vandium Posted August 13, 2009 Author Share Posted August 13, 2009 Updated. Still pretty far to go, but I hope its good at the end. *The lights with the "cameras" will not appear white, when lights are attached. zhost owns your mom btw. Quote Link to comment Share on other sites More sharing options...
LAPD Posted August 13, 2009 Share Posted August 13, 2009 good work man EDIT: whats the name of the map called ? Quote Link to comment Share on other sites More sharing options...
vandium Posted August 13, 2009 Author Share Posted August 13, 2009 I am actually not sure yet. I am trying to make the premise that the t's are trying to destroy evidence. One area will possibly be computer servers, the other area will be money, vehicles, etc. Right now I have it as de_crook. Will possibly change. Quote Link to comment Share on other sites More sharing options...
Jake Posted August 13, 2009 Share Posted August 13, 2009 I wanna try it, looks great man. Quote Link to comment Share on other sites More sharing options...
John Posted August 13, 2009 Share Posted August 13, 2009 omg you play left handed Quote Link to comment Share on other sites More sharing options...
vandium Posted August 13, 2009 Author Share Posted August 13, 2009 omg you play left handed There is no other way to play. Quote Link to comment Share on other sites More sharing options...
Jake Posted August 13, 2009 Share Posted August 13, 2009 There is no other way to play. You can play right handed too. Quote Link to comment Share on other sites More sharing options...
vandium Posted August 13, 2009 Author Share Posted August 13, 2009 (edited) You can play right handed too. lies. Once you go left you can't go back. :/ Edited August 13, 2009 by vandium Quote Link to comment Share on other sites More sharing options...
vandium Posted August 16, 2009 Author Share Posted August 16, 2009 (edited) Well I am I getting there. I hope this can be pretty competitive. Edited August 16, 2009 by vandium Quote Link to comment Share on other sites More sharing options...
Hobbes Posted August 16, 2009 Share Posted August 16, 2009 Is that car in the fence? Quote Link to comment Share on other sites More sharing options...
vandium Posted August 16, 2009 Author Share Posted August 16, 2009 Is that car in the fence? No, there was a street over there, its just at an idea point atm. Quote Link to comment Share on other sites More sharing options...
Hobbes Posted August 16, 2009 Share Posted August 16, 2009 Ah, either way the map is looking nice so far. Quote Link to comment Share on other sites More sharing options...
vandium Posted August 16, 2009 Author Share Posted August 16, 2009 Ah, either way the map is looking nice so far. Thanks. It doesn't look as it started, but I still might incorporate the train somewhere. Quote Link to comment Share on other sites More sharing options...
vandium Posted August 17, 2009 Author Share Posted August 17, 2009 The pwn is at 80% completion. Quote Link to comment Share on other sites More sharing options...
Seboard Posted September 13, 2009 Share Posted September 13, 2009 It looks very good!!! continue the good work! Quote Link to comment Share on other sites More sharing options...
vandium Posted September 26, 2009 Author Share Posted September 26, 2009 Slowly but surely. Lighting and textures will be adjusted. Quote Link to comment Share on other sites More sharing options...
Clark Posted September 26, 2009 Share Posted September 26, 2009 That looks badass. I can't wait to own soooooo many people on it. rofl Quote Link to comment Share on other sites More sharing options...
Dan1 Posted September 30, 2009 Share Posted September 30, 2009 I need your skillz. I'm currently making a map but still getting to know all the basics. Gonna try and make it a street war themed map. Houses with spawns, etc. But I suck with lighting and stuff right now =/ Quote Link to comment Share on other sites More sharing options...
vandium Posted September 30, 2009 Author Share Posted September 30, 2009 Thanks Clark, maybe one of these days when I complete the shit. :/ Still have to locate and produce an alternate bombsite. Seems to be coming together, with the adjustments I am making. Dan, it just takes practice and working with the tools. I have used 3d modelling programs for years, and have used hammer on and off for 2 years. I still don't know how to do many of the things the system allows, so I am still learning too. Youtube has some good video tutorials on things that will help you learn quicker. Main things to look for and learn are... 1) Scaling of objects in the environment. 2) Proper brush work and texturing. 3) Proper placements of lighting, and including (1) environment entity. 4) Creating an environment that is as equal as possible for the separate teams. And another main thing is saving your work every minute or so. It sucks when you work for an hour on somthing, and have hammer crash on you. Other than that, practice makes perfect. Quote Link to comment Share on other sites More sharing options...
Dan1 Posted September 30, 2009 Share Posted September 30, 2009 Thanks Clark, maybe one of these days when I complete the shit. :/Still have to locate and produce an alternate bombsite. Seems to be coming together, with the adjustments I am making. Dan, it just takes practice and working with the tools. I have used 3d modelling programs for years, and have used hammer on and off for 2 years. I still don't know how to do many of the things the system allows, so I am still learning too. Youtube has some good video tutorials on things that will help you learn quicker. Main things to look for and learn are... 1) Scaling of objects in the environment. 2) Proper brush work and texturing. 3) Proper placements of lighting, and including (1) environment entity. 4) Creating an environment that is as equal as possible for the separate teams. And another main thing is saving your work every minute or so. It sucks when you work for an hour on somthing, and have hammer crash on you. Other than that, practice makes perfect. Yeah, I found out about the last one the hard way. I save it every time I make a major change. I'll have a look around youtube, I use the Hammer wiki site at times too. But lighting has totally got me right now XD Quote Link to comment Share on other sites More sharing options...
vandium Posted September 30, 2009 Author Share Posted September 30, 2009 If it is an outdoor map, placing one light_environment entity will help a lot with realism. You can adjust the color and brightness, and thats really all you need to adjust. As well as maybe the angle of the sunlight. Quote Link to comment Share on other sites More sharing options...
Dan1 Posted September 30, 2009 Share Posted September 30, 2009 If it is an outdoor map, placing one light_environment entity will help a lot with realism.You can adjust the color and brightness, and thats really all you need to adjust. As well as maybe the angle of the sunlight. Yeah, I'm trying to work on a daytime version and night version. I just figured out point_spotlight *facepalm* Quote Link to comment Share on other sites More sharing options...
vandium Posted September 30, 2009 Author Share Posted September 30, 2009 A spotlight will not create any light other than what its directed at. Using the light entity creates actual lighting. And placing that entity in a certain area will light it up. Quote Link to comment Share on other sites More sharing options...
Dan1 Posted September 30, 2009 Share Posted September 30, 2009 A spotlight will not create any light other than what its directed at.Using the light entity creates actual lighting. And placing that entity in a certain area will light it up. Yeah, just that I was using light_spot to try and make a decent looking street light. And then I stumbled upon point_spotlight, used that and light_spot XD I usually learn from looking at maps already made, and checking them out, but I haven't been too fussed about it Quote Link to comment Share on other sites More sharing options...
vandium Posted October 24, 2009 Author Share Posted October 24, 2009 Well I have done some more. I plan on working hard on it this weekend, so I should accomplish somthing. More to do on detail, lighting, etc. Still have to determine alternate bombsite, and am adjusting map based on the time it takes to get certain places. ps. my computer sucks. (X64dual 5k+), so fps will be way better. Quote Link to comment Share on other sites More sharing options...
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