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Reworked Zombie Traits I


Snowyamur
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I think zombies could use more defensive traits, or just reworked traits because the ones we have right now don’t really make them more effective in the late game. Even in the early game they are lackluster. Some of the names and tooltips could use better definitions and names as well that better-fit the zombie apocalypse theme.

I’ve come up with a list of Defensive-category zombie traits, some that are reworks from the ones we have now, others that are new and have never been introduced. If some of these get added to the game, that’s great! If not, that’s fine, because I know the balancing act between the human and zombie gameplay loops is very difficult to achieve. I’m providing a few traits here as suggestions, and this is going to be done in parts with no defined end, simply because I don’t know how many I can actually come up with.

 

All traits will be written in this format, as shown below:

  • Cost – How much the trait costs in Barricade Points (BP).
  • Gameplay Effect – The in-game effect the trait has on other gameplay elements.
  • Tooltip – The information shown when a player hovers over the trait.

The order of terms above is how every trait will be described. And every trait will have its own gameplay effect and tooltip, both of which will be shown in-game.

 

If you have any feedback to provide with this list, feel free to reply to this thread.

 

Reworked Defensive Z-Traits

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New Defensive Z-Traits

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Edited by Snowyamur
Updated Death's Veil and clarified it's effect additive w/ Unholy Strength and Undying Resolve
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Deaths veil sounds like a good way to glitch yourself into a cade.
Electric veins sounds funny. Have 6 zombies get it at once and watch someone kill themselves with an upgraded Worldbreaker.

Arctic veins seems to only be there cause volcanic veins, maybe have more frost based weps in the future?

Besides that, i think most of these made my mouth water.

Edited by Law24
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  On 8/23/2020 at 10:26 PM, Law24 said:

Deaths veil sounds like a good way to glitch yourself into a cade.

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I think I might change it where you become an invisible and invulnerable mist for 3 seconds, and you can decide where to respawn with the increased health. Thanks for pointing that out; I didn't think about that.

 

  On 8/23/2020 at 10:26 PM, Law24 said:

Electric veins sounds funny. Have 6 zombies get it at once and watch some kill themselves with an upgraded Worldbreaker.

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Well, that's why I could always halve the 1% damage reflection to 0.5%, so that way those with Worldbreaker can't suicide themselves. But this gives zombies an edge against melee attackers.

 

  On 8/23/2020 at 10:26 PM, Law24 said:

Arctic veins seems to only be there cause volcanic veins, maybe have more frost based weps in the future?

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Not exactly. I know Frotchet and some winter pistol in the game deal frost damage. Unfortunately, those are the only two I know, but I think there are more in the game that are obtained by combining items. Or through the Reforger.

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  On 8/23/2020 at 10:29 PM, Snowyamur said:

I think I might change it where you become an invisible and invulnerable mist for 3 seconds, and you can decide where to respawn with the increased health. Thanks for pointing that out; I didn't think about that.

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A mist that can walk through the cade? Is it blocked by the props themselves or the ff? Should be blocked by props i think. But could cause issues when already in the cade, remembering how cancer crono tp placement can be.

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  On 8/23/2020 at 10:33 PM, Law24 said:

A mist that can walk through the cade? Is it blocked by the props themselves or the ff? Should be blocked by props i think. But could cause issues when already in the cade, remembering how cancer crono tp placement can be.

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I updated Death's Veil's description. When you die, you have a 25% chance to become an invisible and invulnerable entity that you control for 3 seconds. As the entity, you cannot walk through solid objects (includes map structure, props, barricades, etc.), but you can manually control where you respawn with the significant health boost.

Think of it like how redeeming works, except you can't walk through props.

Edited by Snowyamur
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  On 8/24/2020 at 3:35 AM, Cult Cat said:

Shadow cloak is kinda bad for being so expensive
 

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I intentionally made it that way because a passive ability that can nullify attacks is extremely strong, especially when at high percents. Then again, considering an entire barricade full of people would be shooting at around 3,500 RPM due to each person having a gun, I can ramp up the Shadow Cloak from 5% chance to 25% chance to nullify damage from an attack.

 

That way, the percent chance gives Shadow Cloak value to compensate for its expensive price tag.

Edited by Snowyamur
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