Cobalt123 Posted June 6, 2010 Share Posted June 6, 2010 (edited) Hi guys i was wondering if you noticed the rebel CTs that open up cell doors when they are not suppose to or the gun planters so i think it could be possible to make a announcement in chat in example: Arch has opened up the cell doors! Arch has just given Typhoon a gun Typhoon has lost a gun Because the sneaky rebel CTs that gun plant or open cell doors give the Ts an extra chance to rebel and/or end the current round. Who is with me? Edited June 11, 2010 by Cr(+)sshair Link to comment Share on other sites More sharing options...
Darkplanner Posted June 6, 2010 Share Posted June 6, 2010 Good thinking. However CT's may open cell doors any time they wish. There no rule saying they can't. I like the: User has given User a gun in chat. Would make catching gunplanters 90% easier. Link to comment Share on other sites More sharing options...
Dan1 Posted June 6, 2010 Share Posted June 6, 2010 The "Player has given Player a gun" would get abused and cause more spam in chat. Link to comment Share on other sites More sharing options...
Cobalt123 Posted June 6, 2010 Author Share Posted June 6, 2010 But it would let you know so you could catch the spammer and/or gun planter course i don't know if you could do that but still would be pretty cool to me Link to comment Share on other sites More sharing options...
Papa John Posted June 6, 2010 Share Posted June 6, 2010 The "Player has given Player a gun" would get abused and cause more spam in chat. ^^this There is already enough stuff in chat as it is, adding this would make it impossible to talk Link to comment Share on other sites More sharing options...
Doovad Posted June 6, 2010 Share Posted June 6, 2010 Is it possible to script that for only like the first minute of the game? That's when you need it most. Link to comment Share on other sites More sharing options...
Cobalt123 Posted June 6, 2010 Author Share Posted June 6, 2010 (edited) Well i thought theyd be good ideas guess i would hurt more then fix /THREAD Edited June 6, 2010 by Cobalt123 Link to comment Share on other sites More sharing options...
General Red Posted June 6, 2010 Share Posted June 6, 2010 Id like to see Player has given Player a gun. Ofc only for T's for the first minute or two. It wouldnt be spam IF ITS USEFUL! I would like to see this. Link to comment Share on other sites More sharing options...
Epic Vagina Posted June 6, 2010 Share Posted June 6, 2010 turn it of during LR to reduce spam and it wont work for CT-CT guns or T-T guns. and losing guns doesn't matter so that doesn't need to be displayed Link to comment Share on other sites More sharing options...
Cr(+)sshair Posted June 6, 2010 Share Posted June 6, 2010 (edited) In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons. This would make it automatic and fair without really having to punish people! Edited June 6, 2010 by Cr(+)sshair Link to comment Share on other sites More sharing options...
Dan1 Posted June 6, 2010 Share Posted June 6, 2010 turn it of during LR to reduce spam and it wont work for CT-CT guns or T-T guns. and losing guns doesn't matter so that doesn't need to be displayed That would work, if it only showed CT-T gun drops. Something like [HeLLsGunplant] {playername} has given a {gunname} to {playername}. And as an example: [HeLLsGunplant] n00bfr0mCSS has given a Deagle to [HG] Dan. Link to comment Share on other sites More sharing options...
GoCrzy Posted June 7, 2010 Share Posted June 7, 2010 In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons. This would make it automatic and fair without really having to punish people! Wait, so CTs would be killed for throwing a gun in general or just if a T picks it up? Either way, I don't really like it since I like to give Ts guns during LR and during games such as knife arena (300), pokemon day, and war day it is sometimes required for CTs to drop their weapons, since the knife arena door doesn't always clear guns, CTs need to drop guns to knife fight for pokemon day, and CTs sometimes need to change weapons during war days. Then, after these games, if a T picks up one of the various dropped weapon the CT dies? Please no Link to comment Share on other sites More sharing options...
Awwik Posted June 7, 2010 Share Posted June 7, 2010 ^^ we say that we don't want more rules then why make it when cts drop guns and a t picks them up they die. Can't we just let admins do there job and slay kick and if they have to ban...... Link to comment Share on other sites More sharing options...
JJK Posted June 7, 2010 Share Posted June 7, 2010 idea 1: CTs can only drop a gun if they are in the immidiate area of another gun, if they are not near a gun they are unable to drop their current. idea 2: any gun dropped by a ct vanishes, ts can only get guns in armory or killing someone Link to comment Share on other sites More sharing options...
Awwik Posted June 7, 2010 Share Posted June 7, 2010 I think we tried that jjk. They vanished if a ct died to though so I don't know if y'all can fox that. Link to comment Share on other sites More sharing options...
mccaincracker Posted June 7, 2010 Share Posted June 7, 2010 idea 2 would be great if possible Link to comment Share on other sites More sharing options...
GoCrzy Posted June 7, 2010 Share Posted June 7, 2010 ^^^ Can we make it so that guns that CTs drop lose their ammo? Although I guess this might present similar bugs to what Awwik was talking about... Lol, let's just make a Gunplanter List, and anyone who gets put on the list can't join T and automatically loses privileges to use guns in JB, ONLY KNIVES Link to comment Share on other sites More sharing options...
Cr(+)sshair Posted June 7, 2010 Share Posted June 7, 2010 How about I just disable gun dropping. Link to comment Share on other sites More sharing options...
Illmatic Posted June 7, 2010 Share Posted June 7, 2010 How about I just disable gun dropping. Nooooo! We still need to switch weapons epecially at the beginning when we're trying to get that awp but can't because of all the gun spam. Or maybe you could just disable gun dropping then add the "!guns" feature similar to the one in deathmatch Link to comment Share on other sites More sharing options...
Couch Crumbs Posted June 7, 2010 Share Posted June 7, 2010 In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons. This would make it automatic and fair without really having to punish people! Wait, just throwing your guns, or throwing them and a t picking 'em up? Make it so that if a ct throws his gun and a t picks it up say, 1 second later he gets killed and the t gets stripped, otherwise unneeded kills would happen. Link to comment Share on other sites More sharing options...
lordps3 Posted June 7, 2010 Share Posted June 7, 2010 What if you had a buy system in armory? that way CTs can buy whatever weapon they want. ofc disable all equipment and armor that way CTs will also be forced to actually participate in watching for rablers if they want to buy a gun next round ( but then again they could freekill to get money to buy a gun ) and in case Ts start raping and CTs dont have money to buy guns, have CTs still start out with M4s, or maybe MP5s. And also have a T buy system in armory too, so they can buy guns when they get in there, but allow Ts to buy armor and nades? ( not flashes or smokes tho) Link to comment Share on other sites More sharing options...
Darkplanner Posted June 7, 2010 Share Posted June 7, 2010 What if you had a buy system in armory? that way CTs can buy whatever weapon they want. ofc disable all equipment and armor that way CTs will also be forced to actually participate in watching for rablers if they want to buy a gun next round ( but then again they could freekill to get money to buy a gun ) and in case Ts start raping and CTs dont have money to buy guns, have CTs still start out with M4s, or maybe MP5s. And also have a T buy system in armory too, so they can buy guns when they get in there, but allow Ts to buy armor and nades? ( not flashes or smokes tho) That won't work and probably won't be implemented. Link to comment Share on other sites More sharing options...
Cr(+)sshair Posted June 7, 2010 Share Posted June 7, 2010 15 seconds after round start, ct's cant drop their guns until they die, hows that? Link to comment Share on other sites More sharing options...
Cobalt123 Posted June 7, 2010 Author Share Posted June 7, 2010 15 seconds after round start, ct's cant drop their guns until they die, hows that? That makes a lot of sense but then again round lag might make CTs stuck with an m4 Link to comment Share on other sites More sharing options...
Never trust a hippie Posted June 7, 2010 Share Posted June 7, 2010 (edited) In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons. This would make it automatic and fair without really having to punish people! This would work, disable it when it's LR. Make it so it only kills the CT if they drop it and a T picks it up within 3 seconds? dont stip weapons completely, leave them a knife. Keep more text out of chatbox plz. Its already spammed by the server and players. No room for adverts even :/ Also plz write a new mute mod 20 seconds of round start lag sucks, I never get lead Edited June 7, 2010 by Never trust a hippie Link to comment Share on other sites More sharing options...
Recommended Posts