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Dynamic Wave Boosts System


Snowyamur
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One of the greatest weaknesses for zombies in Zombie Survival is how easily killable they are. I know that killing zombies before they reach a barricade is an essential gameplay element for the human team because that’s what helps them win.

 

If a zombie couldn’t land a hit through all its time spent running at a barricade, then those are precious seconds wasted, and more time bought for the humans to survive.

 

There is nothing wrong with this considering how barricades work in the game, but with the Reforge system and all the new powerful weapons humans can craft, zombies are being instantly killed the moment they show themselves, and much faster, with nothing from the system giving them an edge. The Rebirther system has NOT made this any better.

 

Some people don’t like playing zombie because of the game loop for zombies, which is this:

 

spawn --> run at barricade --> deal damage (or not) --> die --> repeat

 

Nothing will ever permanently change this loop because it has existed since Zombie Survival was created, but I don’t remember zombies being instantly destroyed the moment they show their hitbox every time they show themselves. I remember zombies having at least 3-5 seconds to hit a barricade before going down. At most, it was 8-9 seconds.

 

If zombie players can’t even reach a barricade before dying, they leave, because it isn’t fun dying over and over when nothing is being accomplished.

 

Time and time again, I keep suggesting on updating old systems, and what I have in-mind is a simple rework to how the old wave system works by giving stat boosts to zombies on higher waves. Before I explain that, I want to briefly touch on the point of a wave system just so the point I’m initially trying to make is clear to the developers.

 

The Point of a Wave System

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The Dynamic Wave Boosts System

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Systems to be Removed/Changed

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Edited by Snowyamur
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One of my biggest annoyances (especially in DH) is the reforged Wonder Ray Gun ( think it's that one) and the fact the lightning can just jump its way ALL the way to the zombie spawn if lined up right. You're dead before you even start walking. 

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I really do like the idea of stat boosts for the zombies as waves go by, but the stat boosts you proposed seem way over the top for me. Can you imagine 5 regular Nightmares on wave 2 with  +7% damage resistance, +25% maximum health, +3% movement speed? I don't think a few Ender shotguns or Akbars are going to be able to take care of that.

As I see things currently, humans have extremely strong weapons at their disposal, and don't have that much of a hard time figuring out which weapons are worth getting. On the other hand, zombies also have very strong options they can choose from once they have enough BP. A lot of times I've seen zombies going all out on wave 1 because they know they'll have the time to get the right traits and the right amount of bp for later waves when humans get stronger weapons. Basically, they feel confident and know they have a chance.

But, I've had games where I joined wave 4-5 where the top zombie players couldn't carry the team because they either lacked the bp or the knowledge about the mechanics(bp/bosses/rebirth) of being a zombie. Those games just aren't worth playing as zombie because of how far up ahead humans are with the weapons they've got at that point.

As I said, I do like the idea of stat boosts for zombies as waves go by, but overdoing this could really unbalance things. The stat boosts can be adjusted, but even then, I feel like they should only apply under the right circumstances. Applying the same stat boosts during low pop hours as high pop hours seems like a wrong move to me. Making both the Difficulty system, and this new system work together is going to be a hard time too when it comes to balancing the damage boost zombies get. 

 

 

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