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[SUGGESTION] !warday command


Chaquator
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JJK, your jailbreak server should include a !warday command that only the lead guard can use, it would bring up a menu that shows where the warday would be and the six places they should be at are...

 

1 : Armory

2 : Infirm

3 : Upper VIP Secret Room

4 : Obs

5 : Pool

6 : Knife Arena vents

 

Then when the lead chooses one, every CT gets teleported to that area and if they leave it at all for the first time, it teleports them back and takes 50 hp. The second time kills them of course.

 

Thanks for reading this post and I hope you include it!

 

*EDIT* I've seen all of your posts (I'm happy that JJK saw) and I would make a few changes like I put below...

 

1 : Choose-able SND time

2 : Options of choosing the punishment of leaving warday area, they are death, elec chair, and weapon strip

3 : Bonbon has the idea I like but without the 50 rep

4 : ლ(ಠ益ಠლ Y U NO POST MORE SUGGESTIONS TO MAKE IT PERFECT

5 : Give a 10 seconds warning before warday starts so Cts can pick weapons and other shit, then once the 10 seconds are up, it teleports them to the warday area and the celldoors open...

Edited by Chaquator
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Also, you have to have a certain amount of rep to do a warday in a certain place.

 

I like that idea - enables people to play T. Also, instead of people getting teleported to the warday area right away, when the area is selected, it is demonstrated through CSAY for a couple of seconds and then they have 5 seconds after the cell doors are opened to be in the warday area or they are stripped of their guns and given only 1 HP. If you want to control the warday so that no CTs can be outside of it, if they get outside of it, they are stripped of their guns.

 

Another problem arises... What about search and destroy?

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my proposition

 

Lead CTs can type !warday, before the cell doors are opened (we already have a tracking system set up for cells open)

Wardays cost 50 rep (configurable, idk really what'd be the ideal amount)

 

When a lead types !warday a menu pops up.

This menu will have locations of different areas, for example:

1. Armory

2. Knife Arena Vents

3. Obstacle

4. Pool

5. Kitchen

6. Soccer

7. Upper VIP

 

Once the lead has chosen the location, another menu will pop up asking to choose when the Search and Destroy (SND) is:

1. 3:00 # This is just the most popular, so have it first option

2. 0:00

3. 0:30

4. 1:00

5. 1:30

6. 2:00

7: 2:30

8: 3:30

9: 4:00

10: 4:30 # It shouldn't go past here

 

Once the lead has selected that, it will again check if the cell doors are opened, if they are, don't let the warday

Then subtract the rep...

 

Spam messages to the server that the warday will commence as soon as cell doors are opened.

Once the cell doors have opened, teleport all CTs into the designated warday area (this allows for people to still choose guns)

 

Now, to prevent freekills, I propose the following:

If a CT is out of the warday area, block ALL damage done to other players, unless it is SND

 

That's probably the most lenient way of preventing freekills, but we'll see which is the most preferred method.

 

Although I gotta talk to Bort about a few things first.

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Just disable the teleportation at the regular SND time unless they set it on another time, that is another feature that should be added. The SND time

 

I like that idea - enables people to play T. Also, instead of people getting teleported to the warday area right away, when the area is selected, it is demonstrated through CSAY for a couple of seconds and then they have 5 seconds after the cell doors are opened to be in the warday area or they are stripped of their guns and given only 1 HP. If you want to control the warday so that no CTs can be outside of it, if they get outside of it, they are stripped of their guns.

 

Another problem arises... What about search and destroy?

 

make the time choose-able for SND then make the teleport disabled when it is SND

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