Laces115 Posted August 26, 2018 Share Posted August 26, 2018 Very simple things, these are. Mostly tweaks and adjustments based on what I see people mention a lot. 1. Claymores. They need a nerf, they are too much of a "get out of jail free" card and there's nothing you can do as a zombie to counter it, because it arms instantly the second the human clicks the fire button. All I think should be adjusted is adding a 1 to 3 second arm time (specific time up to judgement of the devs), this way a human can't just spam them outside and kill 50 zombies before taking damage. 2. Chem zombies. The new one that causes props to freeze is a nice utility, but I feel like the original one is still weak. Between 50% to even a full double damage boost would make using the standard chem actually useful, though double may be a bit too much, all I know is that it's far too weak as is, if you even reach the cade before getting killed you deal like 10 damage to each prop, which is pathetic. 3. Ghoul spawns. Something that happens a lot on maps with multiple floors/layers is that you have to place your ghoul spawn a very far walk away from the humans, because the game doesn't seem to account for verticality with ghoul spawns. The further up or down humans are, the closer you should be able to put a spawn. 4. Bullet Storm P90 SMG. Feels very weak compared to its alternatives. But it has a very unique trait, Storm Mode: the ability to fire 2 bullets at once. My suggestion is to leave the low damage as is, but implement the feature that only every OTHER shot in Storm mode consumes a second bullet. This would make it viable for those who want to conserve their ammo. Be sure to comment if you have any other nitpicks. Quote Link to comment Share on other sites More sharing options...
Lunar Posted August 26, 2018 Share Posted August 26, 2018 Claymore need to be nerfed u are good man 1 Quote Link to comment Share on other sites More sharing options...
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