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What i think are Flaws in JB


Cobalt123
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Hi guys i was wondering if you noticed the rebel CTs that open up cell doors when they are not suppose to

or the gun planters so i think it could be possible to make a announcement in chat in example:

Arch has opened up the cell doors!

Arch has just given Typhoon a gun

Typhoon has lost a gun

Because the sneaky rebel CTs that gun plant or open cell doors give the Ts an extra chance to rebel and/or end the current round.

Who is with me?

Edited by Cr(+)sshair
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In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons.

 

This would make it automatic and fair without really having to punish people!

Edited by Cr(+)sshair
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turn it of during LR to reduce spam and it wont work for CT-CT guns or T-T guns. and losing guns doesn't matter so that doesn't need to be displayed

 

That would work, if it only showed CT-T gun drops. Something like [HeLLsGunplant] {playername} has given a {gunname} to {playername}.

 

And as an example:

 

[HeLLsGunplant] n00bfr0mCSS has given a Deagle to [HG] Dan.

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In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons.

 

This would make it automatic and fair without really having to punish people!

 

Wait, so CTs would be killed for throwing a gun in general or just if a T picks it up? Either way, I don't really like it since I like to give Ts guns during LR and during games such as knife arena (300), pokemon day, and war day it is sometimes required for CTs to drop their weapons, since the knife arena door doesn't always clear guns, CTs need to drop guns to knife fight for pokemon day, and CTs sometimes need to change weapons during war days. Then, after these games, if a T picks up one of the various dropped weapon the CT dies? Please no

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^^ we say that we don't want more rules then why make it when cts drop guns and a t picks them up they die. Can't we just let admins do there job and slay kick and if they have to ban......

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idea 1: CTs can only drop a gun if they are in the immidiate area of another gun, if they are not near a gun they are unable to drop their current.

 

idea 2: any gun dropped by a ct vanishes, ts can only get guns in armory or killing someone

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^^^ Can we make it so that guns that CTs drop lose their ammo? Although I guess this might present similar bugs to what Awwik was talking about...

 

Lol, let's just make a Gunplanter List, and anyone who gets put on the list can't join T and automatically loses privileges to use guns in JB, ONLY KNIVES :P

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How about I just disable gun dropping.

 

Nooooo! We still need to switch weapons epecially at the beginning when we're trying to get that awp but can't because of all the gun spam.

 

Or maybe you could just disable gun dropping then add the "!guns" feature similar to the one in deathmatch

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In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons.

 

This would make it automatic and fair without really having to punish people!

 

Wait, just throwing your guns, or throwing them and a t picking 'em up? Make it so that if a ct throws his gun and a t picks it up say, 1 second later he gets killed and the t gets stripped, otherwise unneeded kills would happen.

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What if you had a buy system in armory? that way CTs can buy whatever weapon they want.

 

ofc disable all equipment and armor

 

that way CTs will also be forced to actually participate in watching for rablers if they want to buy a gun next round ( but then again they could freekill to get money to buy a gun )

 

and in case Ts start raping and CTs dont have money to buy guns, have CTs still start out with M4s, or maybe MP5s.

 

And also have a T buy system in armory too, so they can buy guns when they get in there, but allow Ts to buy armor and nades? ( not flashes or smokes tho)

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What if you had a buy system in armory? that way CTs can buy whatever weapon they want.

 

ofc disable all equipment and armor

 

that way CTs will also be forced to actually participate in watching for rablers if they want to buy a gun next round ( but then again they could freekill to get money to buy a gun )

 

and in case Ts start raping and CTs dont have money to buy guns, have CTs still start out with M4s, or maybe MP5s.

 

And also have a T buy system in armory too, so they can buy guns when they get in there, but allow Ts to buy armor and nades? ( not flashes or smokes tho)

 

That won't work and probably won't be implemented.

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In my next big jb update (new lr's team lr's and so on) I was planning on killing CT's who toss their gun and kills them if it's thrown to a T and the T is stripped of weapons.

 

This would make it automatic and fair without really having to punish people!

 

This would work, disable it when it's LR. Make it so it only kills the CT if they drop it and a T picks it up within 3 seconds? dont stip weapons completely, leave them a knife.

Keep more text out of chatbox plz. Its already spammed by the server and players. No room for adverts even :/

 

Also plz write a new mute mod :P 20 seconds of round start lag sucks, I never get lead :(

Edited by Never trust a hippie
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