Snowyamur Posted September 14, 2019 Share Posted September 14, 2019 (edited) Traits This is a pocket-hand guide to what traits are and all the traits available in-game. This guide is not yet complete! Traits are perks that both humans and zombies can use to do a variety of things such as debuffing enemies, buffing allies, improving base stats, and gaining resistance(s) to certain types of damage. Both the human and zombie teams have their own respective trait systems, but the traits themselves have the same basic functionality. Humans Humans have access to all their traits in the game, which can be bought from The Worth Menu, but only before Wave 1 starts. Human traits fall into 6 categories: Defensive: specializes in immunities, resistances, and self-recovery. Offensive: specializes in damage potential and power. Melee: specializes in melee-only bonuses. Performance: specializes in base stat upgrades and movement bonuses. Support: specializes in supporting allies and boosting team defense potential. Special: specializes in unique abilities that apply only to the player. Defensive The traits below specialize in immunities, resistances, and self-recovery. Ghoul Hunter - Ghoul slow debuff effectiveness reduced by 50% (15 Worth). Neuro-Fiber Armor - Regenerate 0.5 Armor points/ second up to a maximum of 50 Armor. When taking damage, regeneration stops for 5 seconds (45 Worth). Tough - Increases health by 25 points (20 Worth). Vaccination - Can no longer be blinded by poison attacks (15 Worth). Regenerative - When below 75% health, regenerate 1 health point/ 5 seconds (25 Worth). Resistant - Poison damage progresses 2x slower (20 Worth). Offensive The traits below specialize in damage potential and power. Demolitionist - Increases explosion radius by 15% and explosion damage by 35% (30 Worth). Sharp Shooter - Increases universal weapon accuracy by 5% (10 Worth). AWPer Hands - Increases universal weapon accuracy by 10% (15 Worth). Berserker - Receive boosts in attack speed as your health drops, up to a maximum 58% boost, but be immune to all sources of healing except for self-healing (40 Worth). Keyboard Warrior - Decreases universal weapon reload time by 10% (15 Worth). Sleight of Hand - Decreases universal weapon reload time by 5% (10 Worth). Melee The trait(s) below specialize in melee-only bonuses. Heavy Hitter - Increases melee weapon damage by 50% (30 Worth). Performance The traits below specialize in base stat upgrades and movement bonuses. Fit - Increases health by 10 points (10 Worth). Quick - Slightly increases movement speed (10 Worth). Long Fall Boots - Reduces damage from fatal falls (25 Worth). Surged - Greatly increases movement speed (15 Worth). Support The traits below specialize in supporting allies and boosting team defense potential. Buff - Allows full movement speed when holding heavy props (15 Worth). Armament - Healing effectiveness with medic guns reduced by 10%, but can restore Armor with every heal (30 Worth). Defender - Healing players gives them a temporary speed/defense/attack boost (45 Worth). Compound Z - Healing with a medical kit also removes any debuffs (35 Worth). Prodigy - Allows props that you nail to hold 5 maximum nails (35 Worth). Surgeon - Increases healing and self-healing effectiveness by 30% (25 Worth). Handy - Increases repair rate by 25% (25 Worth). Architect - Increases repair rate by 35% (40 Worth). Adrenaline - Taking damage from zombies creates a temporary speed boost (15 Worth). Special These traits specialize in unique abilities that apply only to the player. Scavenger - Weapon/ammo drops can be seen from anywhere on the map (20 Worth). Veteran - No longer shake when low on health (25 Worth). Returns Return traits act as self-inflicting debuffs that can be used to gain back some Worth in The Worth Menu. The effects of these traits are usually devastating and can completely disable certain actions. Note: the negative Worth values depict how much Worth the player gains from using return traits. Weakness - Decreases health by 30 points (-15 Worth). Finicky - Decreases universal weapon reload speed by 25% (-15 Worth). Faulty Loader - Decreases universal weapon fire rate by 25% (-15 Worth). Slowness - Movement speed is slightly reduced (-5 Worth). Palsy - Aiming ability is reduced the more health is missing (-5 Worth). Hemophilia - Can no longer be healed from any source (-15 Worth). Banned for Life - Can no longer buy anything from the Arsenal Crate (-25 Worth). Clumsy - Taking any form of damage almost guarantees being knocked down (-25 Worth). Wide Load - Can no longer "ghost" through nailed props and barricades (-20 Worth). Non-Materialistic - Can no longer pick up props (-15 Worth). Zombies Zombies have access to all their traits in the game, all of which can be bought from the Blood Cradle, Unlike human traits, however, they aren't as easily attainable, as they are all locked when Wave 1 starts and require Barricade Points to purchase. These traits do not fall under any categories, as they all work towards an offensive to destroy the humans. The traits below can all be found in the Blood Cradle, and they will be ranked from least to most expensive. Bloody Hopper - Allows for higher jumping distance (500 BP). Extended Claws - Melee attack range increased by 10% (1000 BP). Fighting Spirit - Howler buff on zombies and Fear debuff on humans lasts longer (1000 BP). Blood Armor - Spawn and re-spawn with 100 Blood Armor (1500 BP). Runner Gene - Movement speed increased by 10% (2000 BP). Third Seal - Melee attacks have a chance to blind humans on hit (2500 BP). Fury Rush - Universal attack speed increased by 10% (3000 BP). Healing Spot - Ghoul gas spawns now heal nearby zombies (3000 BP). Flesh - Improves Medic Zombie healing effectiveness (3500 BP). Ghoul Touch - Melee attacks will slow down humans based on damage (5000 BP). Eviscerator - Universal damage output increased (5000 BP). Hydrochloric Coat - Poison spit balls now deal damage over time ( Edited September 14, 2019 by Snowyamur Added some zombie traits 2 Quote Link to comment Share on other sites More sharing options...
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