-Broken- Posted June 8, 2012 Share Posted June 8, 2012 So with the 1st cell teleporter going to kitchen now, are we considering kitchen camping the same as armory camping? Link to comment Share on other sites More sharing options...
JJK Posted June 8, 2012 Share Posted June 8, 2012 if doors open and they can see the action going on.. then they are participating. if the door is shut and the're hidgn in corner... camping Link to comment Share on other sites More sharing options...
Shad0w Posted June 8, 2012 Share Posted June 8, 2012 the teleport going to kitchen now is lame Link to comment Share on other sites More sharing options...
-Broken- Posted June 8, 2012 Author Share Posted June 8, 2012 I think this needs to be revised because all the CTs are just doing is just being outside and checking the kitchen every few seconds. Link to comment Share on other sites More sharing options...
Shad0w Posted June 8, 2012 Share Posted June 8, 2012 the cts run to the kitchen right at the beginning of the round, they also camp infirm now Link to comment Share on other sites More sharing options...
Gonepostal3000 Posted June 8, 2012 Share Posted June 8, 2012 (edited) Every round I play, there's always a CT who feels the need to check both Infirm and Kitchen at the very beginning of the round. Hell just make First Cell teleport s4s. It'd be impossible for CTs to camp it(in the beginning of the round). getting teleported to Kitchen/Infirm is like being teleported to a shark water-tank for Ts. It makes it TOO easy for CTs. If you make it so that the teleport goes straight to s4s, none of the CTs would know that someone is going into armory vents WITHOUT having to camp armory vents; and that of course will get you tlisted/slayed/banned/etc. EDIT: Not only that, it gives Ts a chance for more than one route to take(making it harder for CTs to predict where Ts are if they take 1st cell). IE: You get teleported to s4s but who says you have to go to armory vents? Go into Knife Arena vents and fuck shit up that way. Much more challenging for CTs and more fun too. Edited June 8, 2012 by Gonepostal3000 Link to comment Share on other sites More sharing options...
Bob The Ballerina Posted June 9, 2012 Share Posted June 9, 2012 Every round I play, there's always a CT who feels the need to check both Infirm and Kitchen at the very beginning of the round. Hell just make First Cell teleport s4s. It'd be impossible for CTs to camp it(in the beginning of the round). getting teleported to Kitchen/Infirm is like being teleported to a shark water-tank for Ts. It makes it TOO easy for CTs. If you make it so that the teleport goes straight to s4s, none of the CTs would know that someone is going into armory vents WITHOUT having to camp armory vents; and that of course will get you tlisted/slayed/banned/etc. EDIT: Not only that, it gives Ts a chance for more than one route to take(making it harder for CTs to predict where Ts are if they take 1st cell). IE: You get teleported to s4s but who says you have to go to armory vents? Go into Knife Arena vents and fuck shit up that way. Much more challenging for CTs and more fun too. ^ this Link to comment Share on other sites More sharing options...
kv526 Posted June 9, 2012 Share Posted June 9, 2012 It shouldn't be a teleport at all. It should be a vent to keep things more realistic, the vents should also have two different exits. One to the shot 4 shot area, and one to Dungeon possibly. I wouldn't mind making the edit myself if I got official permission and the VMF. Link to comment Share on other sites More sharing options...
Nipple Posted June 9, 2012 Share Posted June 9, 2012 lol complaining that its too easy for cts? ROFL. cry me a river. rebelling on T is WAYYYY too easy and you guys are all teddy bears and used to it. maybe you shoulda played JB 2+ years ago.. heck even a yr ago it was a lot harder. stop whining. the purpose of the teleporter is NOT to give you a 100% (or even a 50%) chance of rebelling at the beginning of the round, its there for t's escaping early to mid game then having a CHANCE to rebel. with the teleporter going INTO VENTS pretty much gave you a 100% chance to rebel.. which was ludicris and then CT's started getting slayed for checking vents when almost everyround there was/is a T down there. and lol @ wanting the teleporter to go into s4s.. just lol. edit: it was never broken when it just tele'd you into armory right off the bat. i don't know who changed it or why it was but if it aint broke don't fix it. bonbon's armory camp mod works perfectly for that. Link to comment Share on other sites More sharing options...
-Broken- Posted June 9, 2012 Author Share Posted June 9, 2012 lol complaining that its too easy for cts? ROFL. cry me a river. rebelling on T is WAYYYY too easy and you guys are all teddy bears and used to it. maybe you shoulda played JB 2+ years ago.. heck even a yr ago it was a lot harder. stop whining. the purpose of the teleporter is NOT to give you a 100% (or even a 50%) chance of rebelling at the beginning of the round, its there for t's escaping early to mid game then having a CHANCE to rebel. with the teleporter going INTO VENTS pretty much gave you a 100% chance to rebel.. which was ludicris and then CT's started getting slayed for checking vents when almost everyround there was/is a T down there. and lol @ wanting the teleporter to go into s4s.. just lol. edit: it was never broken when it just tele'd you into armory right off the bat. i don't know who changed it or why it was but if it aint broke don't fix it. bonbon's armory camp mod works perfectly for that. See that is why I wanted to ask because with the current ruleset and teleport location there is no chance for the Ts to escape because the CTs are watching kitchen and infirm like hawks for the first half of the game. That is why I wanted to get a clarification on the rules for kitchen camping or maybe get them reviewed. Link to comment Share on other sites More sharing options...
ExGBrian Posted June 9, 2012 Share Posted June 9, 2012 See that is why I wanted to ask because with the current ruleset and teleport location there is no chance for the Ts to escape because the CTs are watching kitchen and infirm like hawks for the first half of the game. That is why I wanted to get a clarification on the rules for kitchen camping or maybe get them reviewed. Rule 1 of Jailbreak, use your common sense for smart tactics. If you go straight to kitchen while all the CT's are right outside then that is very stupid move to do. Wait a few seconds until all the Ct's are out of the way looking somewhere else before you teleport. It takes about half a minute for all the T's to get out of their cells most of time so its easier to wait and when they arent looking you go to kitchen through first cell. Now when CT's are coming outside of armory in the beggining they should be allowed to check kitchen but not camp (open the door and see if someone is in there. If no ones inside then leave otherwise its camping). Link to comment Share on other sites More sharing options...
-Broken- Posted June 9, 2012 Author Share Posted June 9, 2012 Rule 1 of Jailbreak, use your common sense for smart tactics. If you go straight to kitchen while all the CT's are right outside then that is very stupid move to do. Wait a few seconds until all the Ct's are out of the way looking somewhere else before you teleport. It takes about half a minute for all the T's to get out of their cells most of time so its easier to wait and when they arent looking you go to kitchen through first cell. Now when CT's are coming outside of armory in the beggining they should be allowed to check kitchen but not camp (open the door and see if someone is in there. If no ones inside then leave otherwise its camping). See I agree with that, but with the rule as it stands now they can be in there watching it as long as the door stays open and they aren't sitting in a corner. Link to comment Share on other sites More sharing options...
ExGBrian Posted June 9, 2012 Share Posted June 9, 2012 See I agree with that, but with the rule as it stands now they can be in there watching it as long as the door stays open and they aren't sitting in a corner. admins have to watch closely though. If the same player keeps on leaving the door open and staring into nothing then thats camping per say... Link to comment Share on other sites More sharing options...
RedDevil6193 Posted June 10, 2012 Share Posted June 10, 2012 https://hellsgamers.com/threads/69764-1st-cell-teleport Link to comment Share on other sites More sharing options...
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