on other sites More sharing options...
relavis Posted September 10, 2017 Share Posted September 10, 2017 We've decided to not put hg in maps, I would need the 'hg' to be removed from the name when you can please. yo this was forever ago but do you still want these updated? Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 10, 2017 Author Share Posted September 10, 2017 yo this was forever ago but do you still want these updated? If you'd like sure. I'd like to add a working version of ski_resort back, forget the other maps for now. Map Name: Ski resort Current version on the server: zs_ski_resort_h1 New version: zs_hg_skiresort_v1 Link to map download or thread containing the download: https://drive.google...iew?usp=sharing Reason for update (if applicable): Changed a few textures, made almost all props usable for cading, added that sexy hg logo ( ͡° ͜ʖ ͡°) If you can, remove the HG logo and _hg_ from the map name so (zs_ski_resort_v2) and remove the light switch so it cant be spammed, just keep the lights on. Quote Link to comment Share on other sites More sharing options...
relavis Posted September 10, 2017 Share Posted September 10, 2017 (edited) If you'd like sure. I'd like to add a working version of ski_resort back, forget the other maps for now. Map Name: Ski resort Current version on the server: zs_ski_resort_h1 New version: zs_hg_skiresort_v1 Link to map download or thread containing the download: https://drive.google...iew?usp=sharing Reason for update (if applicable): Changed a few textures, made almost all props usable for cading, added that sexy hg logo ( ͡° ͜ʖ ͡°) If you can, remove the HG logo and _hg_ from the map name so (zs_ski_resort_v2) and remove the light switch so it cant be spammed, just keep the lights on. You're lucky I didn't delete my Hammer folder. I thought about doing so after I left. I'll get a working version to you in a few days. Where is the button located? Edited September 10, 2017 by andrewcbaker Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 10, 2017 Author Share Posted September 10, 2017 You're lucky I didn't delete my Hammer folder. I thought about doing so after I left. I'll get a working version to you in a few minutes. Where is the button located? Towards the back/lower part of the map, near a zombie spawn I believe. Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted September 25, 2017 Share Posted September 25, 2017 Map Name: zs_biolab Current version on the server: zs_biolab_v4a New version: zs_biolab_v5 Link to map download or thread containing the download: https://www.mediafire.com/file/lwytt3jwt58gw0h/zs_biolab_v5.bsp Reason for update (if applicable): Copied from the discussion thread on the workshop* Update Log: Removed and replaced spawn teleport Expanded the map Fixed the issue with Doors constantly opening and closing causing annoying to both zombies and humans Vents are now zombies only with the added trigger_push that affect the humans (No More vent cade) Added numportal to improve performance Convert some of the map geometry into func_detail for improved performance in some areas Quote Link to comment Share on other sites More sharing options...
Ryze Posted September 25, 2017 Author Share Posted September 25, 2017 Map Name: zs_biolab Current version on the server: zs_biolab_v4a New version: zs_biolab_v5 Link to map download or thread containing the download: https://www.mediafir...s_biolab_v5.bsp Reason for update (if applicable): Copied from the discussion thread on the workshop* Update Log: Removed and replaced spawn teleport Expanded the map Fixed the issue with Doors constantly opening and closing causing annoying to both zombies and humans Vents are now zombies only with the added trigger_push that affect the humans (No More vent cade) Added numportal to improve performance Convert some of the map geometry into func_detail for improved performance in some areas Map looks good and fresh only problem is all these errors if you could take a look and fix it https://i.imgur.com/dVZ0mza.jpg Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted September 25, 2017 Share Posted September 25, 2017 Map looks good and fresh only problem is all these errors if you could take a look and fix it https://i.imgur.com/dVZ0mza.jpg delete the previous version and replace it with this. http://www.mediafire.com/file/yvr6gwqh92xnhl3/zs_biolab_v5.bsp This one should have those models in. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.