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No Jumping Implied on Walk/Crouch to xxx


JJK
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walk

Verb:

Move at a regular and fairly slow pace by lifting and setting down each foot in turn, never having both feet off the ground at once.

 

 

 

no jumping implied for crouch and walk... regardless if you were holding down the key while jumping

 

 

 

 

 

 

Now if you are ordered to 'go to xxx' or to 'run to xxx' and lead fails to say 'no jumping' then sure jump however you want

 

...but delaying and detouring is auto-implied

Edited by JJK
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We going to imply "Freeze upon arrival" too? Otherwise I could jump once getting there because I'm no longer required to be "walking" or "crouching"... (inb4 FK)...

 

And now we have to deal with the spam "No jumping is implied in all crouch and walk orders" because the rule is NOT something players will (or should) expect and it is not posted anywhere they will see it. And then all the chat spam about FKing because you're making a Significant gameplay change through last minute forum post.

 

Quit trying to fix stupid... it can't be done. Bad leads will find a way to fail, simple.

 

Baiting causes a large number of round fails, why not over react to that and send any CT that gets knifed to electric chair...

 

And if you want to fix the win/loss ratio, just get rid of LR... T's get a lot of "wins" because of LR...

 

 

CTs should make it to LR because lead gave clear and consise orders leading the T's to play games... Not because he was able to kill off most of them with traps and implied orders.

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And if you want to fix the win/loss ratio, just get rid of LR... T's get a lot of "wins" because of LR...

 

 

CTs should make it to LR because lead gave clear and consise orders leading the T's to play games... Not because he was able to kill off most of them with traps and implied orders.

 

No one has said (not from HG leadership at least) that the literal server win-loss ratio is a concern. It's always been like that, no one minds. What we worry about is the "get to LR" vs. "all CTs die before LR" ratio. While it's not realistically quantifiable (unless BonBon is Jesus), you can probably guess it's also very one-sided toward Ts. Making no jumping implied for these "slower" versions of moving helps to remove the spam of people saying "you didn't say no jumping" and also allows them to be more preventative against rebelling. Ts can no longer BHop away when they hear crouch/jump and CTs will no longer be hesitant to shoot when they see that (did he say no jumping???). In other words, it gets rid of a lot of unnecessary nitpicking and makes the CTs job that much easier to NOT act like idiots.

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We going to imply "Freeze upon arrival" too? Otherwise I could jump once getting there because I'm no longer required to be "walking" or "crouching"... (inb4 FK)...

 

And now we have to deal with the spam "No jumping is implied in all crouch and walk orders" because the rule is NOT something players will (or should) expect and it is not posted anywhere they will see it. And then all the chat spam about FKing because you're making a Significant gameplay change through last minute forum post.

 

Quit trying to fix stupid... it can't be done. Bad leads will find a way to fail, simple.

 

Baiting causes a large number of round fails, why not over react to that and send any CT that gets knifed to electric chair...

 

And if you want to fix the win/loss ratio, just get rid of LR... T's get a lot of "wins" because of LR...

 

 

CTs should make it to LR because lead gave clear and consise orders leading the T's to play games... Not because he was able to kill off most of them with traps and implied orders.

 

I have always viewed your input over most.

 

but if you take things too personal i might change that.

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