Smecklingdorf Posted February 21, 2018 Share Posted February 21, 2018 (edited) Add more stuff in supply crate pl0x :C Some ideas include: Fire Extinguisher - Helps with the immolater problem (Added Stat Includes) - Remove fire from cades (Fire blocking your view is really annoying) - Helps your teammates whom recently attacked by an immo/firecrab - Disposable, 100 ammo and using it all up, it's basically gone, you gotta buy a new one, recommend 75 per extinguisher Ammo Cache - (Old Stat) Basically an upgraded Resupply, gives 10% more than Resupply, and if you're near to this Ammo Cache you have like 30% chance of your weapon not consuming ammo upon reload, Supply crate giveth more defense. To balance this, It must be near Supply crate for it to work, kinda like Transponder. (New Stat) - 10% more ammo ( 12 shotgun shells instead of 8 for example) - 15% chance to not consume half of your ammo (Full 30 Magazine for the price of 15 Bullets) - Near supply crate for it to work - +20 seconds to recharge than normal resupply Wind turbine - works like Lamp, except it Push zombies slightly, but not too much, like they only feel a little bit of a wind pushing them back Titanium Nails - Only like 12 in stock, each nail cost 2, what it does is put more cade hp, example is a 4 nailed shelf is 1440, a 4 Titanium nailed shelf is 1560 Blowtorch - Works like Engineer's Rescue ranger, but it only repairs deployables (Turrets, Arsenals, Planks, etc.) (New Stat) - Each shot deals 7 points of repair, with a fire rate similar to Owen's handgun Widescreen - A curved, but Long forcefield, 1 in stock, has less hp than regular ff for balance measures. Tesla pole - A thing that saps zombies, stopping their movement for 1 sec, its randomly zap a zombie (Boss included) every 45 seconds, also deals miniscule damage I want more stuff in the supply crate, add your ideas if you like. Edit 1: some statistical changes Edited February 22, 2018 by Smecklingdorf 3 Quote Link to comment Share on other sites More sharing options...
Grim Raper Posted February 21, 2018 Share Posted February 21, 2018 I’m generally against these kinds of ideas, but I actually like most of these (especially the titanium nails). I feel like the numbers need a bit of fine tuning (for example 30% chance of no ammo conspumtion is a bit too high imo) but other than that they seem fine to me. Quote Link to comment Share on other sites More sharing options...
Smecklingdorf Posted February 22, 2018 Author Share Posted February 22, 2018 Noted, Tuning is needed Quote Link to comment Share on other sites More sharing options...
Porter2455 Posted February 22, 2018 Share Posted February 22, 2018 I like the supply crate ideas, but I think it’s important to keep in mind that for everything you add, that’s just more stuff to lose points over every game. Before implementing new stuff, I think there should be ways to earn points with each of them(nailbot should give you repair points, prop transponder should give you points for props bought, etc.) Quote Link to comment Share on other sites More sharing options...
Northground Posted March 1, 2018 Share Posted March 1, 2018 Interesting ideas here, i could see some of them implemented if their stats changed a bit. My thoughts on them one by one: Fire Extinguisher - Helps with the immolater problem (Added Stat Includes) - Remove fire from cades (Fire blocking your view is really annoying) - Helps your teammates whom recently attacked by an immo/firecrab - Disposable, 100 ammo and using it all up, it's basically gone, you gotta buy a new one, recommend 75 per extinguisher This sounds like a good idea if its balanced properly, just something to counter immolators and possibly win the game easier. Im not sure it should be profitable though. Ammo Cache - (Old Stat) Basically an upgraded Resupply, gives 10% more than Resupply, and if you're near to this Ammo Cache you have like 30% chance of your weapon not consuming ammo upon reload, Supply crate giveth more defense. To balance this, It must be near Supply crate for it to work, kinda like Transponder. (New Stat) - 10% more ammo ( 12 shotgun shells instead of 8 for example) - 15% chance to not consume half of your ammo (Full 30 Magazine for the price of 15 Bullets) - Near supply crate for it to work - +20 seconds to recharge than normal resupply Its an interesting idea but i think the stats are way off and im not sure it would be a good idea in general even. Ammo usage is one of the main things that regulate on how much people are able to profit. Even though this item certainly would make the buyer go negative i feel that it would be a too big of an advantage towards humans. Balancing it correctly would also be kinda tricky. Wind turbine - works like Lamp, except it Push zombies slightly, but not too much, like they only feel a little bit of a wind pushing them back I like this idea, just a small advantage for humans where zombies movement speed is slightly reduced. Could possibly increase the knockback a bit on guns too. Titanium Nails - Only like 12 in stock, each nail cost 2, what it does is put more cade hp, example is a 4 nailed shelf is 1440, a 4 Titanium nailed shelf is 1560 Good idea, nothing to add or disagree with really Blowtorch - Works like Engineer's Rescue ranger, but it only repairs deployables (Turrets, Arsenals, Planks, etc.) (New Stat) - Each shot deals 7 points of repair, with a fire rate similar to Owen's handgun I dont really see a points to add this due to the Wrench doing the same exact thing as far as i can see. Widescreen - A curved, but Long forcefield, 1 in stock, has less hp than regular ff for balance measures. Creative, but im not much for adding too similar things into the game with just a slight change. And It doesnt seem that important but in the end humans will also just get more defences against poision type zombies. Tesla pole - A thing that saps zombies, stopping their movement for 1 sec, its randomly zap a zombie (Boss included) every 45 seconds, also deals miniscule damage I like this idea, nothing important to add but some balance changes if we decide to add it 2 Quote Link to comment Share on other sites More sharing options...
ValueSensei Posted March 3, 2018 Share Posted March 3, 2018 I am pretty much entirely in agreement with North. The titanium nails would be interesting on maps with less props to cade, might make them more survivable for humans whilst increasing points zombies get from barricade damage before the prop breaks. 1 Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted March 3, 2018 Share Posted March 3, 2018 Cool idea ! But How about a trait for medical weapons/medkit to save your teammates from fire 1 Quote Link to comment Share on other sites More sharing options...
TheDarkDevilRo3 Posted March 3, 2018 Share Posted March 3, 2018 or a Fire-Bot that extingushes fire around him and have a 1 minute cooldown [2 Stocks In Supply Crate 125 Points] Quote Link to comment Share on other sites More sharing options...
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