Ryze Posted October 31, 2017 Author Share Posted October 31, 2017 delete the previous version and replace it with this. http://www.mediafire...s_biolab_v5.bsp This one should have those models in. We've looked at the map and have a few concerns. Just find Northground on TS and he'll fill you in Quote Link to comment Share on other sites More sharing options...
Lumpymayo Posted December 1, 2017 Share Posted December 1, 2017 (edited) Map Name: Snowy Castle Current version on the server: ZS_Snowy_Castle New version: ZS_Snowy_Castle_v2 Link to map download or thread containing the download: https://drive.google.com/file/d/1WrAPwi9ygs1yI2jbzk6injnnZEMkL3hT/view Reason for update (if applicable): Widened two overpowered choke points upstairs because humans have multiple fall backs. I have seen the zombie team get stuck on these choke points multiple times. Expanded final room upstairs. Edited December 1, 2017 by Lumpymayo Quote Link to comment Share on other sites More sharing options...
Trazix Posted December 9, 2017 Share Posted December 9, 2017 Map Name: Alexg Metro Current version on the server: zs_alexg_metro_v3 New version: zs_alexg_metro_v4a Link to map download or thread containing the download: https://mega.nz/#!hd020CZa!71BBV1PRUaDFIfdvjw_vHopBhCclOOMRCKrLMeWnBZY Reason for update (if applicable): Better version for cade Quote Link to comment Share on other sites More sharing options...
Ryze Posted December 16, 2017 Author Share Posted December 16, 2017 New version: ZS_Snowy_Castle_v2 Going to stay with the current version we have. New version: zs_alexg_metro_v4a Will be updated soon. Quote Link to comment Share on other sites More sharing options...
Fancy Freak Posted January 21, 2018 Share Posted January 21, 2018 Map Name: Riften Current version on the server: zs_riften_v4 New version: zs_riften_v5 Link to map download or thread containing the download: http://www.mediafire.com/file/iv64re52bqn9460/zs_riften_v5.bsp Reason for update (if applicable): Was a little bit too human sided. Now with a few open windows. Quote Link to comment Share on other sites More sharing options...
Ryze Posted January 28, 2018 Author Share Posted January 28, 2018 Map Name : zs_salt_mine Current version on server: zs_salt_mine New version: zs_salt_mine Link to download: https://www.dropbox.com/s/jsg9hxvixey1ijb/zs_salt_mine.bsp?dl=0 Reason: Fixed issue with humans dying in mass on the rope ladder. The updated map can't be the same name because it'll cause version conflicts with all those who have downloaded that version. I suggest adding _v1 Quote Link to comment Share on other sites More sharing options...
eXfro Posted January 28, 2018 Share Posted January 28, 2018 yes sir! done! Quote Link to comment Share on other sites More sharing options...
kv526 Posted February 12, 2018 Share Posted February 12, 2018 Map Name: zs_bd_b14 Current version on the server: zs_bd_10 New version: zs_bd_b14 Link to map download or thread containing the download: http://steamcommunity.com/sharedfiles/filedetails/?id=1292922579 Reason for update (if applicable): zs_bd_b14 is here. 12% higher fps average across the map. optimization will really be noticable on low vram video cards. (especially with multiple clients running around like live zs) changed lighting in a few rooms. more done to the butcher's room. rearranged some furniture throughout the house. replaced all double boarded windows with new brushwork. the only entrances into the house are through the front, side, and back doors. new light on the porch. The workshop version will allow me to keep the map updated all of the time. No need for an administrator to have to manually update it. 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted February 12, 2018 Share Posted February 12, 2018 Also a link to the map at google drive: https://drive.google.com/file/d/1_4mbd8irHji7Fgv2KrCqZ64q387utitk/view Quote Link to comment Share on other sites More sharing options...
Ardichlo Posted May 27, 2018 Share Posted May 27, 2018 zs_graveyard_v2 https://drive.google...EB9rVdCRIn_Bte9 --version 2-- - vent in catacombs is bigger - blocked door in catacombs is open - trigger hurt at the secret spot - props to jump onto the roof of the house - many props removed from the catacombs - upper entrance closed in the underground spot - opening floor in the underground spot Quote Link to comment Share on other sites More sharing options...
Trazix Posted June 3, 2018 Share Posted June 3, 2018 Map Name: NPST Current version on the server: zs_obj_NPST_v1 New version: zs_obj_NPST_v3 Link to map download: https://mega.nz/#!BU8zTYwA!ASfLBt96uT7OUcTL_0oUmm1ps6bnY_SChlQhyziEhn0 Reason for update: It's been 10 months i released this map now ppls know how work the map, its time to increase the difficulty equivalent obj rescape or ravenholm (triple points needed for motivate ppls for win) Do not forget to put the map unlocked when 55+ ppls [spoiler=Changelog]Fixed both elevator that doesnt tp everyone (I THINK) Fixed one part where human was able to break the map with explosif Fixed the mistake at the end of the map with the teleport (zombie was able to tp with human) Reviewed a lot of waiting door open and time for cade (gameplay more intense and zombie advance are coming really early) Reviewed damage electricity, fire, laser, headcrabcanister (if you touch it you lose around 80% of your HP in 1sec) Removed all free medic and medic bomb Removed all free weapon and aegis (ok just 1 free aegis) Moved Poison zombie unlocked at the frist elevator Moved Zombine unlocked at the BIG elevator outside Moved the spawn where human can spawn kill with a loot of claymore and shit Add fence unbreakable and the end where human are outside and you see a car fall (fast zombie was bs on that part) Add 2 train for kill the human at the latest part A lot of minor change to make a pain for human to advance on the map 1 Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted June 19, 2018 Share Posted June 19, 2018 Map Name: closed factory Current Version on the server: zs_closed_factory_02 New version: zs_closed_factory_03 Link to download: http://www.mediafire.com/file/loz9q5535r3ex2d/zs_closed_factory_03.bsp/file Reason for update: Optimization, I've removed the mirror due to performance drop whenever you look at the mirrior, redesign on certain areas to reduce map geometry and overall made more func_detail. Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted June 23, 2018 Share Posted June 23, 2018 map name: ori village Current version: zs_ori_village_v3 New Version: zs_ori_village_v4 Link to download: http://www.mediafire.com/file/3971fd4p98f4pj4/zs_ori_village_v4.bsp Reason for update: Fixed the bug where the ladder can break and prevent people from climbing up,added stair clipping for headcrabs and clipping at the outerwall doors. Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted July 10, 2018 Share Posted July 10, 2018 (edited) Map Name: Palace Current version on the server: zs_palace_v1 New version: zs_palace_v2 Link to map download or thread containing the download: here Reason for update (if applicable): This one was a long needed update, the original version had a lot of glitches and exploits and that horrible skycade spot. This version fixes a bunch of stuff such as: [spoiler=Changes and stuff] -Nerfed that skycade spot to Shit, it was an annoying spot and now its connected to the rest of the map via a corridor and just in case has 2 breakable windows to make sure its never touched again -Added a few new rooms -Removed the free Ender Shotgun and replaced it with a bunch of worth menu weapons and 1 t1 pistol -Added 1 hidden battery -Added a few more doors for those who would like to doorcade -Added more props to some areas. -Added cubemaps -Fixed the broken soundscapes (now the map will have actual background noises instead of awkward silence -Optimized Some areas (I tried my best but because of the way valve made this map the map geometry itself is messed up beyond repair, however there still should be a noticeable difference in performance compared to v1) -Moved all the spawns to the Top to allow humans to cade -Opened up the map a bit to allow for easier movement and cading. -Fixed the broken trigger_hurt at the bottom That's all. I hope this version works better than the previous one lol. Edited July 10, 2018 by EngineTrap Quote Link to comment Share on other sites More sharing options...
Ardichlo Posted July 11, 2018 Share Posted July 11, 2018 zs_graveyard_v3 https://drive.google.com/open?id=10T9_0nt2imRB1l7SOcUosfY1ObahNlYo --version 3-- - less props in the house and in the catacombs - 4 breakable windows - new building (leads to the catacombs) - zombieboss-spawn is now normal zombie-spawn too Quote Link to comment Share on other sites More sharing options...
eXfro Posted July 20, 2018 Share Posted July 20, 2018 Map Name: test facility Current version on the server: zs_test_facility_v2_2_d New version: zs_test_facility_v3 Link to map download: https://www.dropbox.com/s/7xjrc7peorjh1ol/zs_test_facility_v3.bsp?dl=0 Reason for update: -Changed starting worth points to 100 -Fixed water so you can see through it -Added walls with fenced windows to the roof fence area on the sides without doors. This should cut back the poison some. Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted July 25, 2018 Share Posted July 25, 2018 (edited) Map Name: OBJ Void Current version on the server: zs_obj_void_b2 New version: zs_obj_void_b3a Link to map download or thread containing the download: over hereeee Reason for Update: Bunch of fixes and balance stuff + some new stuff. Read below for more detail if you're interested. [spoiler=B3 Changelog] -Raised volume of song_01 (The calm song with the piano at the start) -Increased Difficulty in later parts -Added 3+ mins of map with new areas . Between the lab and the control room before the reactor. -Added new full version of song_02 (NIN- Appendage a.k.a the song that loops a couple of time during the map) for the new area. -Used new compiler to increase performance and detail even further. -Increased defense time of the reactor by 30-ish secs. -Reduced Zombie Spawn time changes on a bunch of areas -Increased the radius of some zombie protection gas -Removed a lot of unnecessary props to increase difficulty. -Turned a bunch of smaller detail props into debris with no collision. -Fixed that one door that i accidentally set into break only on trigger thus making it impossible for zombies to break at the start lol -Changed the Text at the end to be more fitting and not out of context. -Added introductory text to the Reactor (similar to the one you see in the beginning) -Some more explosions yeehaw. -Fixed the env_shake after the core blows up (now its way less intrusive and not headache inducing) -Door is no longer 'locker' if you catch the reference that im trying to say i corrected smh my head. -Added 4 permanent bonemeshes after the core blows up to increase tension and difficulty. -Added 1 new defense area. -Fixed some small lighting issues no one but me probably ever noticed. -Even more func_detail for even more performance gain. yay -Reduced the health of the metal grate in the power outage defense from 2750 to 1750. -Humans now have 7 seconds of spare time to escape the facility after the core blows up (if a theoretical perfect run is made where everyone reaches everything in the exact time its needed to) . Let the timer run out by less than one second and you're ded. That's all i think oof Its not that important of an update, but it should make the map at least twice as challenging as it is right now to assure maximum human suffering. Thanks Edited August 6, 2018 by EngineTrap Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted August 24, 2018 Share Posted August 24, 2018 Map Name: closed factory Current Version on the server: zs_closed_factory_02 New version: zs_closed_factory_03 Link to download: http://www.mediafire...ory_03.bsp/file Reason for update: Optimization, I've removed the mirror due to performance drop whenever you look at the mirrior, redesign on certain areas to reduce map geometry and overall made more func_detail. map name: ori village Current version: zs_ori_village_v3 New Version: zs_ori_village_v4 Link to download: http://www.mediafire..._village_v4.bsp Reason for update: Fixed the bug where the ladder can break and prevent people from climbing up,added stair clipping for headcrabs and clipping at the outerwall doors. Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted September 4, 2018 Share Posted September 4, 2018 map name: arcticmountains current version: link to download: http://www.mediafire.com/file/zyb4z4ausxjop0i/zs_arcticmountains_v1a.bsp/file Reason for update: Fixed a rare bug where players can go through trigger hurt without dying which results in gamebreaking trolls spawns for zombies, Added cading spots to the Side of the mountain where there really isn't a good cading spot. Link to the post w/ picture: https://hellsgamers.com/topic/137206-zs-arcticmountain-v1a/ Quote Link to comment Share on other sites More sharing options...
saintblue52 Posted September 19, 2018 Share Posted September 19, 2018 (edited) Map name: zs_toytown_v3 current version: zs_toytown Reason for update: fixed some places players could get stuck also making some cading spots less OP.: Drive link:https://drive.google.com/file/d/1SJRqWUaUPPiMJl9PSw0yE024uNeM8MPA/view?usp=sharing Workshop link: https://steamcommuni.../?id=1491226330 Map topic: https://hellsgamers....038-zs-toytown/ Edited September 19, 2018 by saintblue52 Quote Link to comment Share on other sites More sharing options...
EngineTrap Posted September 29, 2018 Share Posted September 29, 2018 (edited) Map name: Void Current Version: zs_obj_void_b3a New version: zs_obj_void_b4 Link: here... Reason for update: Final update -Check changelog spoiler for further info: [spoiler=B4 Changelog + info] I finished this one like some weeks ago and i've been asking to myself if its even worth it to have it updated since no matter what i do humans are insanely overpowered in the server but i want to give this server a final chance to prove its not as unbalanced as i think it is so here goes nothing. (This is an edited changelog to only show the changes relevant to hg) -Removed experimental old multiple choice teleport spawn system -Added new Random scrambler teleport system for zombies (This allows bots to nagivate more easily) -Added 2 new songs -Added 7-ish extra minutes of gameplay with new areas -Added new class unlocks (Immolator and its chilled variant early on) -Gave some areas a slight visual makeover (Specially the lab area) -Added a lot more running sections in between defenses -Decreased time from 140 seconds to 100 in the fence area that a lot of people died on -Added a forcefield and some medbombs to the fence area -Added 2 low tier free weapons across the map. -Decreased the health of the grate above the first control room from 2000 to 1400 -Removed song "Deep" -Re added some props to the control room before the reactor -Switched nightmare spawn to ancient nightmare in the pre reactor control room -Turned some brush models into actual models to optimize the map further -Even more optimization hooray. -Added a wood panel in the fenced wall in the very first defense to remove some of the "hallway" factor -Added some more hints and arrows across the map -Decreased strenght and even removed a lot of env_shake -Added invisible walls to the beginning area. You can no longer fall or or be throw off into the water and die. -Deleted a bunch of unused or similar redundant textures to reduce map file size -Deleted some unused models -Converted a lot of non looping .wav sounds into .mp3 to reduce map file size -Fixed rare bug where you could win and loose at the same time bringing the map to a stalemate at the end -Added a soft warm color correction 3/4 into the map That's basically all i think. This will probably be the last update hg wise. I've honestly gotten a bit tired of making these and having to wait 2+ weeks to get it on the server. Doesnt help that the gameplay in objective maps has been run into the ground making literally any map a joke to play through and having some people in power who i will not specify constantly poke fun at me and trash my work, blaming me for the god awful server balance that has come as of late. so its a goodbye i guess. hopefully this update returns at least a tiny bit of challenge and if it doesnt. well, too bad, this thing plays fine in literally anywhere else, i cant keep bothering to find workarounds that dont involve making a trigger that kills everyone just for this one particular server. so yeah, i've just lost interest here. -NightShade 2018, its over lol Edited September 29, 2018 by EngineTrap 1 1 Quote Link to comment Share on other sites More sharing options...
eXfro Posted October 16, 2018 Share Posted October 16, 2018 Map Name: Get to the Choppa Current version on the server: zs_Get_to_the_choppa New version: zs_Get_to_the_choppa_v1 Link to map download: https://www.dropbox.com/s/bec3f3chsi4ehr7/zs_Get_to_the_Choppa_v1.bsp?dl=0 Reason for update: Optimization, Removed Omega Shade, Small texture changes Quote Link to comment Share on other sites More sharing options...
eXfro Posted October 16, 2018 Share Posted October 16, 2018 Map Name: Salt Mine Current version on the server: zs_Salt_mine New version: zs_Salt_mine_v1 Link to map download: https://www.dropbox.com/s/j6qw1v4xrk2h02c/zs_salt_mine_v1.bsp?dl=0 Reason for update: Fixed Teleporter in zombie spawn, No more throwing props down mine shaft Quote Link to comment Share on other sites More sharing options...
Finklebee Posted November 10, 2018 Share Posted November 10, 2018 Map Name: Forlorn Bunker Current version on the server: zs_forlornbunker_v2 New version: zs_forlornbunker_v4 Link to map download or thread containing the download: https://steamcommunity.com/sharedfiles/filedetails/?id=1561104187 Reason for update (if applicable): New map version I finally got a new version of the map put together and on the workshop. Significantly improved from its predecessor in terms of gameplay, optimization, and quality, among other things. Quote Link to comment Share on other sites More sharing options...
Kevinyock Posted November 24, 2018 Share Posted November 24, 2018 (edited) Map Name: zs_natalyas_cottage_a1 Current version:zs_natalyas_cottage Link to download:http://www.mediafire.com/file/df0o3fjdapghb3f/zs_natalyas_cottage_a1.bsp/file reason to update: Added clipping to the vehicle in garage(Saying pyrrhic and other admin+ the effort of teleporting kleiners out of the trap),added an additional hammer,moved part of the roof into func_detail removing some of the unneeded visleaves, and made a pair of windows in the attic unbreakable. Edited November 24, 2018 by Kevinyock Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.