ForrestMarkX Posted July 12, 2016 Share Posted July 12, 2016 Update: 7/12/2016 General: Added team select menu (Can be toggled) Various changes to ZE Restored original collision system Re-added crash recover system Removed aCrashScreen Added many options to make HG look like it did in 2011 Added all CSS weapons to ZE Changed the ZE grenade to act like it did in CSS ZE Buffed the knockback for weapons in ZE Fixes: Fixed a few issues regarding server performance Fixed ZE causing you to crash when the game starts Fixed many errors spawned by scoped weapons Fixed issue where shade could not prop kill people Fixed issue where players could get stuck inside of props 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted July 18, 2016 Share Posted July 18, 2016 (edited) Update: 7/19/2016 General: Added 3 new weapons (L85A2, Scar and Double Barrel) Humans now start with a starter pistol along with fists Zombies now show profits on the scoreboard Made scoreboard a tad bit wider Added Triple Points event Added ability to toggle collision system Fixed up ZE and made bosses and other things better ZE grenade doesn't always light zombies on fire now ShoutVote now totally mutes you when voting ZE maps will not appear on the votelist if players already played one Updated ULX Stripped unneeded stuff from SourceBans module Attempt to prevent engine from running it's own pushback code Resupplies now provide nails for the hammer when used Fixes: Fixed problem where zombies could not earn points from barricade damage Fixed issue where zombie profit in the scoreboard would overlap the icon Fixed ShoutVote exploit Fixed Max Threat being able to suicide and not give zombies points Fixed ZE grenade being able to break bosses in ZE Edited July 18, 2016 by ForrestMarkX 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted July 25, 2016 Share Posted July 25, 2016 (edited) Update: 7/26/2016 General: Convert all prop_physics and func_physbox to their multiplayer versions Moved the healthdot system to use the Ambience status system Spectators can now toggle fullbright using the flashlight button Added preparations for the Hobo Event Removed a health aura style that was extremely laggy Made the ZE grenade abit better to use Removed Life Mod Added 3 new weapons (AA12, M4 Shotgun and AK12) Made nail GUI much better Nails now display a lock icon if you can't unnail it Added King Poison Headcrab Added FIGD for downloading things in-game Max Threat can now ghost through props ZE maps no longer appear in the votelist Players can now use func_physbox as barricade props Fixes: Fixed hints from the message beacons appearing in the skybox Fixed shotgun reload exploit Fixed nails not being overlaid to show health Fixed players from replacing the Wraith material to be able to see them Fixed the voice chat meters overlaying the ammo counter Fixed Max Threat being able to suicide and avoid dieing to zombies Optimizations: Optimized team wallspy and health circles Optimized the mute system used by ZS Optimized calls to gamemode functions Optimized ULX by reducing calls to the network system Buffs/Nerfs: Buffed the Saber Scar (Damage: 28 -> 29, Fire Rate: 0.085 -> 0.9, Clip Size: 20 -> 30) Buffed the SG552 (Damage: 21 -> 30, Clip Size: 35 -> 40) Buffed Zombine (Grenade Damage: 90 -> 95) Buffed Immolator (Prop Burn Time: 10 -> 20 seconds) Buffed many bosses Edited July 25, 2016 by ForrestMarkX 1 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted July 29, 2016 Share Posted July 29, 2016 (edited) Update: 7/30/2016 General: Added 2 new weapons ('Crescent' Assault Rifle and 'Reverent' Shotgun) Added a better system for random zombie skins Added new zombie skins When an event is started it will now notify everyone who started it and what event was started Added map profile for ze_shroomforest ZE maps now only replay twice if the humans lose ShoutVote is now limited to showing 15 maps Fixes: Fixed the lagless wallspy showing players not in your group Fixed ShoutVote not successfully muting everyone Fixed players being able to use func_physbox_multiplayer to prop kill people Fixed random crashes caused by the model decal system Fixed humans not spawning ragdolls Fixed ZE maps only showing up 1% of the time Edited July 29, 2016 by ForrestMarkX 2 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted September 12, 2016 Share Posted September 12, 2016 Changelog: 9/11/16 Marco: Improved movement for Legion and fix desynced gravity scale Added different TimeLimit convar for ZE Removed gravity fix (bug is in engine) plus fixed Legion/Revenant gravity and movement with a workaround Improved network lib Back2School Fix for bone scaling and more bosses Optimized a lot of code, fixed bug with not phasing through props Added init zombie randomizer for ZE and anti-AFK init zombie picker and terribles mapfix Forrest: Added a randomized zombie selection system Buffed the Tiny Slug Buffed the Gun Turret Can't nail props that are near a zombie spawn Added Back 2 School event Added var to disable price reductions Memebers+ now have more vote power Adjusted knockback on ZH Fixed up the reload speed for shotguns VoteZList no longer kills the player Increased the map cooldown time Added ZE fixes by Samuel Maddock Added Grim to the list of ZE weapons Buffed ZE zombies health to 3000 Reduced grim knockback Moved a few weapons to tier 2 Reverent now has more spread KSG shoots slower now Kigen: Updated server IPs in Linx Fixed bugs in map patch files for zs_deathhouse.lua and zs_tug_hut.lua Fixed bug in entities/entities/game_player_equip.lua Fixed typo for translation format in sv_bonusaddons.lua Fixed an error in sv_bonusaddons.lua. Number expected, got string. 2 Link to comment Share on other sites More sharing options...
Marco Posted September 18, 2016 Share Posted September 18, 2016 22 Updates 9/12 - 9/18/2016: Molotov no longer hits humans (although this weapon was disabled for now because fire can still team-kill humans). Added gib spam protection so that it does not spawn gibs for every zombie that gets blown up by an explosion (just max 10 zombies in same time), this is to prevent massive lag spikes. Added unique VIP and Gold member skins for humans. Improved shades weapon: - Shows highlight halo for selectable props - Prop tracing is more forgiving at finding props - Primary fire also allows you to pick up props. - Reload key will instantly drop selected prop (without picking up a new one). - Holding sprint/walk key while throwing prop will fire the prop at your aiming direction instead of towards your crosshair (allows you to throw props behind corners without actually seeing the throw target). - Shade can now pick up func_physbox props too (although because of a bug they don't hurt humans yet). Magic shade buffs: - Magic shade can now unnail multiple props, although each unnail deals you 250 damage. - Unnail range was shortened to melee range. - Magic shade can also pick up unnailed props and throw them like normal shade, but has to be in a melee range to the prop. - Unlike normal shade, magic shade has no weight limit to how heave props they can lift up. - Unnailed props have a 2 second cooldown before they can be renailed now. Fixed poison damage from instantly dropping down players over health to max health (i.e: 250 HP -> 100 HP from a single ghoul hit). Hid initial zombies list until 20 seconds to start of match and distance meter until 10 seconds to start. 3 Link to comment Share on other sites More sharing options...
Marco Posted September 23, 2016 Share Posted September 23, 2016 (edited) Updates 9/22/2016: Fixed a remaining bug with network library which would sometimes cause desync for late joiners. Added a client side cvar for setting prop rotating speed in your hands (type in console: zs_proprotspeed 1-1000, default 100), will add GUI for this later. Fixed so redeeming players don't keep their traits and returns from when they were a human, instead redeemers get surged trait + a nerfed bandolier trait. Modified wave boss picker to pick a random player, however players who dealt more damage has a higher chance of becoming a boss zombie (in addition VIP/Gold member/Moderators have an even higher chance of spawning as boss). Replaced the beat music tracks to be MP3 file format rather then OGG (since OGG support is rather broken in GMod). Changed so that humans don't spawn with fist melee weapons during ZE. 35 Edited September 23, 2016 by Marco 1 Link to comment Share on other sites More sharing options...
Awesome dude Posted October 7, 2016 Share Posted October 7, 2016 Updates 10/07/16: --------------------- Weapon Re-balanced ------------------------------------------- Alyx: Damage from 20 to 34 Annabelle: Damage from 90 to 110 Melee Axe: Damage from 45 to 49 and Range 55 to 65 Glock3: Bring back to old right now. AWP Hunter: Damage from 115 to 140 Adonis (Pulse Rifle): Damage nerfed: from 34 to 31, clip changed from 20 to 30 and fire rate 0.2 to 0.14. Reaper UMP: Firerate from 0.13* to 0.11 Tiny Slug Rifle: Damage from 150 to 250 and Clip size from 2 to 5. SG550 Sniper Auto Rifle: Damage from 100 to 120 and Clipsize from 10 to 15. AA12 Automatic Shotgun: Damage from 16 to 17, Accuracy buffed and Number Shot from 6 to 5. Bulletstorm P90: Damage from 15.5 to 16. Crecent: Damage from 14 to 15 and Clipsize from 20 to 30. Deagle Pistol: Damage from 47 to 49. G3SG1: Firerate from 0.7 to 0.5 seconds as per shot. AUG Inferno: Damage from 23 to 24 and firerate from 0.095 to 0.09. Medic Shotgun KF2: Damage from 8 to 4 and Number shot 8 to 7. SG552: Damage from 30 to 24 and firerate 0.075 to 0.08. Silencer TMP: damage nerfed from 22 to 20 and accuracy is buffed. Sweeper shotgun: Damage buffed from 21 to 27. UZI Machine Gun: Damage buffed from 17 to 18 and accuracy is buffed. ------------------------------------------------------------------------------------ Remake Votelist HUD. Added 5 Events. 6 Link to comment Share on other sites More sharing options...
Marco Posted October 16, 2016 Share Posted October 16, 2016 (edited) Updates 10/13 and 10/15: Modified King Headcrab to be as small as a normal headcrab, but only increased size of the body bones so it's easier to distinguish it from normal crabs. Nerfed King Headcrab to deal 20 damage (40 before), and lowered to 1500 health (1700 before). Nerfed Magic Shade to unnail max 2 props on its lifetime, and have a global 20 seconds cooldown between unnails for all magic shades. Plus every unnail makes it frozen in place for couple of seconds. Optimized bone scaling with bosses that use it. Fixed a bug where melee filters were wrong after a new round, making it visually appear as you could hit other team mates with melee weapons on client side. Changed so zombies don't fadeout to each other on endgame. Changed so humans don't fadeout during Purge event. Fixed so it's easier to hit shade with the flashlight. Buffed the damage a spotlamp does to a shade (max 20 dmg per tick, was 9 dmg before). Decreased the damage grenades does to yourself by 65 % (allowing you to survive most nearby explosions). Added Halo 2 Energy Sword to arsenal crate, has a 5 % chance of having 1-3 on stock, and is tier 2 weapon. Fixed a visual bug where arsenal would sometimes show wrong item count on stock. Modified scoreboard show map name instead of "Zombie Survival" title text. Added a Hide & Seek event. Added a wave/obj survival rate tracker (currently it only tracks the progress, will later use this information for balancing). Modified so Aegis boards are walkable so that you don't fall through them as humans (not for objective though). Made Aegis barricade kit weapon disappear from your inventory once last board has been deployed. Changed so when you buy multiple copies of same weapons it drops the new weapons with default ammo clip in them. Allowed player to enter barricade ghosting mode while in-air, but only when not moving horizontally (this allows humans to unstuck themselves from bad turret placements or prop placements). Added for OBJ and ZE where zombies can teleport to newest zombie spawns by pressing Zoom key (whenever the prompt for teleportation pops up), this does not however work with all OBJ and ZE maps as all maps seams to have unique ways of handling zombie spawns... Added to mapvote a cooldown for maps (all maps have 40 levelchange cooldown before they can be revoted, OBJ and ZE maps have 20 maps cooldown before they can be replayed). Changed so only boss zombies that are allowed to spawn on OBJ are: Bonemesh, Butcher, King Headcrab, Nightmare, Pukepus, Tickle Monster, Tickle Nightmare. 29 Edited October 16, 2016 by Marco 4 Link to comment Share on other sites More sharing options...
Marco Posted October 18, 2016 Share Posted October 18, 2016 15 Updates 10/18/2016: Fixed barricade unghosting to check if you can unghost a lot more accurately (it actually checks if you overlap with the prop model rather than the prop bounding box). Fixed placed prop (dropped prop to ground or deployed resupply/arsenal/aegis boards) player push back checks to be a lot more accurate (to same as above). Reduced the distance to how close you can nail down props to zombie spawn. Removed survival rate tracking from ZE as it is too inaccurate due to ZE maps having uneven amount of "objectives" with their different difficulty levels. Improved unstuck command, it can be used by zombies too now (and if it fails to find adjusted spot from your current location, it attempts to teleport to nearby team mate). It ignores you being stuck inside physics props or inside zombies (or else it could be abused). Reverted ZE grenades to use normal ZS grenades, but with higher damage (as apparently ZE grenades were causing server crashes). Link to comment Share on other sites More sharing options...
Marco Posted October 20, 2016 Share Posted October 20, 2016 (edited) Updates 10/19/2016: How Super Terrible: Rebalanced AA12, Damage inc: 17 -> 20 Another fix for map ZE Harry Potter. Me: Fixed a bug where ZS maps with custom wavecount would still end game on wave 6. Made Max Threat even more rare and only appear if server has more then 32 players. Changed most of interface timings use real time rather then server synced timing, so that HUD does not freeze in place because server is lagging. Rebalanced King Headcrab, Damage debuff: 20 > 18, Health debuff: 1500 > 1100 Rebalanced Magic Shade, increased number of unnails: 2 > 8, decreased global cooldown time for unnails: 20s > 15s, changed so they can only remove 2 nails from the prop at the time. Added new player skins for VIP/Gold members to use. Forrest: Restored arsenal crate buy distance back to original ZS value 192 -> 128 units. Cut the commission you get from others buying from your arsenal crate by half: 7 % -> 3,5 % 20 Edited October 23, 2016 by Marco 1 Link to comment Share on other sites More sharing options...
Marco Posted October 30, 2016 Share Posted October 30, 2016 Updates 10/25/2016: Fixed so zombie projectiles can hit other zombies on post-game. Fixed so fast zombies can attack while climbing ladders, standing on humans or swimming in water. Fixed glitch where classic zombies could get frozen in place when being hit by a huge damage and fall down and get up from it. Fixed glitch where wraiths could move while attacking if taking damage from bullets. Changed so redeemers spawn ontop of other humans in obj maps. Fixed zombie teleportation notifies on obj ravenholm. Forrest: Fixed so burning props down damage other props around them. Debuffed magic shade to only throw props like a weaker shade, also made them take flashlight damage and turned them into normal zombies. Optimized collision checking on ZE. Added weapons: M16A2 and Chainsaw Changed Glock to be a 3-round burst pistol. Update 10/30/2016: Fixed fast zombies third person attacking animation not looping. Fixed local players poison zombie throw attack not animating on third person mode. Increased health of poison zombie 400 HP -> 450 HP. Added a new firemode for ghouls: Reload = create a new spawnpoint zombiegas which will evaporate if humans spot it. Fixed a conflict with KF2 HUD with the last update. Changed so humans cant shoot or hit props off other humans hands while carrying them. Added new weapon: Photon Crossbow. Fixed a physics error that could crash the server with crossbow arrows and molotovs. Added killicon for bonemesh meatballs. Removed duplicate crow vs crow kill messages. 5 Link to comment Share on other sites More sharing options...
Marco Posted December 6, 2016 Share Posted December 6, 2016 (edited) Updates 12/5/2016: General: - Disabled the use of vote commands on end-game to prevent people from bypassing chat restrictions on mapvote time. - Added support for ULX to target commands on teams of players. - Added for objective an objective completion timer and if players exceeds that a lot, zombies get buffed (to force humans to advance). - Improved bonus crate system to be more dynamic and allow for on-HUD timers. - Added new bonus crate item: Zombie weapon, gives a random zombie only weapon for a period of time. - Modified forced boss crate to not to be given on a low playercount game. - Modified Rage Rune to also effect melee weapons and modify firesound pitch. - Added client console command: ListBonuses (prints a list of what all bonuses there are available). - Added more admin cheat logging (give bonus crate and noclip). - Modified player login message to show a "pre-login" and a "post-login" message. - Modified logout message show "RAGEQUIT!" if player leaves as soon as they become zombie. - Added new event: Party Poppers - Humans get 2 random hi tier weapons and insta-gib on death, zombies become buffed and only need 1-2 kills to redeem. Weapons: - Pointshop updates: * Added so you can buy 10 ammo from weapon menu. * Added a "sell all" button for emergency selling all your weapons. * Made already owned weapons or tools highlighted. - Changed nail purchase quantity to 5 nails for 5 points. - Changed so resupply gives you 3 nails instead of SMG ammo. - ForrestMark: Re-enabled so gravity gun can pick up props thats nail prop to prop. - Weapon rebalance by How Super Terrible/ATB: * Grim Reaper, damage = 25 -> 19 * Benelli shotgun, damage = 24 -> 19 * Tiny Slug, damage = 250 -> 150 * BulletStorm SMG, damage = 60 -> 75 * All ZE weapons rebalanced. - How Super Terrible: Added weapon selection menu for ZE. - Added new WW2 weapons by How Super Terrible (and a Tier 6 grenade launcher). Zombies: - Added a new firemode for Bonemesh; gasballs that falls upwards instead of meatballs that falls downwards (press reload key to shift the firemodes). - Fixed so chem zombies suicide explosion damage will pop up on "That life you did" message. - Modified so both chem zombies and zombines explosions origin starts from player collision bounds origin, rather then at the feet. - How Super Terrible: Modified Pukepus to spew out jizz at random directions when being damaged. - How Super Terrible: Reduced how much zombies get slowed down when shot in leg on ZE. - How Super Terrible: Changed ZE zombie speed = 275 -> 220 - How Super Terrible: Changed ZE super zombie health = 3000 -> 7500 - Enabled votezlist voting for zombies too (for shit spawnpoints). - Fixed a script error and spawn eye colors on HUD broken from previous update. - On ZE zombies gain +125 HP for every player. - Number of bosses that spawn based on playercount has been rebalanced. 23 Edited December 6, 2016 by Marco 3 Link to comment Share on other sites More sharing options...
Marco Posted January 2, 2017 Share Posted January 2, 2017 Updates 12/31/2016: General - Couple of code optimizations. - Modified so every 5:th mapswitch is a random mapswitch. - Changed so player menu commands (F1-F4) are handeled clientside so it's a lot more responsive. - Changed so when you tap F3 again while having the zombie selection menu open, it'll close it again. - Fixed superjump bonus to not have player take falling damage. - Fixed speed bonus to actually work. - Fixed so prop_food and func_physbox acts like normal physics entities so they cant team-kill humans and allows zombies to use them to kill humans. Humans - Added so when player is healed by another player, it shows a message on the healed player ".. healed by X". - Fixed so when a human damages a func_physbox prop, it doesn't spam console with prop was destroyed by XXX. - Change forcefield emitter model (by SuperTerrible). - Changed GrenadeLauncher to unlock at 80 % humans dead instead of 90 %. - Various weapon rebalances (by SuperTerrible). - Enabled so players can nail down flower pots. Zombies - Chem zombie damage radius reduced 82 -> 25 units. - Implemented new zombie, Flesh Beast. - Reduced the amount of dynamic HP zombies get on ZE based on playercount. - Buffed revenant melee range 20 -> 40 units and health 50 -> 70 HP. - Merged zombie selection menu with boss zombie selection menu. - Added random boss zombie selection. - Fixed SpotLamp item to credit the spotlamp owner for killing shades. - Improved hit detection for headcrabs pounce attacks. - Increased collision hull size for king headcrab. 4 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted January 12, 2017 Share Posted January 12, 2017 (edited) Changelog: 2/27/17 Forrest: Removed Double Barrel, FU-BAR, Medic SG, Medic SMG, AK12, Fubar, Pickaxe, LeadPipe, Fireaxe, and Alyx Props will now fade out when picked up Removed the ability to toggle chat and voice meters (Performance reasons) Removed the need for the clip trace functions (util.TraceLine already calls ClipTraceToPlayers) Cleaned up player models VIP/Gold PMs no longer affect cl_playermodel Fixed up the Glock to act slightly like the old one Added ability for players to remove all nails from there prop by holding e with the hammer and hitting reload while looking at the prop Restored the original functionality of Team Wallspy (Zombies only) Added wallspy for Arsenal Crates and Resupply Boxes (Based on Duby's work) Removed ShoutVote and replaced it with GLMVS Added proper c_hands for a few default models Grim ignores stat traits Reduce Grim damage ramp Explosions no longer push players around Increased Grim buy amount to 375 from 350 Double Points can now only be used on weekends Added Fatigue system Fixed issue where picking up props did not change your move speed at all Added extra trait that costs 15 worth for the fatigue system Buffed chem zombies slightly When the hero dies only give the points to the person who killed him Removed triple tap and nerfed double tap Marco: Added bot pathfinding support Fixed force field coordinates Changed menus always open from F1-4 keys Bot improvements Optimized barricade ghosting Optimized collision code Made messagelists prune old messages if overflows Added special trigger kills to scoreboard Prevent zombies from walking while dead Added to alt menu target player name Made alt menu highlight ammotypes you have Changed fist weapon to be based on ZS melee Made pointshop highlight ammotypes you own and show current ammo count Modified prop rotation Fixed boss selection when player redeems on obj Readded xm1014 shotgun to pointshop Fixed shotgun animations Made crossbow arrow hits more reliable Made freshdead always use player model Added fell kill icon Correct DS scoreboard color Updated alt menu for crafting opt and hiding not owned ammo items Fixed ladders breaking on some maps Fixed ULX zlock/unzlock again Added new ULX killall command Fix ZE boss Disable final player song for ZE and OBJ All unnails will be printed to console to help detect trolling Blacklisted some unsafe playermodels for redeemers Fixed shotgun traces from calling multiple takedamages on same entity Added new honorable mention and made it give player pts Improved random loadout selector Improved knockback code Super: Rampage lua re-enable boss and wraith class. Added Tier 6 Laser Railgun Zombine will unlock at 80% human of died Rebalanced ZE Shotgun M14 now shoots faster and reloads faster Added twitch emotes to AtlasChat Increase grenade ammo price from 30 to 50. Duby: Added Howler & New bosses sounds/materials Created Boss 'Nerf' Created Boss 'Behemoth' Removed Wendigo boss 'Surpased by boss 'Nerf' Removed King poison crab boss 'No one uses it.' Removed King head crab 'No one ever uses it, if they complain add it back.' Edited February 27, 2017 by ForrestMarkX 9 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted February 28, 2017 Share Posted February 28, 2017 Changelog: 2/28/17 Forrest: Fixed the chainsaw spawning errors if the emitter doesn't exist Removed M1911 Removed Crescent AR and replaced it with the KSG Fixed turrets getting the kills and not the owner of the turret Added 'DOOM' Super Shotgun Added Pulverizer Added Zweihander Fixed up Fatigue Marco: Fixed zombie bunnyhopping,improved ZE codebase for bosses/rounds Link to comment Share on other sites More sharing options...
Marco Posted March 6, 2017 Share Posted March 6, 2017 46 Updates 3/5/2017: Forrest: Rebalanced weapons. Fixed redeeming showing your profits negative. Added client option to set held prop transparency. Changed bad honorable mentions to give no points. HowSuperTerrible: Changed win condition for ZE maps: Mako, Pirates, Predator ultimate, Skyrim Change Mako to start on extreme 1 difficulty. Rebalanced weapons. Marco: Fixed glitch with ZE weapon selection menu. Enabled redeeming on ZE. Changed bots to pick a random weapon on ZE as human. Fixed a bug with props that get all their nails removed in same time (i.e: damaged or from using carp. hammer) where it would leave the constraint holding the prop in place. Fixed a minor glitch with networking library where some information wouldn't get passed to client. Changed so you can't fling nor throw heavy props. Fixed a glitch from earlier update where shotguns would get extreme damage buff. Implemented 'GExplo' explosion FX for jihad, grenade and detpack. Link to comment Share on other sites More sharing options...
ForrestMarkX Posted March 13, 2017 Share Posted March 13, 2017 (edited) Changelog: 4/1/17 Forrest: Added TFA to the credits list Moved important player models to the FastDL Players no longer require SetCustomCollisionCheck Spectators can now open the worth menu Added Shadow Shade Added Steadfast Nightmare Added Spitter Zombie Added Chiled Immolator Added Medical Zombie Added Quickstep Zombie Added Liquid Nitro Zombie Moved most models to FastDL VIP+ can now buy there own player models for 30k points Added fixed CS:S player models with better c_model hands Added system to draw Borderlands style beams on pickups Added TFA's version of the thirdperson system for humans Added reload materials, sounds and models button to the options menu Fixed issue where props were not fullbright with zombie vision Players can now disember other body parts Fire from Immolators now properly show damage numbers and award barricade damage Added SLAM Tripmines New pointshop UI stats (Done by both Forrest and Marco) Tier labels now act as dropdown boxes Restored nail color to the original color Made the nail health when showing the nails slightly transparent Fixed the lock icon not appearing on irremovable nails Fixed multiple nails being removed if they are close to each other Added Alpha Ghoul Fixed the 3d hud position on the c_model Grim Added system that makes the zombie ragdolls look like the zombie killed Headcrab zombies will now drop there headcrab when headshot Removed the zombie buff system Made knockback on melee weapons far less extreme Added new honorable mention for Medic Zombie Added more optimal system for building bone positions Fixed the need for a console command to alert the server the client loaded Added a new togglable model for the resupply box Fixed a nil error with voice sets Added new honorable mention for destroying alpha ghoul spawns Zombie ragdolls now look exactly like the zombie that died Zombies with headcrabs now drop the headcrab if headshot Various optimizations to a few clientside system Optimized the damage system Fixed a slew of various nil errors that happen rarely Bonus Crates will no longer spawn on ZE or Obj Re-enabled the Nerf boss Added system for zombie buffs per-hightier weapon in Obj Optimized the world model drawing system Added cvar for disabling the blurry text elements Various buffs and nerfs to the XM and AA12 Medkit heal messages now appear in the center-bottom instead of the center-top Disabled Marcos victory tracker due to a infinite loop bug Images in GLMVS no longer tile 3 times Disabled the !playtime command due to it being broken Added elemental type system Marco: Added ULX cmd to temp disable pointsaving Fixed hero and extra life to keep all traits on respawn. Performance improvements Fixed crossbow arrows again Limited the amount of impact FX that can spawn Some small bot movement fixes Fixed zombie class trigger from looping forever with class switches on boss spawn Added Chrono Butcher Improved interface for ULX vote commands Added new random initial zombie selection modes Made human aura show a little more reliably Fix weapon knockback Fixed bug with firebullets where blood impact fx would spawn in camera location Made zombie names sorted by boss score Added Omega Shade Added support for players to use custom beacon messages Updated networking for initial zombies and set it to zero starting zombies for 2 ZE maps Made multi-core render option permanent setting Made mapswitch delayed and so admins can veto mapchange. Super: Remade Pukepus, when the poison hit the human and they will get screen looks like drug (similar to poison headcrab) Re-Added M1911 Colt and MP40. Replacement Railgun Laser to Gluon (Black Mesa) and added DMG_BURN. Buffed ZE Knockback values. Nerfed ZE Speed for human sided and buffed zombies speed it's equal to human's speed. Updated Most of ZE Maps by LUA. Mako ZE (Heal got nerfed from 225 to 150, Boss get subtract math by 4x for now, Buffed Fire and Electro material and Extreme 2 timer is increased by 10+ seconds) Mako Lua has Updated, Only focus Extreme 2 when the extreme 2 has won also, Admin Room is removed because it's useless. ze_l0v0l_a7 (100% fixed, seem playable as well) Gluton Ammo has Increase 30 to 60, price increase and set to 100 stocks and Grenade Launcher damage to 140. The Grenade damage buffed damage 256 to 512. The Zombine unlock at 80% has moved to Poison Zombie and Immolator so will unlock at 80%. The Crossbow (Original and Photon) is increasing by 25+ damage. The Zombies speed has increased (Chem to 178 speed, Regular Zombie to 155 and Ghoul to 155.) The Rampage will give you automatically force command for example optimization fps and mat_colorcorrection will set to 0. The Wendigo and Butcher the speed is nerfed (Wendigo to 235 speed and Butcher to 220 speed) AA12: Damage from 20 to 29, Numshots 5 to 4, Firerate delay (0.19s) to (0.20s) and accuracy improved. Deagle: Damage from 49 to 45 and Accuracy improved. Ender Shotgun: Restored to old. Glock3: Delay has increased to (0.40s) because it's have auto fire and accuracy improved. Laser Boomstick: Damage from 38 to 40 and Walk speed is same as normal boomstick. Magnum and Laser Magnum: Accuracy improved and both is same the accuracy (0.3) values. Stealth Handgun: Damage from 21 to 34. Ryze: Fixed brightness and optimized zs_olive_estate, zs_hg_ancient_sand, zs_last_day_z, zs_desprerados, zs_cleanoffice Optimized and color corrected zs_obj_event_horizon_hg Edited April 14, 2017 by ForrestMarkX 7 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted April 14, 2017 Share Posted April 14, 2017 (edited) Changelog: 4/20/17 Forrest: Attempt to optimize zombie animations Oxygen Tank now fades out with players Added back the ability to change between chat box and voice chat types Added back survival groups Re-added some ZE changes that had been removed in the past (Messages and button indicators) Alert players if they are being racist Attempt to fix another clientside nil error Fixed the ZE win timer running even after a round ends Fixed Chrono Butcher knife missing the teleport rings Various different optimizations Replaced the M32 grenade launcher with a M79 Removed Liquid Nitro Zombie due to a infinite loop bug Restored util.Decal since the crash was fixed Moved a few systems to the weapons for easier access Made it so that players can't buy more than 1 tier 6 weapon Added new last human system that spawns General RoasterRock Marco: Optimized player anim code Added cards system Optimized collision and animations Added player score/crash recovery Made bandolier trait cache leftover partial ammo Super: Added new tier 6 weapon 'Negev' Machine Gun Rampage changes something for a balances, Increase the grenade ammo price and gluon too but the gluon have an unlimited stock now. Edited April 20, 2017 by ForrestMarkX 6 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted July 15, 2017 Share Posted July 15, 2017 Changelog: 7/1/2017 Nerfed Zombie class from ZE from 9 points to 4 points. Reduced the ZS points reward from bonus, maxthreat and etc. Updated Objective Tantibus (Disable Fall dmg, Disable knockback and everythings). Updated ze_hold_em_v10 Added Bullet Penetration for few snipers expect powerful snipers and buffed M870 reload. Added new weapon called "M1919" (Raiker) firerate system possible should be useful. Added new weapon called "M870", "Thompson", "PPSH41", "PTRS 41", "Evil Double Long Barrel", "Kriss Vector", "AWM (Replaced old Destroyer model)" and "STG-44". Enabled the damage multiplier and speed multiplier for any maps by logic_difficulty. Nerfed Grenade Launcher ammo from 50 to 40. Nerfed Grenade Launcher Weapon from 2 to 1 but price is increased. Nerfed Gluon 64 damage to 58 damage since resistance is fixed. Reverted ZE Grenade worldmodel. Added ZE for works with r_screenoverlay example in ze_santassination at begin the screen or music screen from the buttons. Added More Twitch emotes. Updated Objective Rescape (more aegis and few somethings). Added Battle Royale Event. The nails is now cheaper. Added WW2 BR Event. Nerfed Legion hit range and buffed damage. Bring back real old HG ZS Glock3 weapon. Removed Annabelle from the arsenal. Remake the arsenal prices from tier 1 to tier 5. The FearMeter can be view for both team. Added new reload animation when it's empty the ammo. Rebalances for few the weapons. Buffed Zombie Distance Spawn by about 15%. Updated Objective Rampage LUA. 1 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted July 18, 2017 Share Posted July 18, 2017 (edited) Changelog: 7/18/2017 Forrest: Fixed Wardrobe being usable by normal players Removed extra blastdamage call in gasballs Fixed error with the poison zombie flesh throw Added better system for getting nails on the client Changed a few depoloyables to use static physobjects Restored the victory tracker for obj maps Re-named suicide bomb bonus Restored original bone setup system until the current gets fixed Fixed a error with super jump Made trigger_zombieclass alittle better Super: Removed 1 point as per min and changed Pointqueue to 6 seconds. Changed the sound cause the lag and remake m1919 firesystem to better useful. Updated Obj Rescape: Removed Replay extend. Updated Obj Rampage: Removed Trigger zombieclass under the turbine and 30% resistance when the zombie spawn. Added Obj Npst: Extended Replay time, Forced Command for FPS, Extra 5 Aegis and same as obj rampage system for resistance and etc. L85A2 (Bullpup) Nerfed Firerate 0.085 to 0.09 M870 (Spas 12) Auto Shotgun tier 5: Buffed damage from 25 to 30. Vector(Kriss) Buffed Reload timer and damage from 35 to 36. Gluon Tier 6: Nerfed Damage from 58 to 49. PTRS(Tier 6 sniper): Nerfed BulletPenetration from 0.8 rate to 0.65. Marco: Optimized teams handle code Improved ULX playerlist to be sorted Optimized team functions for client and server Improved afk system to detect anti-afking Replaced more of network library with DT or NW2 values Added AFK marker to scoreboard Added new status codebase Removed FreshDead and Medic Zombie from OBJ Improved prop rotating while holding prop in hands Edited July 18, 2017 by ForrestMarkX 6 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted August 25, 2017 Share Posted August 25, 2017 (edited) Changelog: 8/24/2017 Super: AWM added bullet penetrating but 40%. Added Ridorana FFXII ZE Map. Added Steam Friend Blue Circle. Updated Boss number values so 7 boss at 70+ ppls. Updated Battle Royale Event. Added Who Pick up ZE Material HUD. Added ZE Material Droppable from death and disconnect/Press key. Fixed Trigger ZE map breaks. Removed prop weapon limits pickup. Added OBJ Rampage V5 and removed 2 maps (Pub final hallway blocked and seclusion has 2 ways to vents right now). ZE super zombie class nerfed 9 pts to 4 pts profit when its kill the zombie. Added ZE Max loses map for example 3x max loses in Extreme 3 difficulty. Updated ZE L0v0l Map. Fixed ZE Grenade worldmodel is red line errors spamming. Nerfed ZE Knockback 1.4 to 1.15 for all ZE maps expect ze_santassination (knockback value: 1.35). Updated ZE Gamemode, more distance for a view buttons and maps. Added Emotes Rotating for example <Kappa>r2 or <Kappa>l2 ZE is now 25% Zombie Volunteers for all maps expect Mako and Ridorana or some the maps. Buffed ZS Grenade (Old: Damage: 512 Range: 250) [New: Damage: 700 Range: 300] Removed ZS Group Survival. Buffed Grim and PPSH-41 both is same stats but Grim is still have same firerate as befoe but more damage when it's low the ammo. Fixed King Headcrab which is doing 7 damage. Buffed Doom double barrel (increase +2 dmg), Silencer (accuracy and clip), UZI SINGLE SMG (increase 1+ dmg) and Scar-L (increase +1 dmg). Nerfed Glock3 (-1 damage) and Silencer (firerate 0.08 to 0.085s) Updated Mako Reactor -Added Extreme 3. Fixed ZE Bulletstorm and Updated OBJ Rescape so only 5 aegis default. Buffed ZE weapon Grim (increase little firerate and accuracy) and Grenade (old: 1500 dmg and 256 radius | new: 1500 dmg and 300 radius) Buffed Mostly ZE weapons. Updated Mako Reactor (More harder than before, Extreme 3 Rainbow Boss, Added Extreme 3 Difficulty) Fixed ZE any zombie when it's set on fire then make them slow the movement. Nade is now give fire to zombie team and zombie will slow the movement by a nade. Added ICE Grenade and command example !ice and !he Increase ZE HP health old was 55 to 70 HP as per human. Marco: Fixed client mute, also extended it to also block text chat. Changed Spybot to playback enemy voice at max volume also listen to enemy team chat. Fixed shade to not receive knockback from light damage. Fixed shade damage flash color. Reduce knockback for Sawhack. Buffed range for Dual blade Sawhack (60 -> 68). Fixed ZE boss health bar overflowing. Fixed prop kill when zombies hit a prop humans are holding in their hands. Fixed so humans can't use large props to create levitating airplanes. Fixed hero not getting a sword. Edited August 25, 2017 by ForrestMarkX 1 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted September 18, 2017 Share Posted September 18, 2017 (edited) Update 9/18/2017 Super: > Gameplay/Features/Options - Updated Battle royale event. (Removed Zombie Release anymore). [ZS EVENT] - Removed Human side, who is the player can see the zombie class tab in scoreboard. - Removed human side, who is the player can see the boss spawn hud but only can see the skull hud. - Removed discount from tier 5 weapons. - Moved the boss spawn time from 00:10 to 00:03 spawn the boss at wave intermission. - Added TakePoints when you bought a grenades or buy from weapon menu. 25 pts for nade or ice. 10 pts for change the weapon menu but first time is free points. [ZE GAMEMODE ONLY]. - Added Hints (Message Beacon) Disable/Enable Options. - Added Redeem random % chance of rare the weapons spawn. - Added Hotline Miama Car Speeder Event. (ONLY FOR ZS HOTLINE MIAMA MAP). - Added more description for few the weapons. > New/Remove Weapons - Added "Akimbo Crossbow" only for redeem rare spawn only 9% chance. - Added "M1927" Tommy gun to tier 4 (200 pts). - Added "Akimbo Deagle" only for redeem rare spawn only 30% chance. - Removed Uzi duel from the arsenal crate and only craftable (2x UZI require) or redeem. - Removed Moisn Rifle. (Nobody bought it and useless animation gun). - Removed Scar-L (Saber) (Most people bought storm than this gun but almost same stats). - Removed M870 (Semi shotgun). (Animation is too fast for shooting but damage is weird for some reason.) - Removed Pursuader Assault Rifle (Nobody bought it and useless gun). - Removed Inferno Assault Rifle (Nobody bought it and useless 4x Assault Rifle in same tier.). - Removed Shredder SMG Rifle (Nobody bought it and useless 4x SMG in same tier.). - Added Kar98k Scoped Sniper rifle and tier 5. Its have zoom in and out press E for 4x scope and press E+Shift for 8x Scope. - Added Jihad for redeem spawn but only 7% chance of spawn with jihad only. - Replaced AA12 Model (cause the 20 clips.) > Map Lua - Added ze_fapescape [25% zombies volunteer]. - Added Obj NPST lua new version. - Added Obj filth lua. - Added Subway_v8 blocked OP solo-vent. - Added Urban_Strain blocked OP fence which is shooting through as well. - Added Ruraldepartment_v2 new upstair for zombie side. - Added ze_ffxii_ridorana_cataract lua (health bar and fixed somethings). - Updated ze_frostdrake map (fixed final boss 1hp and removed trigger push) and 30% Zombies Volunteer right now. - Updated ze_santassination level 1 [ACT I is now default]. > Rebalance Weapon/ZombieClass - Buffed AA12 Damage and nerfed to 10 clip. - Buffed Katana Melee 50 damage to 65 damage. - Buffed ZE Knife is now highestly knockback. - Buffed Ender shotgun, uzi, uzi duel, thompson and M870. - Buffed Sweeper shotgun 27 damage to 29 damage. - Buffed Bulletstorm 21 damage to 23 damage. - Nerfed PTRS 285 to 260 damage. - Moved Reaper to tier 3 and buffed damage. - Moved Deagle to tier 2 and buffed damage. - Moved Mauser to tier 3 and buffed damage. - Moved Tiny Slug to tier 3 and nerfed damage. - Moved Stealth to tier 1 and buffed damage. - Reverted Poison Zombie wave to 4 and buffed damage from 40 to 42. - Buffed Legion 150 to 165 speed. - Buffed Chrono butcher teleporter time 16s to 12s. - Buffed Fast Zombie Health to 200. > Bug fixed - Fixed normal crossbow which is has slowest shooting when the animation is already an arrow on it. - Fixed Zwei and Pur-MeleeShotgun worldmodel position is wrong. - Fixed Trigger's or something the filter went to nil after replay. - Fixed ZE grenade command when the material is pick up then cannot get the grenade from the grenade command. Marco: - Added new events: Tempo up and Tempo down - Fixed and optimized various parts of bonus crate system - Nerfed minimania bonus time from 60s -> 30s - Improved heatvision bonus to draw zombie colors based on their health and to expose invisible zombies - Added missing killicons for chrono butcher and bonemesh gasballs - Optimized player animation code - Fixed crash with crossbow arrows - Made crossbow arrows damage ignore zombie fear resistance Edited September 19, 2017 by ForrestMarkX 7 Link to comment Share on other sites More sharing options...
ForrestMarkX Posted October 6, 2017 Share Posted October 6, 2017 Update: 10/5/2017 Super: - Big Updated for Mako. - Buffed/Modified many the weapons include dmg, ironsights and position fixed. - Kar98 is now zoom in by press E and out by press SHIFT. Marco: - Fixed some errors with recent updates. - Optimized projectile networking. Link to comment Share on other sites More sharing options...
ForrestMarkX Posted October 15, 2017 Share Posted October 15, 2017 Update: 10/15/2017 Super: - Added Toxic system. - Buffed Boomstick and Wicked Boomstick. - Buffed Nerf and knockback is back. - Buffed Bloated. - Added Tickle Variant unlock at 5 waves called The Tickle Nightmare but it's not same as event. - Added Molotov, Tomahawk and Wood Bow. - Buffed Last human summon a roasterrock. - Hero is now have a fire sword. - Added Knockback to melee that mean can be prop kill to zombies with melee. - Buffed Tripmine take more dmg and reduce a little range. - Buffed ZS Nade. Marco: - Added card leveling system. - Fixed bugs with bots AI. - Added new bonus crate effect that gives you deck of cards. - Changed voice chat meters draw admin rank icon like in scoreboard. - Filtered so regular players can't use steam avatar chat emotes (to avoid exploitation). - Disabled Wendigo. - Fixed so bullet spreading is synced between server and client. - Made mapvote menu auto-close on vote completion. - Added timer on mapvote menu. - Changed pukepus vomit to have -18 % range, +25 % spread. - Made spybot bonus reveal zombie team bosses. - Added redeemer spawnpoint selection for survival. 3 Link to comment Share on other sites More sharing options...
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