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crackhouse map change


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crackhouse_b3 blows, to put it gently.

http://gamebanana.com/csgo/maps/169627

 

It's based upon the original crackhouse, so the proportions, the sightlines, and the pacing all remain the same. A few changes have been made, most peculiarly the windows have been enlarged. The proportions of the windows were not big enough to "jump" through. I still haven't the slightest idea what changed in GO to break this. Minor, but makes a huge difference in pacing.

 

I originally designed this for my own DM server; but I realized I don't have the time, money, or will to deal with GO in it's current state. There's nothing wrong with GO, it's a damn good game, but it's going to take a while for the CS community to accept it.

Edited by soburntoutman
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