kv526 Posted January 8, 2018 Share Posted January 8, 2018 (edited) zs_bd_b12 The Butcher's Den King of House Maps https://drive.google..._GzSiq6d7YZInE0 too many updates to list. here is what I know off of the top of my head. 1. removed barn. 2. updates to the world bounds (not yet finished). 3. changes to light_environment. 4. closed more entrances to the house. 5. got rid of most of the window bars because they didn't match the aesthetic and replaced them with indestructible boards. 6. divided spawn points among two separate areas of the map. 7. zombies may still be spawn camped to an extent, however, I believe that it won't be as bad. 8. I haven't yet determined where I want the final zombie spawns and gas to be. 9. area portals added to all exterior doors and windows for this beta (should help get our 1% fps lows higher). 10. some interior light sources have had their brightness or composition modified. 11. custom zombie and human win music (from Diablo 1). color correction effect for zombie win. 12. the butcher's room is now unlocked from the start. 13. a couple of hint brushes have been placed, more to come. 14. a couple of func_visclusters to ease my compile time. RIP BARN Edited February 4, 2018 by MoonChickenDogRat 3 Quote Link to comment Share on other sites More sharing options...
Jessica Posted January 8, 2018 Share Posted January 8, 2018 It's looks very creepy but I like it you will have to see if ryze / forrest or any dev if they want it to put on the server It's very interesting 1 Quote Link to comment Share on other sites More sharing options...
ValueSensei Posted January 8, 2018 Share Posted January 8, 2018 It does look creepy, and interesting. I'm curious to see how it'd work for sure. Quote Link to comment Share on other sites More sharing options...
kv526 Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) Updated OP, now with soundscapes and a new skybox Wish we could get this added soon!! Edited January 17, 2018 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Kapu Posted January 17, 2018 Share Posted January 17, 2018 Wow, very visually pleasing! Can’t speak much for the gameplay until I see some! 1 Quote Link to comment Share on other sites More sharing options...
morgi188 Posted January 20, 2018 Share Posted January 20, 2018 this looks like a better version of zs_farmhouse Quote Link to comment Share on other sites More sharing options...
Chaotic_ Posted January 21, 2018 Share Posted January 21, 2018 This man is helping me map, and he sure knows what he's doing, expect top-notch maps from him. 1 Quote Link to comment Share on other sites More sharing options...
kv526 Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) zs_bd_b12 The Butcher's Den King of House Maps OP Also updated: https://drive.google..._GzSiq6d7YZInE0 too many updates to list. here is what I know off of the top of my head. 1. removed barn. 2. updates to the world bounds (not yet finished). 3. changes to light_environment. 4. closed more entrances to the house. 5. got rid of most of the window bars because they didn't match the aesthetic and replaced them with indestructible boards. 6. divided spawn points among two separate areas of the map. 7. zombies may still be spawn camped to an extent, however, I believe that it won't be as bad. 8. I haven't yet determined where I want the final zombie spawns and gas to be. 9. area portals added to all exterior doors and windows for this beta (should help get our 1% fps lows higher). 10. some interior light sources have had their brightness or composition modified. 11. custom zombie and human win music (from Diablo 1). color correction effect for zombie win. 12. the butcher's room is now unlocked from the start. 13. a couple of hint brushes have been placed, more to come. 14. a couple of func_visclusters to ease my compile time. Edited February 4, 2018 by MoonChickenDogRat Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.